There are shoottons of plot holes in ME3, almost unprecedented in narrative gaming history.
Are there any plot holes that has escaped your memory during last 2 years, those you could only recall if you think really hard?
I have a couple which I just recalled today while reading posts I wrote 2 years ago.
1. Reapers didn't shut down relays when they secured the citadel. They basically 'invited' sword fleet to earth with crucible. They could have even utilized it by shutting down relays while Sword fleets are jumping, to cut them in half. This is even more shocker in realization that the allied fleet's plan to assault earth was IMPOSSIBLE plan to carry out if reapers had shut down the relay. It would have been hilarious if all fleets gathered at the end of ME3, then Hacket gives a speech, then somebody tells admiral Hacket that: "Sir, the relays are all offline. Our fleets are trapped in this system until reapers deem it appropriate to release us from their custody, Sir." and Hacket replies:
"Send the reapers a request to release us so we could attack them at earth! Hurry, god damn it, time's running out until the reapers find out what we are upto!"
2. star child refused to help Sovereign for over 1000 years. At any point in this period he could have opened the relay for the reapers. He didn't.
3. reapers refused to wake up and travel to milky galaxy, which takes 2.5 years max, for for 1000 years, waiting for sovereign to open the citadel relay.
Anything you could recall with some efforts?





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