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How many plot holes in ME3 have you already forgotten?


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#76
SporkFu

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The reapers are approximately 100,000 to 200,000 ly away from the Milky Way galaxy according to the graphic at the end of ME2 in Dark Space. (I used Celestia to get the approximate distance in a relative view) They travel at 30 LY/day according to the codex. It would take them about 9 to 18 years to reach the galaxy by FTL if they started in 2183 when the authors said they did about the time Arrival was released. Magically they they invented Space Magic drive which uses no fuel and can make the journey in 2.5 years without discharging.

 

However, in the end of ME3, The Shepard (aka the Warden) has a conversation with the Arch Demon in the Citadel Tower, and must choose how to end the blight which is the most powerful one ever.

 

Tell me another story about The Shepard.... It's getting late, but alright. One more story.

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#77
Orikon

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Want to know a plothole?

During Priority:Earth,Anderson says communication with the fleets is impossible due to interference from the beam. So you have to do everything on foot,including somehow destroying the destroyer which originally took a few fully armed Quarian cruisers because the fleet apparently can't provide support. 20 minutes later,Shepard contacts EDI and she enhances the Thannix missle's guiding system,and during the run to the beam Shepard directly radios Joker and asks for squad evac.

 

 

Everybody at Bioware must've been indoctrinated when they were making P:E.


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#78
Vazgen

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Want to know a plothole?

During Priority:Earth,Anderson says communication with the fleets is impossible due to interference from the beam. So you have to do everything on foot,including somehow destroying the destroyer which originally took a few fully armed Quarian cruisers because the fleet apparently can't provide support. 20 minutes later,Shepard contacts EDI and she enhances the Thannix missle's guiding system,and during the run to the beam Shepard directly radios Joker and asks for squad evac.

 

 

Everybody at Bioware must've been indoctrinated when they were making P:E.

Well, you can say that's possible because EDI is based on Reaper tech, has that IFF integrated and is able to bypass beam's interference because of that.



#79
von uber

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Well, you can say that's possible because EDI is based on Reaper tech, has that IFF integrated and is able to bypass beam's interference because of that.

 

So why not use her to relay all the messages to the fleet...



#80
Vazgen

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So why not use her to relay all the messages to the fleet...

Because it would be quite inefficient. Relaying orders through an intermediary will only hinder military operation. It will also be impossible to simultaneously contact multiple ships, and an operation of that scale would require constant communication of that sort



#81
von uber

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Because it would be quite inefficient. Relaying orders through an intermediary will only hinder military operation. It will also be impossible to simultaneously contact multiple ships, and an operation of that scale would require constant communication of that sort

 

So the ideal thing for an a.i. to handle..


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#82
themikefest

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Even after the reaper is destroyed, Anderson is still able to contact Hackett who is escorting the Crucible. Anderson also mentions that Hackett told him several Sovereign class ships, including Harbinger, are headed there way.

 

The only interference was that they couldn't fire on the destroyer until it was away from the beam.



#83
sH0tgUn jUliA

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Bioware had a small plothole - the squadmates you took with you in the beam run and how they ended up on the Normandy which i could live with - and because of whining about that decided to fill it with an even bigger plot hole by having the Normandy do a FTL manuever with such precision right in front of Harbinger. And Harby didn't fire. Now we have something the size of a canyon. Don't think about it. Don't think about it. Just enjoy the goodbye moment.

 

This was one thing the Original Ending got right. The squadmates getting up to the Normandy was very minor from a cinematic standpoint. They should have left it alone.

 

What needed to be changed was the last five minutes where the immersion was completely broken. The EC did not fix that.


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#84
Vazgen

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So the ideal thing for an a.i. to handle..

AI is not a mage, with all its capabilities it can't provide real time tactical analysis from both space and the ground, relay information to all fleets simultaneously, coordinating actions with Anderson and pilot the ship. Without any of those factors, communication with the fleets becomes a liability rather than an advantage.

 

I agree with sH0tgUn jUliA about the huge plothole regarding the Normandy (it would be the prime target for the Harbringer, really, considering all the information it has about the ship).



#85
von uber

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Bioware had a small plothole - the squadmates you took with you in the beam run and how they ended up on the Normandy which i could live with - and because of whining about that decided to fill it with an even bigger plot hole by having the Normandy do a FTL manuever with such precision right in front of Harbinger. And Harby didn't fire. Now we have something the size of a canyon. Don't think about it. Don't think about it. Just enjoy the goodbye moment.

 

It was perfectly practical for the Normandy to crash land there:

 

1JG9UMo.jpg


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#86
themikefest

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Yep. That what-the-crap evac scene was a load of garbage.



#87
Iakus

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Bioware had a small plothole - the squadmates you took with you in the beam run and how they ended up on the Normandy which i could live with - and because of whining about that decided to fill it with an even bigger plot hole by having the Normandy do a FTL manuever with such precision right in front of Harbinger. And Harby didn't fire. Now we have something the size of a canyon. Don't think about it. Don't think about it. Just enjoy the goodbye moment.

 

This was one thing the Original Ending got right. The squadmates getting up to the Normandy was very minor from a cinematic standpoint. They should have left it alone.

 

What needed to be changed was the last five minutes where the immersion was completely broken. The EC did not fix that.

Funny how they took the time to try to patch that hole, but not how the space magic that is RGB supposed to work


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#88
Orikon

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Even after the reaper is destroyed, Anderson is still able to contact Hackett who is escorting the Crucible. Anderson also mentions that Hackett told him several Sovereign class ships, including Harbinger, are headed there way.

 

The only interference was that they couldn't fire on the destroyer until it was away from the beam.

 

Major Coats: Can we call in the air support to deal with it (The Destroyer)?
Anderson: Negative,some kind of interference.

 

 

Because it would be quite inefficient. Relaying orders through an intermediary will only hinder military operation. It will also be impossible to simultaneously contact multiple ships, and an operation of that scale would require constant communication of that sort

EDI could've easily contacted Hackett and tell him Shepard needs Harbringer distracted,and,based on your EMS Hackett could've either sent a few ships or not.
Its a simple fix and makes sense story-wise.

 

Bioware had a small plothole - the squadmates you took with you in the beam run and how they ended up on the Normandy which i could live with - and because of whining about that decided to fill it with an even bigger plot hole by having the Normandy do a FTL manuever with such precision right in front of Harbinger. And Harby didn't fire. Now we have something the size of a canyon. Don't think about it. Don't think about it. Just enjoy the goodbye moment.

 

This was one thing the Original Ending got right. The squadmates getting up to the Normandy was very minor from a cinematic standpoint. They should have left it alone.

 

What needed to be changed was the last five minutes where the immersion was completely broken. The EC did not fix that.

 

Totally agree on this one. The only possible explanation is the Reaper IFF,but still,if the Normandy participated in the battle above Earth its impossible that Reaper's wouldn't have figured it out. After all Harbringer knew the Normandy had the Reaper IFF since its the only way they could've survived the Suicide Mission.



#89
Farangbaa

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Totally agree on this one. The only possible explanation is the Reaper IFF,but still,if the Normandy participated in the battle above Earth its impossible that Reaper's wouldn't have figured it out. After all Harbringer knew the Normandy had the Reaper IFF since its the only way they could've survived the Suicide Mission.


This assumes they somehow have other means than the IFF of distinguishing friend or foe, i.e. eyesight or something similar.

I would not be surprised if the Reapers have no eyesight, only scanners.
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#90
Farangbaa

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Though they could probably read heat emissions and stuff like that and figure out something was wrong

#91
themikefest

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Major Coats: Can we call in the air support to deal with it (The Destroyer)?
Anderson: Negative,some kind of interference.

Isn't that what I said? Until the reaper is away from that interference, nothing was going to work.

 

EDI could've easily contacted Hackett and tell him Shepard needs Harbringer distracted,and,based on your EMS Hackett could've either sent a few ships or not.
Its a simple fix and makes sense story-wise.

If Shepard is able to call for the Normandy to have the what-the-crap evac scene, why couldn't Shepard just have Joker fire on Harbinger from behind to distract him? It gives Shepard a few seconds  to get to the beam unharned.



#92
Neverwinter_Knight77

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I disagree with people who are upset about the Normandy landing on Earth. It makes the ending a bit less depressing, so it gets a thumbs up from me. Of all the things for me to complain about, the Extended Cut is not one of them!

#93
Reorte

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This assumes they somehow have other means than the IFF of distinguishing friend or foe, i.e. eyesight or something similar.

I would not be surprised if the Reapers have no eyesight, only scanners.

Eyesight is just a form of passive scanner, operating in a fairly narrow band of EM radiation. Being fooled by the IFF only makes sense if the range is great enough that it's the only signal detectable, or if it's being used to inform a dumb system. I can accept the relays operating like that, but not the Reapers.



#94
TheOneTrueBioticGod

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Eyesight is just a form of passive scanner, operating in a fairly narrow band of EM radiation. Being fooled by the IFF only makes sense if the range is great enough that it's the only signal detectable, or if it's being used to inform a dumb system. I can accept the relays operating like that, but not the Reapers.

Unless Reapers have RADAR or LADAR, which they don't have much reason to do, and the Normandy was operating off it's stealth drive, then I can buy Harbinger not detecting it as an enemy. 

Though a smarter course of action would've been to angle the engines in front of Harby's face and blast him with the antiproton drive, melting him, or at least the area with the mass accelerators. 



#95
RiouHotaru

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Bioware had a small plothole - the squadmates you took with you in the beam run and how they ended up on the Normandy which i could live with - and because of whining about that decided to fill it with an even bigger plot hole by having the Normandy do a FTL manuever with such precision right in front of Harbinger. And Harby didn't fire. Now we have something the size of a canyon. Don't think about it. Don't think about it. Just enjoy the goodbye moment.

 

This was one thing the Original Ending got right. The squadmates getting up to the Normandy was very minor from a cinematic standpoint. They should have left it alone.

 

What needed to be changed was the last five minutes where the immersion was completely broken. The EC did not fix that.

But it makes sense for Harbinger not to fire?  I mean, the entire scene sets up why he doesn't.  Notice how when the Squaddies are dropped two Makos form a front-and-back barricade and they don't get immediately fired upon?

 

That should clue you in as to why Harbinger doesn't shoot at the Normandy.



#96
ImaginaryMatter

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Bioware had a small plothole - the squadmates you took with you in the beam run and how they ended up on the Normandy which i could live with - and because of whining about that decided to fill it with an even bigger plot hole by having the Normandy do a FTL manuever with such precision right in front of Harbinger. And Harby didn't fire. Now we have something the size of a canyon. Don't think about it. Don't think about it. Just enjoy the goodbye moment.

 

This was one thing the Original Ending got right. The squadmates getting up to the Normandy was very minor from a cinematic standpoint. They should have left it alone.

 

What needed to be changed was the last five minutes where the immersion was completely broken. The EC did not fix that.

 

 

The plot hole about Harbinger not firing isn't even the worst part. It's the entire scene being so disruptive and tone breaking that's really irksome -- I actually liked the beam run. It was one of the few parts about the '3rd act' that I actually liked and the pick up scene completely breaks it (even worse than Shepard's invincibility to the beams). Not to mention that it's weird to call in a retreat after 2 or 3 speeches about not retreating. It makes Shepard look a little hypocritical.
 
I think I dislike the scene more than the ending; it's on the rung just below the Kai Leng scenes. Another really bad part is that it doesn't even fill in the plot hole it was meant to fix. The other squadmates who weren't with Shepard still teleport up to the Normandy.