I think backgrounds should be the least mentioned in the final game. Who cares if the Shepard is from Mindoir or butchered his squad on Torfan? It isn't important in the large scale of things. Reapers attack and the one who rallies the races is the Commander Shepard, first human Spectre, captain of the Normandy, saviour of the Citadel. That's what's important, not Shepard losing his family on Mindoir or getting his squad killed on Torfan many years ago. Missions like that would've been only important to Shepard, be personal and disconnected with the main plot.
Such missions could fit in ME2, when there is less rush and you can spend ages scanning planets.
Who cares? Well there is me for a start.
Yes Shepard is the captain of the Normandy and Saviour of the Citadel, but equally important is how that person arrived at that point.
Shepard is hugely important because that is our avatar into that world, and that avatar shapes that world. A 'small' thing such as causing Major Kyle's breakdown or a large thing such as bringing peace to the quarians and geth, it is Shepard's previous actions which cause those events. No matter if it is picking the background or saving a character in a previous game.
To dismiss those choices is to dismiss Shepard.
I would not want game being tailored to the protagonist. That's one of the things that are good about ME3 - despite spearheading the fight against the Reapers you are still just a small detail in the huge war machine. Your indifference can impact you negatively, unlike ME1 and (to a lesser extent) 2.Yet the game IS taloired to the protagonist, that is why they are in that role.
Why even bother having a background if that is never brought up in the final game, the resolution of that character's story. I confess that I tend to favour a Spacer background these days simply cause it at least gets a line from Hackett that Hannah Shepard, the main character's mother, is still alive. A small line like that for the Colonist or Earthborn backgrounds would have gone a long way to keeping the illusion of 'my Shepard intact.
In essence, why have a player defined character if you are only going to get to play as a predefined one.
I agree, but you don't put that intent into a paraphrase, you put it into the actual spoken line.I completely disagree.
You can say "I love you" in exactly the same way, with the same tone of voice, but it is your intent behind saying it that makes the difference.
It was just a minor annoyance to me, I had the face code savedThe problem was that if you didn't change your face in ME2, you had no face-code to import into Mass Effect 3.
Bioware missed somehow that people might not want to change Shepard's face in the second game, and so somehow missed that by not doing so the game wouldn't create a face-code.
So when importing into Mass Effect 3, there was nothing for the game to import.
A pretty HUGE oversight to be honest.





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