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All (Warrior/Rogue/Mage) Party Practical or Silly?


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#26
UniformGreyColor

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It looks like enemies in DA:I have a lot of health and things like damage output and survivability is something you have to manage so it might be hard to have an unbalanced party since you probably can't kill stuff as fast as you can in other games. From what I've come across DA:I has a lot of tactical things that we don't know that much about and they keep saying its a game that has consequences. I think they made the game so you can't beat the game on nightmare using only one person the whole time like you could in DA:O. I think combat is going to be more realistic and dynamic. I mean that there is a better chance that the enemy can kill you if you aren't paying attention. I think this means that it would be more difficult to do things like a one class party or exploiting game mechanics to make the game unbalanced.



#27
Green Snivy

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A team full of warriors or mage might work great, until you can't past a locked door or open a chest. The Elder one always locks his doors just in case. I really wanna see an all mage team fight a dragon.



#28
Shinobu

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I can easily see the practicality of an All-Warrior or All-Mage party, but 4 Rogues? I don't even like having 2 in the same party.

 

After my usual balanced class party playthrough I tried Awakening with 3 rogues: Sigrun, Nate and Rogue CE Warden plus Anders (Arcane Warrior). It was amazingly fun. It might have had less to do with the classes represented and more to do with the personalities, though.



#29
Wolfen09

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it was easier to do in origins than it was in da2.  Rogues just got eaten up too quickly in da2.  Im not going to go full party of any class, i intend to get as much as possible in one playthrough so im gonna have at least one rogue (inquisitor or other), a mage, and a warrior....  im thinking of doin a dagger rogue first playthrough, so im probably gonna have Cassandra, Dorian, Myself, and (varric, sera, bull, or blackwall for the last spot, some sort of dps)