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Abilities That Have No Target Cap?


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#76
cato potato

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What is this target cap thing good for in the first place?

I hope ME4 does not have it.

 

Balance, of course. Imagine how over-powered Pull would be if it had no target cap or how weak Inferno Grenades would be if they could only hit 3 enemies  :P


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#77
FuriousFelicia

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Pull should have been fixed just like singularity. I mean it should at least prime things.
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#78
Alfonsedode

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Well, by saying "Frostbug" I was half trolling half serious. I remember back in the BFBC era the engine was indeed brilliant, every gamer talked about it as if it's the only true next-gen engine out there, but as time went on, the way EA deal with it has already killed lots of the engine's potential: no license outside EA studios, not supporting mods on pc, and frequent bugs in games(not limited to BF4), etc.

Hmm, guess I may sound too pessimistic, hopefully Bioware can turn the tide somehow, starting from their incoming game DA: Inquisition :).

What do U meand by the red part ?
 (i am unused to the subject)



#79
JRandall0308

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The target cap might help prevent game slowdown.

 

I'm just speculating here, but eventually there is some overhead if you have to apply a game mechanical effect and graphical effect to every target within a radius.



#80
Pheabus2009

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What do U meand by the red part ?
 (i am unused to the subject)

I'll try to make it brief: the Frostbite engine was developed by EA DICE, the developer has a long history of supporting mods on pc, modding has played a critical role in the Battlefield series, there are still active community mod developments for the "old" Battlefield game(namely BF1942, BF2 and BF2142) even after EA has ceased support for those titles when Gamespy shut down.

 

After Battlefield stepped into Frostbite era(starting from the Bad Company titles), DICE has ceased their mod support, many modders have since left the Battlefield community due to this. EA has stated that not releasing mod tools is due to technical/copyright issues, but many consider EA's true intention is to have full control, to shorten the games' lifespan so players are forced to by their new products/DLCs, it's an insult to pc gamers.

 

No mod support means players cannot make custom content for the game, not to mention that almost all games using the Frostbite engine are more or less buggy(at least for now), so the community have no way to fix those bugs even after the official support is over, plus this engine has come out for years, it should be considered a mature technology, there are little excuses for so many bugs.

 

So is the Frostbite engine inherently buggy? I don't know, but after all those years I do have grown some negative feeling towards it. Sorry for sound like a moron, I just hope Bioware will prove me wrong.


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#81
TheShadyEngineer

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I'll try to make it brief: the Frostbite engine was developed by EA DICE, the developer has a long history of supporting mods on pc, modding has played a critical role in the Battlefield series, there are still active community mod developments for the "old" Battlefield game(namely BF1942, BF2 and BF2142) even after EA has ceased support for those titles when Gamespy shut down.

 

After Battlefield stepped into Frostbite era(starting from the Bad Company titles), DICE has ceased their mod support, many modders have since left the Battlefield community due to this. EA has stated that not releasing mod tools is due to technical/copyright issues, but many consider EA's true intention is to have full control, to shorten the games' lifespan so players are forced to by their new products/DLCs, it's an insult to pc gamers.

 

No mod support means players cannot make custom content for the game, not to mention that almost all games using the Frostbite engine are more or less buggy(at least for now), so the community have no way to fix those bugs even after the official support is over, plus this engine has come out for years, it should be considered a mature technology, there are little excuses for so many bugs.

 

So is the Frostbite engine inherently buggy? I don't know, but after all those years I do have grown some negative feeling towards it. Sorry for sound like a moron, I just hope Bioware will prove me wrong.

I was with you until that last bit about how the engine is buggy. I didn't play the first Bad Company because it was a console exclusive, so I wouldn't know about FB 1 but Bad Company 2 and 1943 were great and they ran on FB 1.5, BF3 was great and it ran on FB 2, MOH: Warfighter was a crappy game but it wasn't buggy and it ran on FB 2, BF4 was a f*cking travesty at launch but is much improved at the moment and PvZ GW runs on FB 3 and it's fine.

 

I guess my point is the engine isn't at fault, EA is.



#82
TheNightSlasher

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Balance, of course. Imagine how over-powered Pull would be if it had no target cap


Reminded me of ME1 master lift...

#83
Pheabus2009

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I was with you until that last bit about how the engine is buggy. I didn't play the first Bad Company because it was a console exclusive, so I wouldn't know about FB 1 but Bad Company 2 and 1943 were great and they ran on FB 1.5, BF3 was great and it ran on FB 2, MOH: Warfighter was a crappy game but it wasn't buggy and it ran on FB 2, BF4 was a f*cking travesty at launch but is much improved at the moment and PvZ GW runs on FB 3 and it's fine.

 

I guess my point is the engine isn't at fault, EA is.

There're still plenty of bugs in BC2 and BF3 that haven't been fixed... But yes, I hope you're right, looking forward to Bioware releasing a great bug-free game using this engine.
 



#84
TheShadyEngineer

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There're still plenty of bugs in BC2 and BF3 that haven't been fixed... But yes, I hope you're right, looking forward to Bioware releasing a great bug-free game using this engine.
 

What bugs? I haven't played BC2 in quite a while but I still play BF3 semi regularly with friends and I haven't noticed game breaking bugs. Hell, I haven't noticed any bugs to be honest.

 

Not trying to be a dick by the way, just genuinely interested.  :P



#85
Belahzur

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I actually prefer powers with target caps, not only because balance, but it adds more potential to change things up once support has ended, there's more options to tinker with in the coal.bin. Not everyone likes modded lobbies I understand, but to keep things interesting 2yrs later, being able to spam snap freeze explosions with no target caps is good for cheap laughs.



#86
Matthias King

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I don't want powers to be unbalanced and overpowered, I just want them to make logical sense with no arbitrary limits imposed on them.

 

For instance, say you're a Human Adept and you turn around and realize you run into five enemies coming after you all at once.  One would expect Shockwave to A) hit them all, and B) knock them all either back, or down.  But no, it doesn't.  It will hit some of them, even if the others are standing directly in the path of Shockwave's travel, and the animation goes right through them, they'll be completely unaffected.  Why?  Because Bioware arbitrarily limited the number of targets it could hit.

 

Ignore the fact that it should already be limited by it's radius and reach.  Why are those even in there if they don't determine what gets affected and what doesn't?

 

In my opinion, if an enemy is in the path of a power like Shockwave, or in the radius of an omnidirectional AOE power like detonating Barrier, then they should be affected, period.  It makes no sense otherwise.


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#87
Pheabus2009

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What bugs? I haven't played BC2 in quite a while but I still play BF3 semi regularly with friends and I haven't noticed game breaking bugs. Hell, I haven't noticed any bugs to be honest.

 

Not trying to be a dick by the way, just genuinely interested.  :P

As for BFBC2, the only bug I still remember is the motion sensor bug(sometimes it won't detect enemies at all), stopped playing the game long ago too, but it actually has less bugs than BF3, I'd rather stick with it if there were more ppl playing this.

 

Haven't played BF3 for a while (after the game was last patched tho), some noticeable bugs I remember:

1. After you died, your camera can get fixed on a random teammate even after you respawn, suicide won't help, the only solution is to leave the game;

2. TV missile sometimes deal no damage at all even the target is direct hit;

3. Falling through floors (happens mostly in Aftermath DLC maps, they've fixed 80% of them, but still present);

4. General weapon hitreg, yes, it's way better than BF4, but still suffers from inconsistent weapon hitreg. Even at low ping(50-) and high fps(90+), the game feels less fluent than most shooters using a different engine(Source, Unreal, etc) ;

5. You've been disconnected from EA Online(1), a brand new game mechanics brought into this franchise by Battlefield3 :P ;

5. Co-op bugs that prevent you finished the game(not a big deal anyway but I still have some uncompleted coop missions due to this);

 

That being said, i still have some fun during my 300hrs of BF3 gameplay (thank god I have little to no interest in BF4, maybe for future games in this franchise, too), the game is still on my disc though, just don't want to re-download 34gigs of content :D .



#88
TheShadyEngineer

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^

1. I haven't had that bug ever since B2K launched, which was what, almost 3 years ago?  :unsure:

2. Yup that still happens but I don't think it's engine related.

3. After playing for roughly 390 hours I never had that happen to me.

4. I think it's more due to the fact that all bullets in the game are projectiles compounded by lag from 64 players. It's much easier to make hitscan guns feel smooth than projectile ones. Just look at how much more difficult it is to use projectile guns in ME3 even with the slightest lag.

5. Touché.  :P

6. Only problem I've had with co-op was moron pilots who kept crashing the helicopter in mission 2.  :D  I haven't played all that much co-op though so you might be right. If you're still looking to complete your co-op missions, you can add me. Unlike the majority of the community I find them to be fun.

 

I'm 100% with you about BF4. They f*cked it up so bad that I lost faith in it and near future BF titles like Hardline. 



#89
Quarian Master Race

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BF4 isn't so bad now, and people act as if similar things didn't happen for the first year of BF3's life (at least on PS3, can't speak for PC). Not to mention the map design of the former is far superior (maybe it's just me but I didn't enjoy vanilla BF3's "aim down a hallway/narrow street" infantry centric maps, and spent most of my time on the B2K and endgame expansions as a result).

Kit design is also superior. There is actually a reason to use something other than assault/engineer again. I wish they hadn't given into scrubs crying about air vehicles, though, as the only one left with any teeth is the attack jet. At least they toned down that suppression nonsense.

Also, I don't remember BC2 being particularly buggy at all. Little bit of bad packet loss/ hit detection issues in the beginning, and of course the knife never worked properly.

Hardline just looks bahd and is EA's attempt to compete with activision's annual COD releases



#90
Pheabus2009

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^Yeah BC2 was a brilliant game, aside from a lackluster singleplayer/a few glitches, the game was immensely fun, BF3 was a mixed bag for me, but I think it had its times. As for BF4, even if it were not so bad at launch, I would still pass, maybe I'm just tired of the franchise.



#91
Pheabus2009

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^

1. I haven't had that bug ever since B2K launched, which was what, almost 3 years ago?  :unsure:

2. Yup that still happens but I don't think it's engine related.

3. After playing for roughly 390 hours I never had that happen to me.

4. I think it's more due to the fact that all bullets in the game are projectiles compounded by lag from 64 players. It's much easier to make hitscan guns feel smooth than projectile ones. Just look at how much more difficult it is to use projectile guns in ME3 even with the slightest lag.

5. Touché.  :P

6. Only problem I've had with co-op was moron pilots who kept crashing the helicopter in mission 2.  :D  I haven't played all that much co-op though so you might be right. If you're still looking to complete your co-op missions, you can add me. Unlike the majority of the community I find them to be fun.

 

I'm 100% with you about BF4. They f*cked it up so bad that I lost faith in it and near future BF titles like Hardline. 

Sure, will send you FR on both Battlelog and Origin, I heard the two have separate friend lists. Still waiting for ISP to install optic fibre cable in my new house, cuz my current internet setup is not suited for online gaming, I'll be around in next month or so :D .


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#92
TheShadyEngineer

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Sure, will send you FR on both Battlelog and Origin, I heard the two have separate friend lists. Still waiting for ISP to install optic fibre cable in my new house, cuz my current internet setup is not suited for online gaming, I'll be around in next month or so :D .

Accepted. See ya on the battlefield.  ;)


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