I quite frequently play Bioware games as a Lesbian, and I would guess I am not alone... admittedly I personally don't like romancing the gender I am not attracted to in real life but I'm sure many are happy to. So the number of romance options should not necessarily be connected to the size of the community.
Assuming that people comfortable with playing different genders are about equally distributed among orientations, the numbers don't change.
As I see it, and considering the total number of possibilities, it's important that everyone has a choice (i.e. more than one option). Beyond that, more representation is a luxury and none of the complaints by any one of the groups has merit. Also, I think character writing and design should not be dominated by representation issues but by storytelling issues. We're lucky that in this regard, the traits in question are often irrelevant to the story. But not always, and that's where imbalances are inevitable. I think that is as it should be.
Edit:
While I'm at it, writers have preferences too, and characters often acquire their own life in a writer's mind. If I asked a writer "Can you make X gay?" and the answer was either "I wouldn't know how to start writing a gay character" or "Maybe I could, but there's one problem: he isn't gay." I'd find that absolutely acceptable. Written characters are complete packages rather than collections traits.




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