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If anyone from Bioware still lurks here, please answer this


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53 réponses à ce sujet

#26
Excella Gionne

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Why can't he say you did good Shepard?

Maybe the word child was meant to reference the "boy" on Earth, or the fact that the Catalyst is a "child?" 



#27
CIA

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Eh, maybe. But auto dialogue railroading was already rampant throughout ME3 right from the start. I can say that that dialogue bit is something I truly would not have minded. Maybe a slightly more 'we got the job done' tone for renshep.

Despite the, I do appreciate what DeinonSlayer said. It's comparable to the part in The Last of Us where you see all the giraffes. Instead of all the feels you get through the gameplay and barely-surviving aspect of the rest of the game, at that point it just tells you HURR HERE ARE GIRAFFES, ALL THE FEELSH. So I can understand that.

However, like I said, it wasn't like the rest of the game's dialogue wasn't railroaded, so I see no reason why this wasn't included

#28
Excella Gionne

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TLOU had too much feels... it's a great game, but it is badly overhyped.


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#29
KaiserShep

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Maybe the word child was meant to reference the "boy" on Earth, or the fact that the Catalyst is a "child?" 

 

More likely, it was just an awkward alternative term of endearment for FemShep, since Shepard is referred to as "son" and the writers felt that there should be some equivalent in this line so that the tone of the statement is largely the same.


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#30
KaiserShep

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TLOU had too much feels... it's a great game, but it is badly overhyped.

 

Frankly, after playing the game, I'd rather just watch a movie or TV series of it.



#31
Excella Gionne

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Frankly, after playing the game, I'd rather just watch a movie or TV series of it.

Eh, I think it did fine. Nice pace, but if it were any longer I would have gone crazy. Good thing it stopped when it did. And I'm glad that Joel and Ellie's story ends there since I like ambiguous ending.



#32
KaiserShep

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I agree, and it's a beautifully made game, but it's not one that I think I could bother to play again, and I tend to gravitate toward games that I can revisit multiple times.



#33
Excella Gionne

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I agree, and it's a beautifully made game, but it's not one that I think I could bother to play again, and I tend to gravitate toward games that I can revisit multiple times.

I guess RPGs are more preferred for replay value. I've played through TLOU like 4 times, but I don't think I can play through it that much. The A.I. is a pain.



#34
Icinix

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Maybe the word child was meant to reference the "boy" on Earth, or the fact that the Catalyst is a "child?" 

 

 

Fits with indoctrination theory :P

 

Catalyst is controlling Shepard, Catalyst has daddy issues.



#35
Excella Gionne

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Fits with indoctrination theory :P

 

Catalyst is controlling Shepard, Catalyst has daddy issues.

The reference is too small, and because it only applies to FemShep it holds no relevance. Like what @KaiserShep said:

 

 


More likely, it was just an awkward alternative term of endearment for FemShep, since Shepard is referred to as "son" and the writers felt that there should be some equivalent in this line so that the tone of the statement is largely the same.



#36
Icinix

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The reference is too small, and because it only applies to FemShep it holds no relevance. Like what @KaiserShep said:

 

 


More likely, it was just an awkward alternative term of endearment for FemShep, since Shepard is referred to as "son" and the writers felt that there should be some equivalent in this line so that the tone of the statement is largely the same.

 

I was not in the slightest way being serious.

I actually wish they had dropped son and child from both dialogue and the 'proud of you'.

 

A simple, you did good Shepard would have sufficed.



#37
Daemul

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One of the cuts that Bioware got right, it's inclusion would have clashed with established lore. Anderson HAD a wife and he HAS a son. Whoever wrote that peice of dialogue clearly didn't know what they were talking about, and instead went for the "feels".

#38
CIA

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One of the cuts that Bioware got right, it's inclusion would have clashed with established lore. Anderson HAD a wife and he HAS a son. Whoever wrote that peice of dialogue clearly didn't know what they were talking about, and instead went for the "feels".

because a simple change of dialogue wouldn't have fixed it right up



#39
Dale

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Why can't he say you did good Shepard?

How about just ---

 

"you did [damn] good"



#40
BioWareM0d13

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While I'm not sure whether or not it played a role in the scene being edited, the original conversation with Anderson was problematic in that it botched his backstory. In the cut dialogue Anderson says his chief regret is that he never had a family. That is an error, as Anderson has an ef-wife named Cynthia and a son named Jason.

 

The shipped conversation is better than the cut content for that reason alone.


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#41
Dubozz

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Not a fan of the extended conversation either.



#42
sH0tgUn jUliA

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But ME3 is a great place to start. I didn't read any of the books other than Revelations and that was so long ago I don't really care about it. The scene would have worked fine with the regrets in there for me for the Shepards that did care about Anderson. For those who did not, TIM shoots him.

 

The thing is why nit-pick on the lore here? I mean who really cares? The lore has been cannon fodder for the writers throughout the entire series. It is a malleable substance that is changed at the writers' whim. Anderson not having a child does not outweigh the complete derailing of the Geth in ME3, or the intentional misleading of the player by the writers labeling the conversations "Legion" for the "Not Legion," and having the Not Legion appear with Shepard's N7 armor and the identical hole. That should not have happened either. Then there's the complete change of the Geth. So this bit about Anderson is a very minor detail compared to that.


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#43
CaIIisto

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I've yet to play through the extended version of the conversation, but perchance, does Anderson happen to let slip where he was born?


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#44
BioWareM0d13

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The thing is why nit-pick on the lore here? I mean who really cares? The lore has been cannon fodder for the writers throughout the entire series. It is a malleable substance that is changed at the writers' whim. 

 

That previously established lore or character backstories may have been ignored in other areas of the series, wouldn't justify the ignoring of it in this case I'd rather the writers tried to keep the story straigh.

 

Also the bit about Anderson having a son isn't from the books. It is from the games. (ME2/LotSB)



#45
sH0tgUn jUliA

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That previously established lore or character backstories may have been ignored in other areas of the series, wouldn't justify the ignoring of it in this case I'd rather the writers tried to keep the story straigh.

 

Also the bit about Anderson having a son isn't from the books. It is from the games. (ME2/LotSB)

 

I guess Mac didn't remember what he wrote. Lol. Too caught up in the feelz.



#46
Vazgen

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the intentional misleading of the player by the writers labeling the conversations "Legion" for the "Not Legion," and having the Not Legion appear with Shepard's N7 armor and the identical hole.

They gave him that shader effect which I thought was dumb. I'd prefer having a geth completely identical to Legion in appearance. That would've explained Shepard's constant "but you're Legion!" dialogue. Now it feels like Shepard is an idiot.



#47
Coming0fShadows

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I guess all that friendly dialogue would have made more sense if they gave them a back story together. Like before ME1 they worked together or Anderson was involved in Sheps training.. or something.....pretty much anything..... Of course im sure the get all feely stuff wasnt in the plans back when they setup the first game.



#48
JasonShepard

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I guess Mac didn't remember what he wrote. Lol. Too caught up in the feelz.

 

Or, alternatively, maybe it wasn't Mac who wrote the scene (or the LotSB entry), someone else made the mistake, it got spotted and corrected (by being cut) in editing, and maybe we can stop blaming Mac and Casey for every last thing about ME3 that we happen to dislike at a given moment. Seriously, it's getting tiresome.

 

I get that you dislike what the two of them did with the ending, but blaming them for everything isn't fair, and it isn't cool.



#49
Nogroson

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I guess all that friendly dialogue would have made more sense if they gave them a back story together. Like before ME1 they worked together or Anderson was involved in Sheps training.. or something.....pretty much anything..... Of course im sure the get all feely stuff wasnt in the plans back when they setup the first game.

They were working together at the beginning of ME1. Anderson is commanding the Normandy SR1 and Shep is his second in command.

Then, after Shep becomes a Spectre he gets the command of the Normandy while Anderson stays on the Citadel.

So it is not clear for how long, but they have worked together



#50
Coming0fShadows

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They were working together at the beginning of ME1. Anderson is commanding the Normandy SR1 and Shep is his second in command.

Then, after Shep becomes a Spectre he gets the command of the Normandy while Anderson stays on the Citadel.

So it is not clear for how long, but they have worked together

Yeah, that could have been the first time they worked together though from the information you see. I just mean it would have been nice if there was more of a indication they worked together in the past. Maybe there was and i just miss it every time..

I like Anderson and i really like that scene (especially the music), they needed more hints at back story though. They really dont have that much screen time together in the game like you can get with your squadmates. It would be a partial fix to help the somewhat forced friendship into making more sense.

Of course i like the IT so maybe that scene was all in Sheps head......