In Dragon Age 2 I found the minimap to be the single most immersion-killing element. By putting the minimap on the upper end of the display, I ended up navigating the map only by the minimap instead of enjoying the beautiful (though repetitive) environments, destroying the feeling of exploration. Worse yet, I had to go to the big map anyway all the time, because the minimap doesn't give mouse-over tooltips. Outside of combat it thus was (1) mostly useless (2) distracting from exploration.
In Dragon Age Origins/Awakening the minimap was largely better than in DA2, because it was (1) smaller, (2) NOT transparent, (3) a fully functional map (mouse-over), but a negative effect on exploration was still noticable to me.
My makeshift solution was to hide the interface outside of combat, but that left me without needed in-world information (such as lootable objects, region exists, quest-givers). I've read that the minimap is now positioned at the bottom of the interface, which will probably improve the ability to focus on the environment rather than the interface, but I'd prefer an option to hide the minimap entirely -- no design can guarantee that the minimap works for everyone afterall.
Similarly I'd like an option to hide the HUD, but not in-world information (i.e. hide minimap, action bars and party information, but show speech bubbles, the glow for objects with which you can interact and floating quest-indicators (DA2: Arrow for targets, exclamation mark for new quests). This however would require defining an additional hotkey; Maybe Shift-V for hiding all interface information for screenshots and V for hiding only the HUD?





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