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Option to hide the minimap (Feature Request)


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13 réponses à ce sujet

#1
Yael

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In Dragon Age 2 I found the minimap to be the single most immersion-killing element. By putting the minimap on the upper end of the display, I ended up navigating the map only by the minimap instead of enjoying the beautiful (though repetitive) environments, destroying the feeling of exploration. Worse yet, I had to go to the big map anyway all the time, because the minimap doesn't give mouse-over tooltips. Outside of combat it thus was (1) mostly useless (2) distracting from exploration. 

 

In Dragon Age Origins/Awakening the minimap was largely better than in DA2, because it was (1) smaller, (2) NOT transparent, (3) a fully functional map (mouse-over), but a negative effect on exploration was still noticable to me.

 

My makeshift solution was to hide the interface outside of combat, but that left me without needed in-world information (such as lootable objects, region exists, quest-givers). I've read that the minimap is now positioned at the bottom of the interface, which will probably improve the ability to focus on the environment rather than the interface, but I'd prefer an option to hide the minimap entirely -- no design can guarantee that the minimap works for everyone afterall. 

 

Similarly I'd like an option to hide the HUD, but not in-world information (i.e. hide minimap, action bars and party information, but show speech bubbles, the glow for objects with which you can interact and floating quest-indicators (DA2: Arrow for targets, exclamation mark for new quests). This however would require defining an additional hotkey; Maybe Shift-V for hiding all interface information for screenshots and V for hiding only the HUD?


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#2
Eveangaline

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I depend on maps especially in an open world but yeah the option to put it away would be good.


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#3
coldflame

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I need my GPS in DA but a toggle option would be good, I guess.



#4
Sylvius the Mad

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The level design in DA2 was fairly good in terms of promoting exploration, with paths carefully hidden behind plants and whatnot.

But then the minimap showed every path, rendering that careful level design pointless.
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#5
PsychoBlonde

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Similarly I'd like an option to hide the HUD, but not in-world information (i.e. hide minimap, action bars and party information, but show speech bubbles, the glow for objects with which you can interact and floating quest-indicators (DA2: Arrow for targets, exclamation mark for new quests). This however would require defining an additional hotkey; Maybe Shift-V for hiding all interface information for screenshots and V for hiding only the HUD?

 

From what I've seen the HUD (character portraits, abilities) auto-hides out of combat, and there's a "reveal" key for interactables (tab on the PC, no clue what it is on consoles).  If you look at the exploration sections of the e3 demo, there's NOTHING on screen except for a very small semi-transparent circle in the bottom left corner that, to me, is less a "mini-map" and more a compass.  It shows a few icons on it and a few directional indicators (I think the red ones indicate "enemies").  It doesn't even show the terrain, just stuff like a little tent icon (I'm assuming that's a camp), glowing dots for people, etc.

So I think you're going to be fine.



#6
Sylvius the Mad

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From what I've seen the HUD (character portraits, abilities) auto-hides out of combat

I hope we can turn that off.  I don't like it when the UI pops in and out



#7
Gtdef

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The DA2 minimap was annoying even to me that I don't mind tbh ^^.

 

It constantly reminded me how narrow and linear the level design is. :P 



#8
PsychoBlonde

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I hope we can turn that off.  I don't like it when the UI pops in and out

 

 

It doesn't look like it "pops in and out" more that there's a combat mode and a non-combat mode, which makes sense because why have all your combat UI stuff active when there's nothing you can use it on?  It's not like you can just randomly throw fireballs at trees in this game.

Of course, I was gunning for a UI that doesn't cover part of the screen, but we can't always get what we want.



#9
MissMayhem96

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I was really dependent on the mini-maps when I first starting playing Origins, but now I wish I could toggle it.



#10
Eveangaline

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It doesn't look like it "pops in and out" more that there's a combat mode and a non-combat mode, which makes sense because why have all your combat UI stuff active when there's nothing you can use it on?  It's not like you can just randomly throw fireballs at trees in this game.

Of course, I was gunning for a UI that doesn't cover part of the screen, but we can't always get what we want.

 

 

Damn



#11
Hexoduen

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The minimap in Origins was great since we could turn if off  :)

The minimap in Dragon Age 2 was awful since we could not turn it off :(

 

To elaborate: A minimap breaks immersion for me in a game like Dragon Age. I don't want to know beforehand what's round the next corner, or behind that closed door, the minimap spoils that element of surprise, and ruins exploration. If I ever do get lost I can always open up the local area map - I do not need a minimap to hold my hand every step of the way, so why force it?

 

Also, Inquisition looks gorgeous, so the more UI elements we can optionally hide, the better B)

 

Pretty please Bioware, make the minimap optional.



#12
Tara Grell

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In Dragon Age Inquistition I would love the minimap to be how you had it in Dragon age Origins that minimap I used a lot. I like how little it is in Inquistion I just don't like how black it is, it is completely useless being black. I would also like to be able to shut it off if you are not going to add any map to it. the mini map is extremely helpful in the wide open world if you can see. I absolutely hate bringing up the big map all the time. Otherwise I really like the game.



#13
Persona-1-0-8

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I would add my voice to the option of removing the minimap.

 

I have only played through DA Inquisition once, with a book covering the minimap. I simply cannot bring myself to play the game again without being able to remove the minimap properly. Especially as you need to leave some of it visible to see it glow under the right circumstances.

 

This single feature (The minimap on the screen) makes the game, and thus the whole series, UNPLAYABLE for me.

 

Whilst I appreciate the minimap is no doubt a useful feature for some, for others it stops us being able to explore and discover the game world for ourselves; a concept I am surprised Bioware of all companies do not understand as a fairly fundamental concept of roleplay.

 

Also I'm quite surprised any company would spend months, possibly years, designing and building such beautiful 3D landscapes and hiding features throughout it only to place a minimap on the screen rendering any exploration of the landscape relatively meaningless (Not actually having to find anything but rather just get near it and let the minimap do the rest seems a bit redundant to me).



#14
vbibbi

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I would add my voice to the option of removing the minimap.

 

I have only played through DA Inquisition once, with a book covering the minimap. I simply cannot bring myself to play the game again without being able to remove the minimap properly. Especially as you need to leave some of it visible to see it glow under the right circumstances.

 

This single feature (The minimap on the screen) makes the game, and thus the whole series, UNPLAYABLE for me.

 

Whilst I appreciate the minimap is no doubt a useful feature for some, for others it stops us being able to explore and discover the game world for ourselves; a concept I am surprised Bioware of all companies do not understand as a fairly fundamental concept of roleplay.

 

Also I'm quite surprised any company would spend months, possibly years, designing and building such beautiful 3D landscapes and hiding features throughout it only to place a minimap on the screen rendering any exploration of the landscape relatively meaningless (Not actually having to find anything but rather just get near it and let the minimap do the rest seems a bit redundant to me).

 

From the highlighted section, I'm not sure this is actually a serious post. If it is, you're a few years too late to request changes in DAI, since it has well passed the phase of patches.

 

Also, you may or may not know that these forums are shutting down in less than a month, so any substantive discussion about game content is more than likely not going to be paid much attention, either by forum goers or by the developers.

 

Essentially, and no disrespect meant to the poster, the above post is the equivalent of someone walking into a burning building that's also on top of a live volcano that sees a sharknado approaching in the distance, and asking the nearest screaming, burning person for help on locating the nearest bathroom. :P


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