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Japanese > Western games?


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#176
Dr.Fumbles

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God Hand

Bayonetta

Bayonetta 2

Zelda Skyward Sword

Zelda Wii U

The Wonderful 101

Dark Souls II

The Evil Within

Metal Gear Solid V

Pandora's Tower

Metal Gear Revengeance

 

Umm... probably more, can't think of right this second.

 

I know of those, and they are fine games.

 

Btw. I totally forgot what the topic was we are currently on. Been trying to reinstall BF2142 for nostalgia and having issues making me distracted.



#177
A Crusty Knight Of Colour

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Shame JRPG devs don't pay as much to PCs. Would kill for a Valkyria Chronicles type game on PC. And don't throw Agarest at my face lol.

#178
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God Hand

Bayonetta

Bayonetta 2

Zelda Skyward Sword

Zelda Wii U

The Wonderful 101

Dark Souls II

The Evil Within

Metal Gear Solid V

Pandora's Tower

Metal Gear Revengeance

 

Umm... probably more, can't think of right this second.

Zelda, The Wonderful 101, The Evil Within, Bayonetta, Bayonetta 2 and Metal Gear Solid are JRPGs? When did that happen?



#179
Seraphim24

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No he was asking about action, non-turned based, Japanese games.



#180
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No he was asking about action, non-turned, Japanese games.

"I wouldn't mind playing a JRPG if it isn't turn base,and it is very action packed." Nah, b



#181
Cyonan

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Isn't The Evil Within supposed to be a horror game rather than an action game anyway?



#182
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Zelda is occasionally considered an RPG series. It has the typical high fantasy setting and some quasi level-up mechanics with the heart pieces, equipment upgrades, new items, magic sometimes.



#183
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Zelda is occasionally considered an RPG series. It has the typical high fantasy setting and some quasi level-up mechanics with the heart pieces, equipment upgrades, new items, magic sometimes.

So does Batman Arkham. Zelda's not a RPG to me, still.



#184
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So does Batman Arkham. Zelda's not a RPG to me, still.

 

Not the fantasy setting part, though. It's iffy but Miyamoto has called it an RPG, and reviewers occasionally call it an RPG.



#185
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Not the fantasy setting part, though. It's iffy but Miyamoto has called it an RPG, and reviewers occasionally call it an RPG.

I know. This all goes back to that ancient question of "What is a RPG?" I know how I define it, and Zelda's mechanics nor its setting would define it as such. This is all opinion so who's to say if I'm wrong or right, same goes for Miyamoto and the reviewers.



#186
Seboist

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The only Zelda game that's an (A)RPG is Zelda II since it has stats.


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#187
The Heretic of Time

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God Hand

Bayonetta

Bayonetta 2

Zelda Skyward Sword

Zelda Wii U

The Wonderful 101

Dark Souls II

The Evil Within

Metal Gear Solid V

Pandora's Tower

Metal Gear Revengeance

 

Umm... probably more, can't think of right this second.

Godhand, Bayonetta, Zelda, Wonderfull 101, The Evil Within and Metal Gear aren't JRPGs. I believe that's what Dr.Fumbles was asking about; action-packed JRPGs.



#188
The Heretic of Time

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Zelda is occasionally considered an RPG series. It has the typical high fantasy setting and some quasi level-up mechanics with the heart pieces, equipment upgrades, new items, magic sometimes.

 

No true Zelda fan would consider Zelda to be an RPG. It doesn't have any of the RPG trademarks. The only Zelda that came close to being an RPG was Zelda 2: The Adventure of Link.

 

Japanese RPGs are already not really RPGs and really only deserve the title RPG for mimicking the pens-n-paper RPG stats and character growth in terms of leveling up. Other than that, JRPGs aren't really RPGs. And Zelda doesn't even have stats or leveling, so it really isn't an RPG at all.



#189
The Heretic of Time

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but Miyamoto has called Zelda an RPG.

 

Source please.



#190
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No true Zelda fan

 
:rolleyes:
 

Source please.


http://www.ew.com/ew...0037961,00.html



#191
The Heretic of Time

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*shakes my head*

 

Goes to show that even big veterans like Miyamoto got it wrong once or twice. I'm pretty sure at least Aonuma got it right and usually refers to Zelda as an action-adventure game (which is what Zelda actually is).



#192
Seraphim24

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This eastern vs. western RPG thing is silly at this point. Although I guess I must be remiss since I started a Japanese vs. Western thread. The fact is, Skyrim has tons of linear questing, and arguably every rpg from original D&D to roguelikes to Skyrim is laden with non-role playing elements. The depth of Faerun or any other D&D setting is akin to a world comparable to that of your standard JRPG.

 

As far as this hyper restricted, not an action game, but a JRPG with an action feel (why are we doing this experiment again?), I'd say the Tales series is just dandy. It's got all your turn based, set character, sort of JRPG defined situation, but a kind of apocalyptic driving rhythm. I'd also put Xenosaga III in that category, since it had the turn based elements etc, but for practical purposes it played extremely fast and had an intense plot.



#193
mybudgee

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This game changed my life

Zelda-2-Title-Resized.jpg



#194
The Heretic of Time

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This eastern vs. western RPG thing is silly at this point. Although I guess I must be remiss since I started a Japanese vs. Western thread. The fact is, Skyrim has tons of linear questing, and arguably every rpg from original D&D to roguelikes to Skyrim is laden with non-role playing elements. The depth of Faerun or any other D&D setting is akin to a world comparable to that of your standard JRPG.

 

As far as this hyper restricted, not an action game, but a JRPG with an action feel (why are we doing this experiment again?), I'd say the Tales series is just dandy. It's got all your turn based, set character, sort of JRPG defined situation, but a kind of apocalyptic driving rhythm. I'd also put Xenosaga III in that category, since it had the turn based elements etc, but for practical purposes it played extremely fast and had an intense plot.

 

You keep saying Skyrim has linear questing, I wonder; how is Skyrim linear? You can literally approach any quest whenever you want from whatever angle you want and a lot of quests can be finished in several different ways. The entire game is open-world and the only thing in Skyrim that I can think of that is somewhat linear are the dungeon (I'd take a Zelda dungeon over a Skyrim dungeon any time any day of the week).

And setting does not define whether your game is an RPG or not. Mechanics and whether the game allows you to actually roleplay a character is what defines an RPG. Setting has nothing to do with it.



#195
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And setting does not define whether your game is an RPG or not. Mechanics and whether the game allows you to actually roleplay a character is what defines an RPG. Setting has nothing to do with it.

Pretty much this. Which is why Zelda isn't a RPG to me. Strictly from a gameplay perspective Link's role can not be changed in any way, shape, or form. It's not like you can completely change his skillset as you go about saving Hyrule from whatever shenanigans some ancient evil decides to get up to.

 

That's like calling Assassin's Creed II a RPG when Ezio's role as an assassin within the story or the gameplay can't be altered. You can't dictate his motivations and no matter what upgrades you get he's still an assassin. Same thing with the Arkham games.



#196
Il Divo

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Pretty much this. Which is why Zelda isn't a RPG to me. Strictly from a gameplay perspective Link's role can not be changed in any way, shape, or form. It's not like you can completely change his skillset as you go about saving Hyrule from whatever shenanigans some ancient evil decides to get up to.

 

That's like calling Assassin's Creed II a RPG when Ezio's role as an assassin within the story or the gameplay can't be altered. You can't dictate his motivations and no matter what upgrades you get he's still an assassin. Same thing with the Arkham games.

 

Hey, that's a damned lie. I could role-play Ezio as a spoiled Italian nobleman, provided that I never progress the main quest.  :P



#197
Dermain

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That's like calling Assassin's Creed II a RPG when Ezio's role as an assassin within the story or the gameplay can't be altered. You can't dictate his motivations and no matter what upgrades you get he's still an assassin. Same thing with the Arkham games.

 

If you go that route, it's the same thing with The Witcher.  :whistle:



#198
Seraphim24

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You keep saying Skyrim has linear questing, I wonder; how is Skyrim linear? You can literally approach any quest whenever you want from whatever angle you want and a lot of quests can be finished in several different ways. The entire game is open-world and the only thing in Skyrim that I can think of that is somewhat linear are the dungeon (I'd take a Zelda dungeon over a Skyrim dungeon any time any day of the week).

And setting does not define whether your game is an RPG or not. Mechanics and whether the game allows you to actually roleplay a character is what defines an RPG. Setting has nothing to do with it.

 

I'm just saying there are limitations in every genre. Even the presumably unlimited world of D&D (Pen and Paper) was constrained by all kinds of things. Could I go up and punch the Lady of Pain in the face and expect to live? No. Heck, could I even find the Lady of Pain to punch her? No. Could I cast fireballs at level 1? No. Could I teleport myself across the entire universe with no special item and just because I feel like it? No. Could I multi-class to a rogue not as a human without the EXP penalty? No. D&D was arguably more constrained and limited than Skyrim.

 

There's a reason genuinely pure roleplaying experiences (Second Life, etc) aren't as popular, and that's because they offer literally nothing on the part of the creator. You can be anything and go virtually anywhere in Second Life, people are as fascinated by the limitations as the freedoms.

 

I'm probably beating up too hard on this though, if you just want to say Skyrim offers the ability to play any class and design your own character and travel a wider span of land in some ways than your typical Tales game which gives you a specific hero and all that, fine, but I'm way more interested in the similarities rather than the differences between the two genres.

 

That's why for instance Xenoblade Chronicles X gives you the ability to design your own character male/female etc (a first for the Xeno series). I'm not entirely sure that's a good thing personally but the point is they spill over all the time.



#199
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If you go that route, it's the same thing with The Witcher.  :whistle:

That whistle face makes this seem sarcastic but I'll go ahead and say It's not anyway. The Witcher is a RPG because not only can you dictate Geralt's skillset but you also have control over his choices as you progress the story. Not only is the gameplay covered but the story is covered as well as far as playing a role is concerned.



#200
TheChris92

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That's why for instance Xenoblade Chronicles X gives you the ability to design your own character male/female etc (a first for the Xeno series). I'm not entirely sure that's a good thing personally but the point is they spill over all the time.

I'm entirely sure that it is a very good thing and it's something I'd like to see return to Persona and other JRPGs.
The fact that X is open world and it isn't bound to any continued overarching story makes it easier to implement such variety of customization which is always a plus in my book.
 

I'm probably beating up too hard on this though, if you just want to say Skyrim offers the ability to play any class and design your own character and travel a wider span of land in some ways than your typical Tales game which gives you a specific hero and all that, fine, but I'm way more interested in the similarities rather than the differences between the two genres.

I think you are as well -- Let's not try to steer this thread towards "JRPGs vs Western RPGs" discussion, for several reasons, among them being that it won't end well.