Interesting questions:
- Unreasonable to expect Bioware to continue to do BG after all these years:
particularly because it's not Bioware's IP which Dragon Age is so they can do to the world what they want.
(and it is nearly 20 years later !!)
- Why not six party members? :
Because I think it's a good balance - one up from ME3,
six would be cumbersome on screen - BG's six had smaller figures.
- Why voiced protagonist?
I know there are silent protagonist enthusiasts but most prefer voiced.
I prefer it for story immersion and I've been a great fan of voiced since ME1
and the first DA voiced protagonist in DA Orgins DLC.
- Why dialogue wheel?
No different to a list, there can be 'more' choices if required.
Elegance, simplicity I think.
- Why these movies?
The cutscenes?
I love the story, the chat, the conversation choices.
- What kind of game is it Bioware is trying to make?
It's an action RPG isn't it with options to go tactical or play real time.
But story and relationships and agency drive it.
Works for me.
Well, you can do the same kind of game without using any particular IP.
But it is reasonable to expect attempts to improve on things. In the case of the paths that Bioware have chosen, it is so far, IMO kinda a zero-sum development. Though it's reasonable to expect 3D and enhanced definition.
Cumbersome on the screen? Nah, I don't buy that. I would assume it's partly because of performance reasons, when trying to make the game more action'esque on the old consoles. And partly due to the change in how to balance the encounters. In later games, each battle is a compact unit and starts with everything reset, and is thus a constant. This lessens the role play experience considerably IMO. But it aligns better with the 'Space Invader' paradigm's ideal, which I gather is very dear to players coming from a console background, as well as many game designers. Interestingly, it seems DA:I will revert back to something more BG'ish in this regard, where a succession of battles will affect each other.
I don't think it's a verified fact that most prefer voiced. As for immersion, those who prefer silent do so for a similar reason, i.e. voiced breaks their immersion. It does that because they experience the game in a different way. But this battle is lost, for now.
A dialogue wheel is different from a list of explicit lines. DA2 with its many surprises demonstrates that very clearly. Also, since we cannot preview the exact line, we cannot make it our character's line before it's spoken. It's alien.
What does movies have to do with story, chat and conversation choices? Surely you're not saying these things don't exist in games as well as in movies? Why do we have to have the movie version of these things? Unless, of course that is exactly what you want, watch movies.
I agree with another commentor, They are trying to make a good game. The best they can. It will be interesting to play. But they have managed to divide their audience. Will they bridge that? Or will they go for justifying DA2, by making a good such game? It seems they've thrown in some bridges. I'll go for that.