No, because you made the wild and completely erroneous assumption that JRPG players are the only "type" of people who didn't object strenuously to the voiced protagonist in DA2, for one. I've never played a JRPG in my life--the entire esthetic sensibility is eye-rollingly stupid to me. I don't mind a small amount of some of the more minor elements in games, but I'm an old-school gamer who started out with text-based games, for crying out loud. I was playing 2nd edition Advanced Dungeons and Dragons computer RPG's before they had DIALOG, when your reactions to encounters were Attack, Wait, Parlay, and Flee, including that rather amusing one where an NPC would ninja-mance one of your PC's more or less completely out of the blue. When your options were along the lines of "go in the room or don't". By today's standards they were hardly games at all, but damn if I didn't love the heck out of them all the same.
Heck, one of my favorite RPG's of all time (Gothic) has a voiced protagonist and paraphrased dialog and it came out the year after Baldur's Gate 2. That's right, this voiced protagonist thing actually PREDATES Neverwinter Nights. And you didn't get to pick ANYTHING about the protagonist, either, not how he looked, not his race or gender, not his voice (which was snarky
). But it was an awesome game, much underrated (largely because the combat control design was, unfortunately, a big pile of poo).
So, yes, you can be an "old school" gamer and be just dandy with the whole voiced protagonist thing--even quite like it. It has a lot going for it and opens up a lot of possibilities. Sure, it might cut in on the illusion that this is "your character"--but that was never more than an illusion, anyway.
I did nothing of the kind.
I noted that people on this forum, coming from a jRPG background, seemed, in general, to be much more positive to DA2.





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