Says the man desperately trying to prove a point right now in this thread. A point that is summed up as opinionated assertions no matter how eloquent you make it.
So that's your impression?
Well, I'm not surprised.
What I've done in this thread is to explain, to those who claim it cannot be done and cannot work, how and why it does indeed work (silent protagonist). This seem to annoy you and PsychoBlonde?
My proof is that people are actually doing it. Including myself. And I've tried to explain that it's a matter of perspective from which you experience the game.
Unlike S t Mad, though, I have no ambition about getting others to experience RPGs 'the silent protagonist way'. I don't think people bother to change that way. It's a hopeless mission.
That is what this entire conversation is about, because everyone thinks one way or the other is superior.
They do. And it is, viewed from their respective perspective. But it's not what the conversation is/has been about.
I feel bad about it honestly, I don't think it should matter at all because it is just an aspect of storytelling and role playing utilized to tell the tale in a controlled environment. Even if the illusion of the controlled environment is better in one instance over the other, its still an illusion regardless. One that still tells you a tale regardless of the game you play. Let's face it, we have a railed storyline in Baldur's Gate and Baldur's Gate 2, hell every BioWare game created since 1998 is on guided hands, how you play your character changes the context, not the content. It's the old narrative vs plot discussion again.
Well, I'm not sure that is a position that is entirely meaningful.
It does matter. Not to those who get what they prefer. But it does matter to those who don't get what they prefer (or maybe need - though I'll try DA:I first, before hardlining it to that degree). I've said it often enough, it's two different types of games.
Your assertions that it doesn't matter, seem to me to entirely originate only from your perspective, and the need to declare silent as irrelevant. In the case of DA:I, silent is irrelevant, but that doesn't mean we can't defend that style of gaming - or, more on the point, that type of games.
Yes it's "only illusion". There's nothing "only" about it. And it's all "illusion". Always. When you read a novel, everything you experience is an illusion. When you watch a movie, everything you experience is an illusion. If you can't accept the illusion, there's no reason to take part in any of these activities. Imagination is essential. Videogames are typically not different. RPGs, cetainly not.
I don't think it's a question if one kind of illusion is superior to another, in some regard and not in other. It doesn't even up. It's more a case of one kind of illusion not delivering what I'm interested in. Again, to me, it's two different kinds of games.
Whether a certain plot is "railed" or not, according to your analysis, is less important than if it is experienced as railed. But railroading is a bit OT right now.
In context of the whole game, silent vs voiced is a pointless, circular debate in that regard, and should be framed a different way. At least, if you ask me.
Well, in the regard of that it's already decided to make it voiced, it may seem pointless. But it's not like the dialogue wheel and way of handling the dialogue, haven't been improved as a consequence of that debate. So I find it hard to accept it as circular. But that would of course depend on what questions and arguments you involve yourself with.
If your goal is to shut down that discussion, I can well imagine it might be frustrating.