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#1
Hyp3rB3am

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First off can someone explain to me how I know what my life is at by looking at my char portraits? I see a couple blue bars floating about... But I can't seem to make heads or tails of it.

 

Next, is it me or do the menues for nearly eveything seem to lack? In DA:O they were fine. Now they just seem slapped together.

 

The different colors of armor/weapon icons. what do they each mean? also, what about the stars?



#2
Elhanan

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Skills are no longer selectable, but are included in the various Classes. Each is connected to an Attribute, so various ones need improvement for each Class.

* Rogues should improve Cunning to Open Locks & Disable Traps; 40+ is recommended at end game, but some prefer to use items to acquire that total.

* Mages use Magic and Will; prefer 30 Will, and almost all of the remaining pts in Magic (maybe a few pts for DEX and CUN, plus CON for Blood magic, if desired).

* Warriors is STR, DEX, and CON very much like DAO; some WILL is also helpful, I believe.

Talent and Spell tiers offer more variation than before, IMO. For Mages, it can be helpful to fill one or two Schools completely for possible bonuses (eg; I often take all Elemental and Primal spells for Mana Regen perks).

And the colors of items helps determine worth, and Purple and Green may be the best types; pls seek confirmation. And ignore the stars; at least I have.

#3
TheMadHarridan

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There are actually five different colors for items. From lowest to highest, the colors are red (normal), blue (magic), orange (rare), and purple (epic). Green items are from the DLCs, so they could fall anywhere in the scale.

 

The stars actually have to do with how good the gear is for your current level. I believe two stars means the gear is adequate for your current level. One star means it's not good enough and needs upgraded, while three to five stars means its better than your current level.



#4
AutumnWitch

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One thing to keep in mind about Stars is that they do NOT take into account added runes. You may have a three or four star object that may may be better than a five star item just because of the added runes. Also sometimes depending how you play a lower rated option may be of more value to you than a higher one. For example...I usually use an item of armour by the end of the game is only rated three stars (where the rest of my stuff is five) but the three star item gives me an immunity to flanking.



#5
tirnoney

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Just ignore the stars. For instance, if you pick up a ring with say +5% fire damage when your Hawke is level 5 and then pick up the same ring when you're say level 12. The one you pick up at level 12 will often have more stars than the level 5 ring you already own even though they have the exact same +5% fire damage. Basically, the longer you own an item the more stars it loses as you level up. In that sense, it's worse than useless.

Most of the rings. belts and amulets you find are pretty useless anyway. Only the DLC and act 3 stuff will make any noticeable difference in combat. Keeping an eye on your armour rating and using runes to block the various enemy elemental attacks will make much more of a difference. The free bonus items bundle you can download from the bioware site is worth getting. e.g. amulet of ashes which gives you good act 1 fire resistance.

The star system is more informative for weapons, but again it handles runes poorly. Getting the best weapons for your class in each act is a good idea because it affects the damage done by your spells and talents, not just your basic attacks.

#6
Hyp3rB3am

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so what about the life,mana, and stam meters? they are just floating all over the place



#7
Elhanan

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As I recall, the Red meter on the left indicates Health, and will lessen when damaged. The Right hand meter is for Stamina (Tan) for Warriors and Rogues, or Mana (Blue) for Mages; both can be increased a bit by improving Willpower.

And you're welcome.

#8
tirnoney

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so what about the life,mana, and stam meters? they are just floating all over the place


I think I know what you're talking about. The bars only go a certain distance across the screen. That means if you have a character with very high health in your party, the other characters red bars will look very small by comparison. But they still drop as you take damage the same way they did in origins. The same rules apply to stamina and mana (yellow and blue respectively). Sustainable spells for instance will reduce the length of the blue bar, but it will still turn black and shrink to the left as you use up your mana during combat. A mage with a very high total mana pool will make the other characters yellow and blue bars seem very short. So basically unlike origins where the bars were % based, in DA2 they are numbers based. A character with a total stamina of 100 will have a much shorter bar than a character with a mana of 300. 1/3 the length in fact. Does that explain it?

#9
Hyp3rB3am

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Ok, its fixed... It was just fubar until i patched the game. now it is showing like it should.