I love Bioware games, particularly Mass Effect 3 and DA: Origins, but am I the only one who feels like the story feels somewhat....disjointed during the main story? Now I'm not talking about side-quests since on the norm those tend to be unrelated, but rather the main quests. Origins is a good example of this - Apart from the Dwarven questline, which deals with the Darkspawn rather well considering the Anvil, all of the other quests feel...I dunno, out of place somewhat. I go to the Dalish and they're being attacked by werewolves? Redcliffe's being sieged by Undead created by a demon child? The Circle's been taken over by abominations!? No doubt they're great plots, but that's just it - They're great stories, but in the context of 'The rising Blight', they end up feeling like busywork or contrived coincidences that they're happening right now of all times when the corruption plague is breathing down everyone's neck.
As much as people complain about Awakening at least all the main quests connect to the main theme - Wending Wood focuses on the Architect, Blackmarsh Undying on the Mother, and Kal Hirol on the Darkspawn Civil war. Even then the Blackmarsh tacked on the Baroness, which again felt really out of place since in the narrative of the Darkspawn gaining intelligence she feels like an outside context villain. The fact that she's fought as the end boss while 'The Withered' is treated like a chump used as a sacrifice only emphasizes this.
Mass Effect 3 had this as well. You'd think solving the Geth-Quarian conflict through peace or war and curing the Genophage (or not) would be done before the Reaper invasion, not smack dab in the middle of it. Granted this is much more bearable since it's quite possible to have Shepard complain about the timing being so effing bad considering their planet's being ravaged while they play peacekeeper between the races. That and the first two games foreshadow the lead up quite clearly, so it doesn't come unexpected like in Origins.
Ultimately what I'm wondering is if Inquisition will have a cohesive narrative or if it will feel like Origins - A game which I find very much better than II (though I still liked that game), but from a narrative standpoint feels rather disjointed/episodic rather than straight to the point. No doubt solving the Templar-Mage conflict and trying to stabilize Orlais is going to make for an awesome installment, but doing this with a demonic invasion in the background might again lead on to feel the entire thing is no more than busywork. That and even without the invasion trying to stabilize Thedas' biggest country and stopping the war between the Mages and Templars sounds like it'd be good as its own game.





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