None of this would even be an issue if they just let us make our own characters...>_>
Duplicate characters in matches
#26
Posté 06 septembre 2014 - 05:17
#27
Posté 06 septembre 2014 - 11:46
None of this would even be an issue if they just let us make our own characters...>_>
But they're not.
That's the choice they've made and you're not going to get them to change their mind.
#28
Posté 07 septembre 2014 - 02:51
But they're not.
That's the choice they've made and you're not going to get them to change their mind.
I'm sure you're right.
Still it's a decision i'm extremely dissatisfied with and i'll continue to voice my displeasure because it pleases me to do so.
Why do you think they made characters for us instead of allowing us to make our own? Do you have any idea of what possible reasons they had to make such a decision? Surely they have to know that the fans would prefer to make their own characters so why do you think they decided not to allow us this opportunity?
#29
Posté 07 septembre 2014 - 05:29
I'm sure you're right.
Still it's a decision i'm extremely dissatisfied with and i'll continue to voice my displeasure because it pleases me to do so.
Why do you think they made characters for us instead of allowing us to make our own? Do you have any idea of what possible reasons they had to make such a decision? Surely they have to know that the fans would prefer to make their own characters so why do you think they decided not to allow us this opportunity?
Because they wanted to do two thing. Give them more personality in game so they could interact a bit more than saying 'my soup'! or 'Bananaa1'
and
Because if they out these characeters in the single player game and have them seem interesting there is a greater chance for single player people to try mp.
#30
Posté 07 septembre 2014 - 07:56
Because they wanted to do two thing. Give them more personality in game so they could interact a bit more than saying 'my soup'! or 'Bananaa1'
and
Because if they out these characeters in the single player game and have them seem interesting there is a greater chance for single player people to try mp.
Thanks for the attempt.
They could give personality options in character creation. Dragons Dogma does it well enough. Now if you meant party banter type stuff based off of what these characters know of each other like how Isabella and Aveline go at it then yeah you got me. I doubt that's what happens in mp though but we'll see.
I don't think that would be a bigger draw than the ability to actually make your very own character from the ground up. Especially seeing as how there's a chance that the developer created character can not be well recieved or liked at all whereas a player is guaranteed to like their own creation.
#31
Posté 07 septembre 2014 - 12:46
If they put party banter (and make it funny) it might be an inspired choice. Of course, if you're all playing the same person, it wouldn't happen.
#32
Posté 07 septembre 2014 - 06:48
It's been said before and I'll repeat it: There will be party banter between MP characters, AND BW has taken into account the possibility that multiple people may end up playing as the same character, so they created banter specific to that.
Personally, I like that BW is making individual characters for the MP that have their own personalities and backstories. I might've been a bit disappointed at first because we couldn't make our own characters, but the more I learned about it, the more I liked the idea.
If you don't like BW's decision for the MP the solution is simple: Don't play it. ![]()
#33
Posté 07 septembre 2014 - 06:55
An interesting paragraph from this article:
http://www.joystiq.c...-effect-3-lega/
"Once you've picked your character, the matchmaking system will aim to create a balanced party for the selected adventure, but should a group double-up on a particular character, you'll be able to experience some fun Easter eggs. For example, if a group has two of the Elementalist in their party, the doppelgangers won't ignore one another and will instead compliment each other's good looks."
As mentioned early, not only is party banter confirmed, but duplicate party members will also have unique dialogue.
As for the "create your own character" issue, I'm quite happy they're doing it this way for a number of reasons.
- Allows Bioware to put together smaller bespoke skill trees, with unique skills unavailable to SP inquisitors.
- These more compact skill trees let characters have quicker access to higher-level powers than would be possible using the SP tree.
- Limited toolset breeds more creativity...if we all had every power to choose from, people would just load their chars up with the highest damage powers and there wouldn't be much variety between rogues and warriors.
- Makes it clear to the other players what kind of role they can expect you to play, so you can all work together more effectively.
- Increases immersion...instead of a bunch of random mercenaries with no clear-cut roles, every match is its own little story (e.g. how did they get all these disparate people to cooperate?).
That's just what I could think of in a couple minutes.
edit:
ninja'd on both subjects.
Modifié par Xiphos Systems, 07 septembre 2014 - 06:59 .
#34
Posté 07 septembre 2014 - 07:17
#35
Posté 08 septembre 2014 - 12:06
it's all going to go something like this...http://www.youtube.c...h?v=zyNyHark4xk
HA! I HOPE it will be like that, because that is awesome. And while there is undoubtedly merit to making your own character, there is also merit to entirely premade characters. And Bioware chose to go with premade. They are all about making choices, and they made one : )
As for duplicates, if I really feel like playing a certain character, I will play it regardless (well, depending on just how bad an idea it is). But, I rarely use the same character twice in a row (ME3) so the next round I will choose based on strategy. I may even choose to duplicate someone else if it behooves me (with four starting characters it can't be avoided). Sure it would bother me seeing duplicates, but not so much as to leave a lobby in order to escape it. That's pretty extreme. If your imagination is so great as to head-canon a unique character with your own backstory, why can't you head-canon the existing characters the same way?
#36
Posté 08 septembre 2014 - 01:55
Thanks for the attempt.
They could give personality options in character creation. Dragons Dogma does it well enough. Now if you meant party banter type stuff based off of what these characters know of each other like how Isabella and Aveline go at it then yeah you got me. I doubt that's what happens in mp though but we'll see.
I don't think that would be a bigger draw than the ability to actually make your very own character from the ground up. Especially seeing as how there's a chance that the developer created character can not be well recieved or liked at all whereas a player is guaranteed to like their own creation.
No, that second part is no draw at all. single player only players already are making their own characters to their hearts conent in single player. Having these agents walking around and such keeps the mp aspect in view all the time. 'Hey, that agent is kinda cool, maybe i'll try this mp thing,.'
The other thing is that having mp characters in the ME final dlc was quite amusing and very well received.
#37
Posté 08 septembre 2014 - 06:55
No, that second part is no draw at all. single player only players already are making their own characters to their hearts conent in single player. Having these agents walking around and such keeps the mp aspect in view all the time. 'Hey, that agent is kinda cool, maybe i'll try this mp thing,.'
The other thing is that having mp characters in the ME final dlc was quite amusing and very well received.
Aaargh, I missed that banter, that's excellent !!
- Maria Caliban, Eelectrica, karushna5 et 3 autres aiment ceci
#38
Posté 08 septembre 2014 - 06:59
I am actually excited for the prospect of playing as an established character in the DA setting. I will miss being able to create my own character, but to know that the agent is a part of the game world instead of some faceless, and nameless NPC helps to offset it.
I mean when I make my characters I am basing them off of some pre-existing concept anyway, I would much rather the game actually acknowledge my DAMP character instead of being Human Warrior # 567.
For example, if when we get the Awakened Darkspawn agent, I would love to play as the Messenger instead of making my Awakened look like the Messenger.
#39
Posté 09 septembre 2014 - 03:24
- Treacherous J Slither aime ceci
#40
Posté 09 septembre 2014 - 02:22
Thanks for the attempt.
They could give personality options in character creation. Dragons Dogma does it well enough. Now if you meant party banter type stuff based off of what these characters know of each other like how Isabella and Aveline go at it then yeah you got me. I doubt that's what happens in mp though but we'll see.
I don't think that would be a bigger draw than the ability to actually make your very own character from the ground up. Especially seeing as how there's a chance that the developer created character can not be well recieved or liked at all whereas a player is guaranteed to like their own creation.
Actually, I am usually only a single player person who avoids MP like the plague, but unique characters with their own banter and might show up in Skyhold? That makes me want to play MP. The fact MP isn't just trash fights against hordes and hordes is also a draw. I play these games for the characters, and more unique characters is definitely something that makes me want to play. Also with ME3 it felt like a requirement and I hated it. This is fun, no effect rather than to have fun. I am looking forward to MP for the first time, so I admit I am an individual, and 1 story doesn't make a trend, but there may be Some merit in it anyway.
#41
Posté 11 septembre 2014 - 10:35
It's been said before and I'll repeat it: There will be party banter between MP characters, AND BW has taken into account the possibility that multiple people may end up playing as the same character, so they created banter specific to that.
Personally, I like that BW is making individual characters for the MP that have their own personalities and backstories. I might've been a bit disappointed at first because we couldn't make our own characters, but the more I learned about it, the more I liked the idea.
If you don't like BW's decision for the MP the solution is simple: Don't play it.
I'm excited about the multiplayer. I'm just disappointed that I can't exercise my imagination and create my very own unique characters using Dragon Age lore.
#42
Posté 11 septembre 2014 - 11:33
As mentioned early, not only is party banter confirmed, but duplicate party members will also have unique dialogue.
As for the "create your own character" issue, I'm quite happy they're doing it this way for a number of reasons.
- Allows Bioware to put together smaller bespoke skill trees, with unique skills unavailable to SP inquisitors.
- These more compact skill trees let characters have quicker access to higher-level powers than would be possible using the SP tree.
- Limited toolset breeds more creativity...if we all had every power to choose from, people would just load their chars up with the highest damage powers and there wouldn't be much variety between rogues and warriors.
- Makes it clear to the other players what kind of role they can expect you to play, so you can all work together more effectively.
- Increases immersion...instead of a bunch of random mercenaries with no clear-cut roles, every match is its own little story (e.g. how did they get all these disparate people to cooperate?).
That's just what I could think of in a couple minutes.
edit:
ninja'd on both subjects.
In multiplayer the developers have decided that the player is forced to work with a smaller move list. This means that the developers have to change up the ability effects into something that makes up for the lack of options. I'd rather have 10 skills than 4 but that's just me.
I fail to see how having less options equals greater creativity. If you can get very creative with 4 skills, imagine what you could do with 10. Also, not everyone is just gonna load up on the most powerful stuff. Not everyone plays the same. Not everyone approaches combat the same way. Some players focus more on survival than dealing damage. Others go for debilitations and buffs. Some go with whatever seems really cool. It varies from player to player.
The player can assume that a colleague will fill a particular role simply from the class that is chosen. Or it can be worked out by communication between players. Or found out during combat. What role someone fills isn't even a big deal really. It's not like a team with no tank is doomed to failure or anything.
It detracts from immersion in my eyes simply because it's possible for 4 of the same character to show up. Not 4 dual wielding rogues with whatever backstory and appearance their creator has seen fit to give them but 4 dual wielding assassins from Orlais named Argent. With player made characters this would never happen. I'd rather have a team of new and interesting player made characters than the same developer made characters over and over again.
#43
Posté 11 septembre 2014 - 11:37
HA! I HOPE it will be like that, because that is awesome. And while there is undoubtedly merit to making your own character, there is also merit to entirely premade characters. And Bioware chose to go with premade. They are all about making choices, and they made one : )
As for duplicates, if I really feel like playing a certain character, I will play it regardless (well, depending on just how bad an idea it is). But, I rarely use the same character twice in a row (ME3) so the next round I will choose based on strategy. I may even choose to duplicate someone else if it behooves me (with four starting characters it can't be avoided). Sure it would bother me seeing duplicates, but not so much as to leave a lobby in order to escape it. That's pretty extreme. If your imagination is so great as to head-canon a unique character with your own backstory, why can't you head-canon the existing characters the same way?
Whatever I head-canon for existing characters will be moot the second the developers release more information on them. That is an impossibility with player made characters.
#44
Posté 11 septembre 2014 - 11:52
No, that second part is no draw at all. single player only players already are making their own characters to their hearts conent in single player. Having these agents walking around and such keeps the mp aspect in view all the time. 'Hey, that agent is kinda cool, maybe i'll try this mp thing,.'
The other thing is that having mp characters in the ME final dlc was quite amusing and very well received.
No draw to you maybe.
The single player character is the Inquisitor. Not a power hungry Tevinter blood mage. Not a heartless Crow assassin. Not a casteless dwarven beserker from the Legion Of The Dead. Not a Starkhaven city elf cut-purse. Not a Rivaini Seer in training. Not a Saarebas deserter. Shall I continue? I could do this all day really.
#45
Posté 12 septembre 2014 - 01:15
If you want to create original characters in Thedas, you can write about them. Or draw them. Or play the PnP RPG.
- cronshaw aime ceci
#46
Posté 12 septembre 2014 - 01:19
On the fifth day of multiplayer, my true love gave to me...
5 map stages
4 reaving reavers
3 difficulties
2 health potions
and a treasure chest at the end~
In singing tune: And they're all on paid DLC!!!!!!
#47
Posté 18 septembre 2014 - 11:59
Aah. The days of 4 Krogan smashing into things. Watching those Atlas' explode after we all 4 slam into them... Or the way that banshee died horribly from the 4 slams and the simultaneous blasts from Wraith Shotguns... I still remember the first time they told me that I couldn't melee the heavy mech's when really banshee's were so much more dangerous when it came to biotic charges and melee.
Oh and the 4 biotic explosion spec'd adepts worked far better than you really would have thought they should. Considering pretty much every power thrown by somebody caused a biotic explosion. Wiped out Geth like you couldn't believe.
And there were a couple of 4 vorcha matches that were wildly entertaining with a bit of smart play on our parts on occasion.
It could be interesting to do 4 of the same in DAI as well. Specially if they'll talk amongst themselves as duplicates. Could lead to some interesting and surreal party chatter.





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