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Games similar to NWN2


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#1
Naeryna

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Hope I'm not getting myself banned. :D

 

Which games you would recommend?

 

What I liked in NWN2: nice selection of classes, role-playing, story, companions, Quickspell F, nice selection of races, good looking models, graphics, bard, SOZ party creation, music (especially some of SOZ music)...

 

What I didn't like... crashes, liner story, not enough sidequest, spirit eater meter, SOZ hardness (I prefer easy games), bugs

 

What I liked in NWN1 - story, main characters (Aribeth, Arin Gend, Nasher), character that show up from time to time (Oleff, Eltoora), no big bugs, easiness, interface music and look, stone of recall (I was using it too much)...

 

What I didn't like in NWN1 - I finished the game at level 16 both times (I reached end two times, but played much more without finishing) and felt underpowered, inventory, companion AI (although companions stories were awesome, like stories from Xena or Conan), death penalties... I play NWN1 avoiding shopping and only selling, so I hoped that I would get better items in random chest, so that failed, hardness of Helm's Hold, underpowered, but cool bard...



#2
metatheurgist

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Have you tried Knights of the Old Republic?

I think what you're after is the Bioware formula (mainly in the characters and story) + D&D (well established RPG with lots of classes). A lot of RPGs don't do character and story well and a lot of systems simply don't measure up to D&D with all it's warts. A lot of people like to say D&D is crap and it is, but it's better crap than most.

DA has the typical story you'd expect from Bioware but the game system sucks unmentionables (IMO).

The Witcher is an action game with no party.

The Elder Scrolls are well established but the stories and characters are lacking.

Early Final Fantasy had more D&D style gameplay and good stories, later ones less so.

TBH, Bioware (and Obsidian) does deliver a fairly unique experience, which is the only reason I've stuck with them despite questionable directions they've taken recently.

#3
kamal_

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NWN1. Play the Hordes of the Underdark expansion and the top community modules like Sanctum of the Archmage, Almraiven, etc.



#4
olnorton

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I've just started playing DragonAge Origins again after a long lay off.
I forgot how much I liked it.
If you haven't played it you should give it a try.
Although Bards are Rogues & not magic users.
The companions all have their own personalities & stories.

#5
Arkalezth

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Well, I'm not saying that you shouldn't try other games, but it sounds like you've only played the official campaigns in both NWNs. Other games aside, I'd suggest playing some community-made modules or PWs. Some are better than the official ones.


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#6
rjshae

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I've just started playing DragonAge Origins again after a long lay off.
I forgot how much I liked it.
If you haven't played it you should give it a try.
Although Bards are Rogues & not magic users.
The companions all have their own personalities & stories.

 

Yes, once you get past the lame skills system and level scaling of the monsters, it can be a pretty enjoyable game. The graphics, areas, and game play are reminiscent of NWN2 in some respects.


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#7
Tchos

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I would highly recommend the Infinity Engine games, if you haven't played them already.  Especially Planescape: Torment, if your primary interest is companions with depth and plenty of banter, wit, and good dialogue.  The companions talk to each other randomly (as they also do in Baldur's Gate 2), and some of them don't like each other.  It's a different experience depending on who you bring with you.  Also, the companions control just like in NWN2 -- you have full control of them, and can click on any of the companions to become that character and play with their skills, spells, special abilities, and items, or pause and issue commands to each of them, or let their AI control them, etc.  There are also more dialogue choices than in any other game I've seen, I think.



#8
kamal_

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I would highly recommend the Infinity Engine games, if you haven't played them already.  Especially Planescape: Torment, if your primary interest is companions with depth and plenty of banter, wit, and good dialogue.

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#9
rjshae

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I've heard good things about Knights of the Chalice, although it's turn-based and the graphics are a little primitive, so it's not to everybody's taste.



#10
Tchos

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Turn-based is a plus, but the D&D rules have been simplified in Knights of the Chalice, and you're restricted to a limited number of classes.  I also understand it to be light on story and heavy on combat, with a leaning towards challenge and difficulty.  It's on my list of games to play, but I think they made a poor choice of font.  I know they were going for a retro style, but Ultima 7 aside, most actual older games had fonts that made reading the text much smoother.



#11
-Semper-

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yeah, kotc is more an ecounter to encouter experience, similar to toee. from the op it sounds like that the whole bioware product line is a good bet.



#12
Savvie

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I'll echo what others have said and recommend trying community made modules for NWN and NWN 2. I have spent countless hours playing some great campaigns made by the community. Many similar games that you are looking for will fall under Bioware. Bioware has been my primary go to developer for RPGs.

 

If you are looking for newer games that may be similar to a certain extent, I would suggest Divinity Original Sin, Pillars of Eternity (not released yet) and Torment: Tides of Numenera (not released yet).

 

Older games would be Dragon age: Origins, Baldur's Gate 1 and 2, Planescape: Torment, KOTOR 1 and 2. Elder Scrolls games, The Witcher series and Divinity 2 may be of interest to you too.


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#13
Loki_999

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+1 for PS:Torment



#14
rjshae

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For whatever reason, I never could get interested in PS:T. I've tried several times. To each their own, I guess.



#15
I_Raps

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I will throw in my two cents in support of Planescape:Torment.  If you want story, you won't find any computer game with a deeper, more compelling tale and characters.  And you certainly won't end up underpowered ....



#16
I_Raps

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OT but amusing - AdBlock stopped 53 on that link - a new personal high.



#17
Dann-J

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Drakensang: The Dark Eye. It's not D&D, but it's based on the German equivalent (Das Schwarze Auge). I enjoyed it immensely - although the camera took some getting used to. It's almost worth playing just to experience the mother of all 'rats in the basement' quests.


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#18
rjshae

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Drakensang: The Dark Eye. It's not D&D, but it's based on the German equivalent (Das Schwarze Auge). I enjoyed it immensely - although the camera took some getting used to. It's almost worth playing just to experience the mother of all 'rats in the basement' quests.

 

I can confirm that this was a pretty enjoyable game, with graphics that are very NWN2-like. (I think they used the same engine.) One of these days I'll do another run through.



#19
Tchos

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I still have Drakensang installed, and have been meaning to get back to my game in progress.



#20
rjshae

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Here's a D:TDE gallery: RPGWatch

 

I can remember drooling over some of the assets in that game.



#21
Elrith Galadon

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Dragon Age: Origins has the typical Baldur's Gate-ish flavour, but it's not quite NWN2, in my opinion. It's more like Baldur's Gate reloaded in NWN2 (oh wait, we already have that). I think Gaider likes recycling characters, as I recall having an eerie "I def. saw this guy before" when I met a certain Templar companion who apparently is spineless. Morrigan reminded me of Viconia for some reason. DAII, in agreement to the popular opinion, needs to be flushed down the toilet. (You can imagine just how much I'm looking forward to DA3, without Brent Knowles!)

 

I second the opinion to play HoTU, if you haven't already. It's a bit like Mask of the Betrayer in terms of "you randomly get into a very sticky situation that can kill you... and there's some git who did it". Shadows of Undrentide was a bit blah, so I didn't replay it more than two, three times, but HoTU I did about a dozen runthroughs. You can't get much more epic than slaughtering devils by the score, or defending a drow city from the invading drow. It almost felt like Avatar series and Dark Elf Trilogy mixed together. And you do get to meet some of your old acquaintances from the original campaign. 

 

Planescape is a good RPG, but it has walls of text. 

 

I really recommend delving into the world of mods before venturing out into other games. NWN1, especially, has excellent mods that can occupy hours of your time. Dance with Rogues was very stealth-oriented, not something I see often in RPGs that don't involve actual assassinations. If you like Aribeth, you'd be satisfied to see Aribeth in Happily Ever After with Aribeth's Redemption. And Elegia Eternum really pulls you in with the story. If you want an in-depth immersion of the drow society, there's Librarian's Tale (woefully discontinued).

 

NWN2 has significantly smaller module pool, but the works out there are at times breathtaking. Icewind Dale Reloaded and Baldur's Gate Reloaded were extremely faithful reproductions of the original. 

 

Kingdom of Amalur has some FR-esque RPG aspects, and you do get to fight a god. Not that close to NWN, though. 

 

I just can't get through Drakensang. I have it, but I can't get through it. Ack. 



#22
Luminus

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What I didn't like... crashes, liner story, not enough sidequest, spirit eater meter, SOZ hardness (I prefer easy games), bugs

If you found Storm of Zehir difficult, I would stay away from the Infinity Engine games (Baldur's Gate, Icewind Dale, Planescape Torment) or Temple of Elemental Evil (especially without the Circle of Eight mod).
While they're amazing and classic games, they're brutal.

On Very Difficult, with Tony K's AI, with a team of 6 Drow, I found SoZ a bit challenging (except the final battle where I got destroyed and had to get creative: HiPS sniping FTW!).

If I were you, I would play either modules on NwN2 or get online. Each PW is different, with different classes, custom stuff and different settings sometimes.



#23
No idea

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Hope I'm not getting myself banned. :D

 

Which games you would recommend?

 

What I liked in NWN2: nice selection of classes, role-playing, story, companions, Quickspell F, nice selection of races, good looking models, graphics, bard, SOZ party creation, music (especially some of SOZ music)...

 

What I didn't like... crashes, liner story, not enough sidequest, spirit eater meter, SOZ hardness (I prefer easy games), bugs

 

What I liked in NWN1 - story, main characters (Aribeth, Arin Gend, Nasher), character that show up from time to time (Oleff, Eltoora), no big bugs, easiness, interface music and look, stone of recall (I was using it too much)...

 

What I didn't like in NWN1 - I finished the game at level 16 both times (I reached end two times, but played much more without finishing) and felt underpowered, inventory, companion AI (although companions stories were awesome, like stories from Xena or Conan), death penalties... I play NWN1 avoiding shopping and only selling, so I hoped that I would get better items in random chest, so that failed, hardness of Helm's Hold, underpowered, but cool bard...

Have you tried The Temple of Elemental Evil? It is the nearest thing in computer to D&D 3.5. 


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#24
Thorsson64

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ToEE with all the Circle 8 stuff is great, but easy it is not. SoZ is a walk in the park in comparison. You can solo SoZ; the only way to Solo ToEE is to basically cheat by sneaking most of it.



#25
Snowdog65

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The Witcher is an action game with no party.

 

 

Have you played it? I bought The Witcher on GoG a year ago and just lately got around to playing it.

 

It is pretty much my favorite RPG of all time.

 

While don't like the combat system, but it isn't really an action game. The big difference between Bioware and Witcher combat is this.

 

If you want to attack an enemy with a sword:

 

Bioware: Click enemy once, now you can go make tea, while our character pummels the enemy until he is dead.

Witcher: Click Enemy once, and you get one attack sequence (maybe 4 hits), and the end of this sequence, your sword/cursor glow, that is the signal to chain a new sequence, so you click again. Click early/late and you mess up.  Click at the right time and you potentially chain a more powerful sequence next.

 

I am lazy and have poor rhythm, so I prefer how Bioware does it, but linking attack sequences isn't a deal breaker for me.

 

Where it excels, is in a more starkly realistic world and a much more fleshed out story (based on a book). It uses Biowares Aurora engine (NWN1/2), but reworked. The areas feel alive.

 

People just don't stand around rooted to a spot waiting to give a quest tidbit. The are moving about their lives, walking to the Inn and back to their homes.   When a rain storm happens people run for the eves of buildings to duck under and mutter about the weather, they even make different comments if it is a heavy downpour vs a light rain. The attention to detail is absurd, but it results in much more realistic world feel.

 

Another nice thing is that the developer is also constantly improving it's games and keeps releasing major updates for free. Contrast with EA-Bioware that releases a couple of early patches, leaves a host of known bugs and moves on to crappy DLC, because they have your money and there is no money to be made on free upgrades.

http://www.pcgamer.c...her-2-for-free/

 

The Witcher may not be for everyone, but IMO it is one of the best RPGs and deserves a look to see if it might be something you would like:

Let's Play: