Gamasutra has a blog post about branching conversation systems in videogames. I wasn't sure where I should post this but I wanted to share it since I know that some of you guys are into writing or modding. If this is the wrong forum maybe a mod can move the thread.
[...] My goal is to walk through both high-level considerations–how to design a branching dialogue system, when to use one and for what kinds of games–as well as techniques for actual dialogue writing. By the time I’m done, hopefully we’ll have a solid introductory manual to this weird, weird art. [...]





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