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Predictions for the next Mass Effect including personal worst case.


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#101
Iakus

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That map only covers known relays.  Less even, relays you can use in ME3.  That's a fraction of a fraction of the network.

 

The wave reaches across space to hit systems that have no relays.  Dozens if not hundreds of light years away.  At ftl speeds that makes anything short of the relays themselves look like they're standing still.

 

There is nowhere to go.



#102
Vazgen

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That map only covers known relays.  Less even, relays you can use in ME3.  That's a fraction of a fraction of the network.

 

The wave reaches across space to hit systems that have no relays.  Dozens if not hundreds of light years away.  At ftl speeds that makes anything short of the relays themselves look like they're standing still.

 

There is nowhere to go.

1) name relays that you can use in ME3 and which are not on the picture

2) there is no proof of that. In fact, judging from the cutscene, the wave fades after a certain distance. I'm not sure where you got "reaches across space to hit systems that have no relays". If that was the case there would be no need to affect all the relays, the wave from the Citadel would've covered the whole galaxy.

 

The point is, they can add a new relay and claim it was not active during the explosion. It's absolutely possible for that cluster to be unaffected by the beam. If that relay is also a key relay that leads to other systems, you get a new world to explore



#103
Nitrocuban

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Worst case?

ME4 being like Destiny. Not even kidding.


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#104
mrjack

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The wave fades at a certain distance, as visible from the cutscene. Here, a graphical representation of Crucible's coverage

Spoiler

As you can see, there is still quite a lot of place to use, especially if they make clusters close to each other, like Ninmah and Nimbus clusters.

 

So awesome somebody took the time to do that.

 

As for the whingers, I didn't love the ending. I wanted some real happiness for Shep post-reapers and I wanted to see it. It was all over too quickly for me. Having said that ME3 is my favourite game in a series that is my favourite of all time sooo I'm not gonna let the last 5 minutes of hundreds and hundreds of hours of play ruin it. I mod the game with JAM and get to see Shep give Kaidan a quick hug at Anderson's memorial and that will do for me.

 

What everyone needs to remember is that ME was a stand alone trilogy so it was never promised that your final choice would matter in a new game because a new game was not even planned. However, although it wasn't perfect, choices did matter throughout the series and I'm grateful for that. I find it hard to play through a linear story these days so I'm not left with much, There are less than 20 games on the Steam tag  "choices matter" and most of them I've played or are super old. I for one can't wait for Bioware to come up with something new because they make games that I love... even if they are not perfect,



#105
Iakus

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1) name relays that you can use in ME3 and which are not on the picture

 

Wait, what?   :huh:   What are you talking about?  My point is there are more relays out there than you can use in ME3.  Than the entire trilogy put together in fact.  The Normandy explores only a fraction of the known relay network, which is itself only a fraction of the total network.  The beam spreads much further than any galaxy map could show.

 

 

 

2) there is no proof of that. In fact, judging from the cutscene, the wave fades after a certain distance. I'm not sure where you got "reaches across space to hit systems that have no relays". If that was the case there would be no need to affect all the relays, the wave from the Citadel would've covered the whole galaxy.

The point is, they can add a new relay and claim it was not active during the explosion. It's absolutely possible for that cluster to be unaffected by the beam. If that relay is also a key relay that leads to other systems, you get a new world to explore

 

Proof?  If it couldn't do that then the "solutions" aren't solutions at all.  There are a number of systems Shepard gets to visit which have no relays and are only accessible via ftl.  And look, there's Reapers there too!

 

If the wave can't reach those areas, then the Reapers logically can't be affected by it.  Look at the Hades Nexus, The Exodus Cluster, The Horse Head Nebula, etc



#106
Vazgen

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Wait, what?   :huh:   What are you talking about?  My point is there are more relays out there than you can use in ME3.  Than the entire trilogy put together in fact.  The Normandy explores only a fraction of the known relay network, which is itself only a fraction of the total network.  The beam spreads much further than any galaxy map could show.

 

 

Proof?  If it couldn't do that then the "solutions" aren't solutions at all.  There are a number of systems Shepard gets to visit which have no relays and are only accessible via ftl.  And look, there's Reapers there too!

 

If the wave can't reach those areas, then the Reapers logically can't be affected by it.  Look at the Hades Nexus, The Exodus Cluster, The Horse Head Nebula, etc

That's my point exactly. The existing galaxy map does not cover all systems and we don't know what is happening in those unnamed systems (batarians excluded). It's quite possible to have the relay allowing access to those systems damaged and have neither Reapers nor wave there.

Every cluster in Mass Effect 3 has a mass relay and Mass Effect 3 features the most complete Galaxy Map of the series. I'm talking about clusters, not systems. Each cluster has only 1 mass relay but can have a number of systems. 

The wave should engulf all the galaxy, but it is quite possible that people of those systems deactivated their mass relay to delay the Reaper invasion, thus being unaffected by the beam. 



#107
Iakus

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That's my point exactly. The existing galaxy map does not cover all systems and we don't know what is happening in those unnamed systems (batarians excluded). It's quite possible to have the relay allowing access to those systems damaged and have neither Reapers nor wave there.

 

In that case, Green is a complete waste, because that means there are purely organic being still out there to be Reaped.

 

 

 

Every cluster in Mass Effect 3 has a mass relay and Mass Effect 3 features the most complete Galaxy Map of the series. I'm talking about clusters, not systems. Each cluster has only 1 mass relay but can have a number of systems.
The wave should engulf all the galaxy, but it is quite possible that people of those systems deactivated their mass relay to delay the Reaper invasion, thus being unaffected by the beam.

 

The systems in those clusters are dozens if not hundreds of light years away from the system with the corresponding relay.  Yet the wave hits them anyway.  And the speed that the wave propagates is clearly at ftl speeds.  

 

yes, the wave should engulf the entire galaxy.  And probably does, since speed and distance do not seem to be an obstacle.



#108
Kabooooom

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That's my point exactly. The existing galaxy map does not cover all systems and we don't know what is happening in those unnamed systems (batarians excluded). It's quite possible to have the relay allowing access to those systems damaged and have neither Reapers nor wave there.
Every cluster in Mass Effect 3 has a mass relay and Mass Effect 3 features the most complete Galaxy Map of the series. I'm talking about clusters, not systems. Each cluster has only 1 mass relay but can have a number of systems.
The wave should engulf all the galaxy, but it is quite possible that people of those systems deactivated their mass relay to delay the Reaper invasion, thus being unaffected by the beam.

The "one cluster - one relay" thing is an oversimplification for the purpose of illustration in the game. The Omega nebula, for example, has at least six relays. Arcturus has at least four. Most systems with a primary relay, by definition, have to have at least one other relay to be linked to the network, and systems which serve as significant nodes in the network have many relays.

Iakus is correct, the relay network covers only a small fraction of the stars in the galaxy and the races in the galaxy haven't explored all of the network. Of the relays explored, we only visit a small number of possible star clusters in the Mass Effect trilogy.

So yeah, he's correct - that map is nonsensical. The uncovered area just represents places we didn't visit in the game, but of course it has relays there and they are probably active relays too. Also, it ignores (as the galaxy map does) that a galaxy is actually a three dimensional object.

#109
Vazgen

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In that case, Green is a complete waste, because that means there are purely organic being still out there to be Reaped.

 

 

The systems in those clusters are dozens if not hundreds of light years away from the system with the corresponding relay.  Yet the wave hits them anyway.  And the speed that the wave propagates is clearly at ftl speeds.  

 

yes, the wave should engulf the entire galaxy.  And probably does, since speed and distance do not seem to be an obstacle.

Green creates a very large community of organic-synthetic hybrids with Reapers intact and working alongside them. Every other organic out there can easily be Reaped (especially since Catalyst is still around). That's why we won't be able to access the previous galaxy if Synthesis was chosen in ME:Keep.

The wave travels faster than FTL (catches up to the Normandy). It still has limits though.

The "one cluster - one relay" thing is an oversimplification for the purpose of illustration in the game. The Omega nebula, for example, has at least six relays. Arcturus has at least four. Most systems with a primary relay, by definition, have to have at least one other relay to be linked to the network, and systems which serve as significant nodes in the network have many relays.

Iakus is correct, the relay network covers only a small fraction of the stars in the galaxy and the races in the galaxy haven't explored all of the network. Of the relays explored, we only visit a small number of possible star clusters in the Mass Effect trilogy.

So yeah, he's correct - that map is nonsensical. The uncovered area just represents places we didn't visit in the game, but of course it has relays there and they are probably active relays too. Also, it ignores (as the galaxy map does) that a galaxy is actually a three dimensional object.

Ships in ME are capable of regular FTL, even shuttles can do that (ME2). Relays provide a much faster means of travel and they are linking cluster to cluster. Traveling within the cluster is made by regular FTL.

Uhm, this was my point. That Bioware can make new ME game in that unexplored region of the galaxy and it will work for every ending choice. 



#110
CroGamer002

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Endings are canon and Cerberus remaining as the the main bad guys, would be the worst case scenario.


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#111
Kabooooom

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Green creates a very large community of organic-synthetic hybrids with Reapers intact and working alongside them. Every other organic out there can easily be Reaped (especially since Catalyst is still around). That's why we won't be able to access the previous galaxy if Synthesis was chosen in ME:Keep.
The wave travels faster than FTL (catches up to the Normandy). It still has limits though.
Ships in ME are capable of regular FTL, even shuttles can do that (ME2). Relays provide a much faster means of travel and they are linking cluster to cluster. Traveling within the cluster is made by regular FTL.
Uhm, this was my point. That Bioware can make new ME game in that unexplored region of the galaxy and it will work for every ending choice.

I think you're missing the point. Yes, FTL travel is how ships get between planets in star clusters and relay transit is how you get between star clusters - no one is debating that. What we were pointing out to you (and you seem to keep overlooking) is that we only visit a few dozen star clusters in the trilogy. There must be literally millions of potential star clusters in the relay network, and potentially billions of accessible stars total (via FTL travel inside of clusters). Even if the network, which includes both relay systems and ALL systems accessible via FTL covers 1% of the Milky Way (which honestly is an unreasonably large number) that is still roughly 2 billion stars and easily millions of star clusters linked in the network.

Thus, the galaxy is quite literally ****** enormous. Mind bogglingly huge. And the relay network is likewise an enormous fraction of an already enormous structure. The likelihood that the region of space which you show on the map was NOT explored at all is vanishingly low - thus, the map is nonsensical.

However, the basic idea is sensible - there are likely vast regions of space that haven't been explore because of previously unactivated relays. These areas of space dont have to be a large area of the galaxy like you suggest - because given that each primary relay can be separated by a radius of thousands of light years, a single inactivated relay could provide a setting for a story that takes place in isolation from the rest of the network but is still massive in scope.

The depiction of the relay network in the Mass Effect trilogy is oversimplified and stunted for the purposes of gameplay and story. Trying to make a meaningful map off of that is likewise an oversimplification.

#112
Vazgen

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I think you're missing the point. Yes, FTL travel is how ships get between planets in star clusters and relay transit is how you get between star clusters - no one is debating that. What we were pointing out to you (and you seem to keep overlooking) is that we only visit a few dozen star clusters in the trilogy. There must be literally millions of potential star clusters in the relay network, and potentially billions of accessible stars total (via FTL travel inside of clusters). Even if the network, which includes both relay systems and ALL systems accessible via FTL covers 1% of the Milky Way (which honestly is an unreasonably large number) that is still roughly 2 billion stars and easily millions of star clusters linked in the network.

Thus, the galaxy is quite literally ****** enormous. Mind bogglingly huge. And the relay network is likewise an enormous fraction of an already enormous structure. The likelihood that the region of space which you show on the map was NOT explored at all is vanishingly low - thus, the map is nonsensical.

However, the basic idea is sensible - there are likely vast regions of space that haven't been explore because of previously unactivated relays. These areas of space dont have to be a large area of the galaxy like you suggest - because given that each primary relay can be separated by a radius of thousands of light years, a single inactivated relay could provide a setting for a story that takes place in isolation from the rest of the network but is still massive in scope.

The depiction of the relay network in the Mass Effect trilogy is oversimplified and stunted for the purposes of gameplay and story. Trying to make a meaningful map off of that is likewise an oversimplification.

No, I got it, it's a simple misunderstanding. What I was saying is that they were not explored by us as players in the trilogy but were explored lore-wise. So we will be able to see krogans, salarians, turians etc. in that region of space.