The automatic repositioning of the linked actor to 0,0,0 in the area can be avoided if you use 'Add bracketing keys'.
This command will become available if the action 'link to' is selected. (main menu 'Edit' > Add bracketing keys')
'Add bracketing keys' will add simultaneously keys at the starting and end point of the link action which helps to avoid that the object´s position will be reset.
A dialogue window will open, offering two options with the following description:
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Bracketing keys can be set up in 2 ways:
1. The object will initially be snapped to its link target. For example, if you are attaching to a hand, the object will initially be in the hand. This is probably the most intuitive starting point.
2. The object will start the link at the same place (in global co-ordinates) that it was. For example, if an object is 3m from its target when the link action begins, the base location for the link will be 3m. This option is useful if you have an object being passed around and you want to maintain its position in the world space as the link begins.
The bracketing keys just set up the baseline of where the object is. Regardless of which choice you make you still have complete freedom to key the object wherever you want during the link action. The choice you make here only sets the starting point, and is simply a matter of which is a more convenient starting point for you.
Do you want to use option 1, where the object starts snapped in place? (Recommended if you don’t understand what this dialog is talking about).
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Yes No Cancel
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'Bracketing keys' are convenient to avoid the repositioning and option 2 can be rather useful under specific circumstances.