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Lessons learned from ME3MP


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#76
Hyperion

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I doubt any Lessons have been learned:

 

1)Shoehorned MP mode into the 3rd game of a franchise that did not have MP before and did not need MP. Check

2)Use people who on the ME3 MP team that thought the horrendous way they tied MP into the SP was a "good idea". Check

3) Include a "totally optional" ( Yeah right heard that BS B4) premium currency that can be bought with real money. Check

4) issue a almost word for word repeat of the "MP will not affect SP in any way" statement they made prior to ME3's MP was released( We all know how that went) Check

5)Spend the best part of a year claiming that MP was "purely hypothetical" when it turns out they have been working on it for 2 years( sounds like intentional dishonesty tbh) Check.

 

Personally I'll be avoiding it like the blight as from what I have seen and read its nothing but a cheesy tacked on cash grab as an excuse to put MT's in yet another EA s if we havent got enough games with them in already.

All due respect, but why are you in the multiplayer section of the forum if you will be "avoiding it like the blight". It seems far more logical to simply avoid this section of the forum like the blight as well instead of just coming in and throwing out a bunch of negative crap. A lot of people here are those who really enjoyed ME3MP, so not only do your complaints seem petty, but you are posting in the one forum where almost everyone will disagree with you anyway.

 

OT: I was thinking that a happy middle ground would be to have a vote kick option restricted to the first 5-10 minutes of the match. That way, if you get kicked, it wasn't a huge time investment anyway, and you can just go host a game of your own, or join another. Also, you might think "oh, someone's just going to play normally and then start dicking around as soon as 10 minutes has passed" well, look at it this way, you've already made it to 10 minutes with that person, so like it or not, they've already made a contribution anyway, and you should at least be able to get some rewards even if they totally **** up the last 10-20 minutes of the match.

 

Just a thought I had I guess, I'm sure that there are plenty of issues with the idea, but it seems like a fairly decent compromise to me...


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#77
Rolenka

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Votekick quickly becomes very, very toxic. Players routinely get kicked for not performing well enough in games that have it. I'd rather have no MP at all than have one with votekick.

 

If there is no friendly fire, you can mute a player from voice and text chat (if they are in the game), and AFK gets an auto-kick, the need to be able to kick someone is greatly diminished to the point of having no justifiable purpose.

 

ME3 got by just fine with only being able to votekick from the lobby.


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#78
Shahadem

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+1: If we are looking for a random game we should be able to set what we DON'T want. *cough* FB White/Geth *cough*

 

FB White was the best map until it got nerfed. Some of us don't like maps that are designed to give the mobs the advantage.

 

The problem therefore wasn't that FB White needed to be changed, rather it was every other map that needed to be fixed.



#79
SoulRebel_1979

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FB White was the best map until it got nerfed. Some of us don't like maps that are designed to give the mobs the advantage.

 

The problem therefore wasn't that FB White needed to be changed, rather it was every other map that needed to be fixed

 

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#80
Cyonan

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FB White was the best map until it got nerfed. Some of us don't like maps that are designed to give the mobs the advantage.

 

The problem therefore wasn't that FB White needed to be changed, rather it was every other map that needed to be fixed.

 

No map was actually designed to give the enemy the advantage. Players actually had it due to the AI being too dumb to comprehend right hand advantage.

 

Pre-nerf FB White was just for people who didn't want any sort of risk of failure as it was incredibly difficult to wipe with Geth(which is what most people played on White).



#81
TheThirdRace

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FB White was the best map until it got nerfed. Some of us don't like maps that are designed to give the mobs the advantage.

 

The problem therefore wasn't that FB White needed to be changed, rather it was every other map that needed to be fixed.

 

There were 2 problems with the old White.

 

First, players were staying at the same spot on the map all day long. They removed the small room in Glacier for the same reason. The maps were all designed to force players to move around, since White and Glacier weren't abiding by this design, they modified it. Rightly so I might add.

 

Second, Bioware stated that at one point 75% of all the games played were FBW/Gold/Geth. This spot became an easy "I win button" on any difficulty. Thus, the relative safety of the players meant the challenge wasn't up to snuff and they had to do something to break that. I'm not going to put my head in the sand with this, but it's clear it affected Bioware and EA's bottom line, financially I mean. Since you could farm credits fast and easily, players weren't buying as many packs with real money. This was also a double edge sword for players as less money for Bioware/EA means less free content for players. When Platinum was introduced, they had the same problem with the small room on Glacier, it was relatively safe for players and it affected their revenue. It's understandable they changed White and Glacier but in the process they made the maps more challenging too, which is a good thing.


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#82
Shahadem

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No map was actually designed to give the enemy the advantage. Players actually had it due to the AI being too dumb to comprehend right hand advantage.

 

Pre-nerf FB White was just for people who didn't want any sort of risk of failure as it was incredibly difficult to wipe with Geth(which is what most people played on White).

 

It gave the mobs the advantage by denying the player the ability to have a safe zone.

 

FB White originally did have a safe zone for the players to fall back to, however that was removed when they altered the map.

 

That's what I mean, the maps were designed in such a way that no matter where you went on the map, the mobs were always able to sneak up behind you. And I hate that. All I wanted to do was take up a defensive position and shoot mobs in the head with my sniper rifle all day. I could do that in the old FB White, I couldn't really do it as much as I liked in any of the other maps.

 

Whether you think the maps were well designed or poorly designed, all depends on your preferences. Bioware unfortunately failed to understand that not every player has the same preferences.



#83
TheThirdRace

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It gave the mobs the advantage by denying the player the ability to have a safe zone.

 

FB White originally did have a safe zone for the players to fall back to, however that was removed when they altered the map.

 

That's what I mean, the maps were designed in such a way that no matter where you went on the map, the mobs were always able to sneak up behind you. And I hate that. All I wanted to do was take up a defensive position and shoot mobs in the head with my sniper rifle all day. I could do that in the old FB White, I couldn't really do it as much as I liked in any of the other maps.

 

Whether you think the maps were well designed or poorly designed, all depends on your preferences. Bioware unfortunately failed to understand that not every player has the same preferences.

 

Or you fail to realize Bioware never intended for a player to stay at the exact same spot for the entire game. You try to bend Bioware's will to your own subjective preferences instead of taking a logical approach. All the maps were designed so you need to move around a bit. The fact White and Glacier gave players a "safe" zone where you could spend all game without moving was a mistake they corrected. It's not the 15 other maps that were wrong no matter how much you try to convince yourself...



#84
TruthSerum

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I am 100% against the host being able to kick people by himself. If some brat wants to play god they can open a private lobby.

I am 100% for being able to mute individual players at any time though.

#85
Cyonan

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It gave the mobs the advantage by denying the player the ability to have a safe zone.

 

FB White originally did have a safe zone for the players to fall back to, however that was removed when they altered the map.

 

That's what I mean, the maps were designed in such a way that no matter where you went on the map, the mobs were always able to sneak up behind you. And I hate that. All I wanted to do was take up a defensive position and shoot mobs in the head with my sniper rifle all day. I could do that in the old FB White, I couldn't really do it as much as I liked in any of the other maps.

 

Whether you think the maps were well designed or poorly designed, all depends on your preferences. Bioware unfortunately failed to understand that not every player has the same preferences.

 

You could camp on Rio and even post-change Glacier.

 

On the other maps sure the enemies had an advantage in us not having a camp spot, but if you wanna get into who had more advantages the players will have a much larger list even for all the complaining that the BSN did.

 

If you don't like that the maps discouraged camping then fine that's personal preference, but enemies hardly had any major advantages over us no matter what map.



#86
TruthSerum

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Votekick quickly becomes very, very toxic. Players routinely get kicked for not performing well enough in games that have it. I'd rather have no MP at all than have one with votekick.

If there is no friendly fire, you can mute a player from voice and text chat (if they are in the game), and AFK gets an auto-kick, the need to be able to kick someone is greatly diminished to the point of having no justifiable purpose.

ME3 got by just fine with only being able to votekick from the lobby.



1000x this.

#87
TheThirdRace

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You could camp on Rio and even post-change Glacier.


Oh yeah, I forgot that one. Thanks for the reminder Cyonan.

While Glacier and White were pretty fast to complete, Rio is pretty time consuming even when not camping at all. Thus, the fact you could complete Rio in 30/35 minutes while camping wasn't a "real" problem to Bioware because you could complete other maps much faster at slightly higher risks. Meaning it didn't affect their revenue so why spend money to change the map?

Another reason is the players weren't camping that much, even if they could. The map is already long to complete, players got fed up pretty fast of 35 minutes games and just stopped using that strategy. The percentage of games that were Rio wasn't even near the 25% mark so they never saw the need to act either.

#88
Ravenmyste

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I have hope that they can restrict people from gold level{ or what ever they are going to call it} in dragon age:i because as i was playing few gold and plats in me3 there was people that just didnt belong on that level just so they could get some extra things for there character faster, i also hope they can find away to get rid of the bots you know the ones they stay in certain area and keep shooting there gun so they are not forced kicked by the server



#89
dch2404

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I have hope that they can restrict people from gold level{ or what ever they are going to call it} in dragon age:i because as i was playing few gold and plats in me3 there was people that just didnt belong on that level just so they could get some extra things for there character faster, i also hope they can find away to get rid of the bots you know the ones they stay in certain area and keep shooting there gun so they are not forced kicked by the server

 

Do you remember Operation Exorcist and more importantly Operation Carry? The objective was any extraction on Gold difficulty against any enemy.

 

"You know what's coming this weekend.  N7 weapons are going to be dangled in front of people who normally play only Bronze and Silver, and who really have no business in Gold."

 

:lol:

 

But yeah, those AFK idlers really annoyed the crap out of me. It beggars belief that their time was less important than the effort they could contribute.



#90
GrommitSmit

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I have hope that they can restrict people from gold level{ or what ever they are going to call it} in dragon age:i because as i was playing few gold and plats in me3 there was people that just didnt belong on that level just so they could get some extra things for there character faster, i also hope they can find away to get rid of the bots you know the ones they stay in certain area and keep shooting there gun so they are not forced kicked by the server

I know this did occur. However the reverse was also true, where some of us felt we were not good enough for Gold, or in this case Perilous, because of how talked-up it was on the forums. I found out only later that I was probably Gold-capable for quite some time, but had stuck to Silver. :(

This time unless the bots are scripted with pretty competent AI, they will have a hard time being viable. The party will have to function like one, based on player statements, and will be moving through various randomly arranged "areas." There is no singular static map which has an optimal pew-pew point as in ME3MP. This is a dungeon crawler, not Horde Mode.

I am sure there will be new and creative ways in which parts of the Player base will try to "game the system" in DAMP. Not sure what it will be yet, but all you have to do is look as recent exploits on Destiny and GTA V to see that. To paraphrase Dr. Ian Malcolm in the first Jurassic Park film: "No, I'm, I'm simply saying that Exploiters, uh... Find a way!" Let's just hope it doesn't too negatively impact the rest of us and Bioware can clamp down on it quickly enough. As long as this does not turn into the Cheaty-McHacky-Fest that are all COD games, we should be fine.

#91
Reptillius

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Honestly I had groups that found places for the most part to camp on just about any map for most of the match.  the only times we left were when an enemy dumbly stuck to a part of the map we couldn't shoot into from our camping points or we had to do certain objectives that required us to move.  on higher difficulties with good players we usually moved as a group and then used the next round to take back our camping point.



#92
Arkevilex

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There is only one lesson to learn from ME3MP

 

Always host and never pug.  B)


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#93
kequilla

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I've stopped playing Me3 multiplayer for a while now; but 2 games stick in my mind. The first starts with the other 3 dieing on wave 10 reapers gold London, then one of em says "I have absolutely no faith that you will live." And so I say "Fie on your faith, I'll kill em all."  It was hilarious hearing their praise after succeeding.  

Next on my list would be being trash talked for my chargeless drell vanguard build while playing on Rio. Trash talking stopped after I doubled the next highest score.

Lessons I will take with me into Dragon Age multiplayer include: 1. experiment, experiment and experiment some more. 2. Sometimes its better to talk with your score, your gameplay, or both. 3. When all else fails, "WAAAAAAGH!!!"


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#94
SofaJockey

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No map was actually designed to give the enemy the advantage. Players actually had it due to the AI being too dumb to comprehend right hand advantage.

 

Pre-nerf FB White was just for people who didn't want any sort of risk of failure as it was incredibly difficult to wipe with Geth(which is what most people played on White).

 

I must preferred the later version of FBW.

It was very odd coming back to it in the Single Player game with the corridors closed off...



#95
kouzrah

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I just want to say that I'm in team no kick from host for all the reasons cited above. In game kick maybe with restrictions. All the games I've played with this kind of kick were used for stupid reasons and drove me away from the game actually. It's not only trolls but people just have zero tolerance for newbies. You need a chance to learn but if you get kicked from your first game you probably won't stick around. 

 

Also for level restrictions, I would suggest that a host could decide if they want to set them or not like in Payday2. 


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#96
Sir Jessku

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Completely disagree with kicking. ME3MP did it well enough.

#97
Beerfish

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FB White was the best map until it got nerfed. Some of us don't like maps that are designed to give the mobs the advantage.

 

The problem therefore wasn't that FB White needed to be changed, rather it was every other map that needed to be fixed.

The fixed FB white is WAY better than the previous one.  FB white was broken.  It was horrible searching for a gold game and 95% of the games were FB white geth



#98
Ashevajak

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I actually gave the new FBW the highest rating in the Map Survey.  By far it is my favourite map and, IMO, the best map in the game.  It has a little bit of everything for everyone - wide open spaces and long corridors for snipers, close combat areas for melee and grenade classes, not so large that CQC and slow moving classes felt gimped.  It is even good for soloing.  The only criticism I could come up with was the hazard map bug, and the otherwise slightly boring colours and textures.

 

I hope whoever designed that map got a nice bonus, and a say in DAI's map designs.


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#99
maddeninggamer

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ME3:MP Lessons

 

1. If you are level 167 you are not nearly experienced or equipped well enough to play on anything but Silver or Bronze

2. 2 votes should be necessary for a kick timer so you don't get stuck with the guy at "1."

3. The store will always screw you over so get used to it

4. If you are on a high difficulty and the framerate starts dropping to the point of actually skipping then you are better off leaving because that game will not end with you getting rewarded.

5. Missle Glitches only happen in Platinum

6. Always carry spare health and enemy killers on high difficulties

7. Consumable equipment has a cap of 99, but you can always get an infinite supply of the things for some reason.

8. Auto kills are a thing and they happen for no reason.



#100
Decepticon Leader Sully

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Big one make sure every one is asleap before i play online.
the amount of time i hade to close a window for some one is amazeing.