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Lessons learned from ME3MP


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#101
Cirvante

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If ME 3 MP had an in-game kick feature, I would imagine that many, many Volus and Awakened Adept players would have been booted on the grounds that their kits 'don't fit in with the established lore'.

 

Personally, I never saw any issue with the kits; gameplay or lore-wise; but that didn't stop me from getting booted from several lobbies when I wanted to try out my recently unlocked Volus engineer.  :(

 

Most volus players tend to follow the best player around spamming shield boost and constantly locking up his weapons (sometimes happens when you get SBed during reload). They barely contribute to the match which is why many players avoid them.



#102
TheThirdRace

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Most volus players tend to follow the best player around spamming shield boost and constantly locking up his weapons (sometimes happens when you get SBed during reload). They barely contribute to the match which is why many players avoid them.


Sad but true...
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#103
Sidney

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The sad thing being that they were trying to help...but failing.

 

I think the biggest thing people wanted was variation as they added more classes, foes, mission types and weapons it kept it feeling more fresh. A few more play modes always seemed desirable too.



#104
coldflame

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P2P style MP again - enough said.



#105
Reptillius

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p2p style is a crap argument. It didn't apply to ME3 and doesn't sound like it applies here either.  A lot of the top ranked players actually put in time instead.  I know I'm middling and I had over 800 hours logged in multiplayer.



#106
Beerfish

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Most volus players tend to follow the best player around spamming shield boost and constantly locking up his weapons (sometimes happens when you get SBed during reload). They barely contribute to the match which is why many players avoid them.

This is not true in my opinion.  I would say this is true about 1/8th of the times I play with a volus player.



#107
BronzTrooper

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Funny, I haven't had any issues while playing as one of my Voluses.  The only one of my Volus kits that's set specifically for spamming Shield Boost is my VolMerc and I save him for plat.  My VolEngy and VolAdept are damager builds and I only used my VolGuard once.  I've gotten kicked from a silver match just because I had all my equipment slots filled.

 

Also, ME3 MP was only P2P in that you needed to buy ME3 itself in order to get access to the MP.  You didn't need to pay extra out-of-pocket to play the MP, and you won't need to for DA MP.  You can do so to buy chests for equipment, characters, etc., but it's completely optional.  Really don't get where people are getting the idea that just because you have access to platinum in DA MP, it's automatically P2P/P2W.   <_<



#108
coldflame

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Funny, I haven't had any issues while playing as one of my Voluses.  The only one of my Volus kits that's set specifically for spamming Shield Boost is my VolMerc and I save him for plat.  My VolEngy and VolAdept are damager builds and I only used my VolGuard once.  I've gotten kicked from a silver match just because I had all my equipment slots filled.

 

Also, ME3 MP was only P2P in that you needed to buy ME3 itself in order to get access to the MP.  You didn't need to pay extra out-of-pocket to play the MP, and you won't need to for DA MP.  You can do so to buy chests for equipment, characters, etc., but it's completely optional.  Really don't get where people are getting the idea that just because you have access to platinum in DA MP, it's automatically P2P/P2W.   <_<

 

Lol... I think the P2P I mentioned and P2P you mentioned are two completely different things. :lol:



#109
coldflame

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p2p style is a crap argument. It didn't apply to ME3 and doesn't sound like it applies here either.  A lot of the top ranked players actually put in time instead.  I know I'm middling and I had over 800 hours logged in multiplayer.

P2P as in 'player to player style match hosting' not 'pay to play'...lol.



#110
TheThirdRace

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P2P as in 'player to player style match hosting' not 'pay to play'...lol.


Technically, P2P is "Peer 2 Peer". Which indicates there are no public servers, that the game is hosted by one of the players...

It has it's pros and cons. For pros, the servers tasked to connect players together will stay up longer before being decommissioned. For cons, the lack of dedicated servers for hosting can introduce more lag depending on who's hosting, but it's not a certainty.

In a way, P2P make sure at least 1 player will never experience lag while dedicated servers can technically introduce lag to all 4 players. In my opinion, the pros of P2P out weight the cons.

#111
BronzTrooper

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Lol... I think the P2P I mentioned and P2P you mentioned are two completely different things. :lol:

P2P as in 'player to player style match hosting' not 'pay to play'...lol.

 

Ah, alright.  Sorry, I just automatically assumed that you meant 'pay to play' because that's what people have been complaining about when it comes to the MP.



#112
TheThirdRace

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Ah, alright.  Sorry, I just automatically assumed that you meant 'pay to play' because that's what people have been complaining about when it comes to the MP.


Technically, people are complaining about P2WIN (Pay to Win), not Pay To Play... In any case, they're confusing P2W as this never was the case here...
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#113
BronzTrooper

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Technically, people are complaining about P2WIN (Pay to Win), not Pay To Play... In any case, they're confusing P2W as this never was the case here...

 

I've seen people saying that DA MP was pay to play too.  But yeah, people are idiots...   -_-


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#114
Reptillius

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Yes. I do apologize. I've been facing the same arguments as Gamer. Everybody calling it a pay to play or pay to win system.  It is a heavily default argument with every game that allows you to spend real money at all.

 

I generally don't have problems with player hosted systems however.  The occasional lag issue but my internet connection is usually more than good enough to deal with it.


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#115
Malum In Se

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I played about 1,000 ME3 MP games.  I really never felt the need to boot anyone.  I was playing on the Xbox 360, so it was easy to mute anyone being loud or annoying.  I had more of an issue with folks who would look at my kit or weapons and boot me in the lobby.  I didn't mind it that much on Gold, but when someone booted me from a Silver or Bronze match, it was as confusing as it was annoying.

 

I came into ME3 expecting to hate the MP and only play it as much as was necessary to get the best possible ending for the Single Player.  I wound up loving it.  I hope they have something like the Challenges and Operations that helped keep the game fresh in between the release of new content.  



#116
Jeremiah12LGeek

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This is not true in my opinion.  I would say this is true about 1/8th of the times I play with a volus player.

 

I rarely, if ever, have problems with Volus players.



#117
Reidbynature

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Chat, individual mute (with ability to set within a match and not just at the start) and a kicking option would be the top 3 choices for me.


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#118
Decepticon Leader Sully

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Feking ability to carry more without it being a 1 in a million chance to get an upgrade. 



#119
Devtek

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Technically, P2P is "Peer 2 Peer". Which indicates there are no public servers, that the game is hosted by one of the players...

It has it's pros and cons. For pros, the servers tasked to connect players together will stay up longer before being decommissioned. For cons, the lack of dedicated servers for hosting can introduce more lag depending on who's hosting, but it's not a certainty.

In a way, P2P make sure at least 1 player will never experience lag while dedicated servers can technically introduce lag to all 4 players. In my opinion, the pros of P2P out weight the cons.

 

My problem with peer 2 peer connections is when the service (in this case the game) isn't smart enough to choose the person with the best hosting capability for the majority of players.  There should IMO be a way for it to tag players as bad hosts and never use them.  There should be a way for players to say themselves "i don't want to host" either because they know their connection is poop and they are conscious of other people or because they don't want the extra bandwidth drain if they have an extremely limited cap.  Some games do this kind of well (i'm thinking a few CODs ago when I still actually played that crap) and can even switch during a match to a better host on the fly.  If 3/4 people are lagging then the game shouldn't just say "oh well" it should react to that by finding a better host if possible.  I chalk ME3s problems with a team that had never done MP before, hopefully they have learned a bit since then. Will play regardless but I would rather not have too many instances of teleporting enemy syndrome.



#120
kequilla

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Damnit talking about ME3 mp, got me playing again. Well now I got some old habits back and I'll share em.

 

1. Death doesn't mean sit back, if you have a mic feed tactical info to the people. ex. Banshee coming behind you. Or YO BRAINS ON DA FLOOR! (The latter for when people ignore your warning about that praetorian floating behind them). I also say when I'm watching over someone else.

 

2. Don't rely on crutches. I hit a game of a rocket glitcher and his friend. They were telling me to stand in a spot to let the other do his job; While I'm thinking "I came here to shoot stuff." So I quit. You don't get good with glitches. They get patched, you get sunk.

 

3. "WAAAAAAAGH" when all else fails



#121
Kevlar Eater

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3. "WAAAAAAAGH" when all else fails

I'm an Ork fan, so WAAAAGH-ing out is one of mah fav'rite "tactics" short of fightin', shootin' and if my nobs ain't stupid, winnin'!

 

(topic) I pray for more teamwork in this game than what I've seen and experienced in ME3. That, and the option to mute people mid-game should they prove to be an annoyance.



#122
TheThirdRace

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I pray for more teamwork in this game than what I've seen and experienced in ME3. That, and the option to mute people mid-game should they prove to be an annoyance.


For teamwork, it all depends on how the game is built. The way primer/detonator were set in ME3, it was basically forcing you to play lone wolf to maximize your DPS. The best you could achieve was working in pair where 1 player was priming and the other detonating. Anything else was very unefficient which made teamwork very unlikely. The irony is they made it that way to boost teamwork, what a fail...

Muting people is an absolute must. You won't need it often, but it's freaking annoying when you need it and don't have it...

#123
starrks

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In ME3, I feel like a lot of bsn's hate went towards players that had load outs that didn't make any sense.  But, in DA:I, I'm guessing you'll be limited to what your character can actually use, so no bows on your Reaver, no double handed swords on your Keeper, unlike ME3 where any weapon could go on any character.  So, will one of the main complaints about pugs be eliminated just because of the nature of what you can equip on each character?



#124
Ashevajak

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In ME3, I feel like a lot of bsn's hate went towards players that had load outs that didn't make any sense.  But, in DA:I, I'm guessing you'll be limited to what your character can actually use, so no bows on your Reaver, no double handed swords on your Keeper, unlike ME3 where any weapon could go on any character.  So, will one of the main complaints about pugs be eliminated just because of the nature of what you can equip on each character?

 

Maybe, but I suspect the scope of complaints will change to people using poor tier weapons on a character.  So, for example, Reavers trying to do Hardcore missions with Iron swords instead of Silverite.

Or however they're going to grade weapons.  I mean, I would use that system, but maybe they'll do it another way.



#125
stysiaq

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I think that it's an outrage that I won't be able to make my Katari a bowman.

 

QUNARI CROSSBOW CLASS DLC PLS


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