I think that it's an outrage that I won't be able to make my Katari a bowman.
QUNARI CROSSBOW CLASS DLC PLS
Outrageous! No dwarven ballistas????
I think that it's an outrage that I won't be able to make my Katari a bowman.
QUNARI CROSSBOW CLASS DLC PLS
Outrageous! No dwarven ballistas????
can't a qunari just toss dwarfs at enemy and call that even?
can't a qunari just toss dwarfs at enemy and call that even?
Nobody tosses a dwarf!
o yes we shall dwarf tossing b quanari will be mandatory
I think that it's an outrage that I won't be able to make my Katari a bowman.
QUNARI CROSSBOW CLASS DLC PLS
I suppose I'm just guessing that Bioware won't make it possible to equip weapons across all classes. I could be wrong, since ME had a similar system up until the third one, when they introduced weights and cooldowns vs. a standard cooldown and each class wielded a specific weapon set.
can't a qunari just toss dwarfs at enemy and call that even?
This conversation makes me really uncomfortable.
In ME 1 it was technically possible to equip just about any weapon depending on your planning because everything but the pistol had the ability to be picked as your sort of bonus ability if you played it more than once and actually did enough kills with that weapon. ME2 had the weapon choice thing on the collector ship as well. ME3 just took it to a whole new level where everybody could do it. Some combinations still were harder to pull off than others however. Like Shotgun wielding adepts. But it was possible. I know I played a Sentinel that learned sniper skills in both ME1 and ME2 that I have to dump into ME3 and I may equip him with a sniper there. I'm not sure. Sniper and Shotgun worked well for my infiltrator.
As for Dragon Age. The weapons have always had some degree of limits unless you wanted to spend a lot of strength on your rogue or your mage to equip the heavier stuff usually and then just outright turned to stat limits on everything in DA2 which still didn't entirely stop you if you were crazy enough from what I recall. So I am not sweating it about not being able to wield some of the crazier combinations. Though I do occasionally miss axes on my Rogues or something like that. To me they should have at least a little more variety than just daggers even if they aren't wielding all of the big stuff like the warriors. Staring at a pair of daggers can eventually get old.
In DAI I could imagine considerable pug hate if some idiot decides to run ahead and activate multiple spawns...
In ME 1 it was technically possible to equip just about any weapon ... ME3 just took it to a whole new level where everybody could do it. Some combinations still were harder to pull off than others however. Like Shotgun wielding adepts. But it was possible.
As for Dragon Age. ... So I am not sweating it about not being able to wield some of the crazier combinations. ... To me they (rogues) should have at least a little more variety than just daggers even if they aren't wielding all of the big stuff like the warriors. Staring at a pair of daggers can eventually get old.
I was hoping DAMP would allow any weapon on any kit.
If there was one lesson from ME3MP, it was variety keeps people playing.
The thing which meant i kept coming back was the sheer variety of possible builds. I did melee adepts; sniper vanguards; shotgun infiltrators; builds that just used abilities, and guns were an afterthought (Tech Armour all Teh things!); Bat-gloving Volus.
If classes had been locked to specific class weapons, i doubt many would have played enough to max their manifests: i sure would have given up well before.
Has DAMP's restrictions been confirmed? I was wanting to do say a two-handed hammer wielding mage, or a bow armed Reaver...
I was hoping DAMP would allow any weapon on any kit.
If there was one lesson from ME3MP, it was variety keeps people playing.
The thing which meant i kept coming back was the sheer variety of possible builds. I did melee adepts; sniper vanguards; shotgun infiltrators; builds that just used abilities, and guns were an afterthought (Tech Armour all Teh things!); Bat-gloving Volus.
If classes had been locked to specific class weapons, i doubt many would have played enough to max their manifests: i sure would have given up well before.
Has DAMP's restrictions been confirmed? I was wanting to do say a two-handed hammer wielding mage, or a bow armed Reaver...
There are a good lot of crazy loadouts and the thing is - you can make them actually work. And when I do, it feels a bit like a discovery. I am most pleased that I can put a shotgun on any character or go crazy with a melee build.
+1 for hammer wielding, the guild of engineers fully endorses this activity
As for Dragon Age. The weapons have always had some degree of limits unless you wanted to spend a lot of strength on your rogue or your mage to equip the heavier stuff usually and then just outright turned to stat limits on everything in DA2 which still didn't entirely stop you if you were crazy enough from what I recall. So I am not sweating it about not being able to wield some of the crazier combinations. Though I do occasionally miss axes on my Rogues or something like that. To me they should have at least a little more variety than just daggers even if they aren't wielding all of the big stuff like the warriors. Staring at a pair of daggers can eventually get old.
Now that you point this out, I thought I read somewhere that promoting a character granted a permanent skill point increase, so after enough promotions, wouldn't it be possible to do exactly what you're saying? Have a mage with enough strength to carry a two handed weapon and use typical mage abilities?
Host in-game kicking is a bad idea, as far as I'm concerned. It exists in Payday 2 and because of my experience with that, I'd vote no. It literally puts me off PUGs, which is not what you want in an MP game. Every other match you land on some god-complex host who kicks mid-game or towards the end for rubbish reasons. Host can't be revived? Kick. Perceived kill steal? Kick. Someone not deploying their ammo bag instantly when ordered? Kick. Someone taking the position the host wanted? Kick. Even saw a guy kick someone else who just said hello because "this is not a chat line". Just too many trolls out there.
The ME3 system worked fine for me. Sure, I came across leechers and major noobs on Plat, but on the whole, it was no big deal. The instances where I wished for a kick button were so few compared to the 1000+ hours I played without one, that I really don't think it is necessary.
Host in-game kicking is a bad idea, as far as I'm concerned. It exists in Payday 2 and because of my experience with that, I'd vote no. It literally puts me off PUGs, which is not what you want in an MP game. Every other match you land on some god-complex host who kicks mid-game or towards the end for rubbish reasons. Host can't be revived? Kick. Perceived kill steal? Kick. Someone not deploying their ammo bag instantly when ordered? Kick. Someone taking the position the host wanted? Kick. Even saw a guy kick someone else who just said hello because "this is not a chat line". Just too many trolls out there.
The ME3 system worked fine for me. Sure, I came across leechers and major noobs on Plat, but on the whole, it was no big deal. The instances where I wished for a kick button were so few compared to the 1000+ hours I played without one, that I really don't think it is necessary.
Agreed 100%
Agreed 100%
aye same
Also not in favor of in-game kicking even though I've run into my share of jerks. It would just be used to troll people.
Also not in favor of in-game kicking even though I've run into my share of jerks. It would just be used to troll people.
I spent a lot of time playing WoW, thankfully in a good guild but I did my fair share of pugging 5 man instances. That game does have an in-game kick function and it was certainly abused a lot, no thanks to an in-game kick function in DAMP.
Agree with above posters, I played quite a lot on ME3 MP on platinum and at least on PC the pugs very seldom failed. Sure there are leechers and players with no business going beyond bronze but overall a very small problem. A vote kick function restricted to the lobby as in ME is certainly good enough.
There certainly are stat increases but if I remember right they were only to certain stats. Kind of the secondary stats if you will. now that may open us up to use more of our stat-points on stats we wouldn't normally but I'm not certain at this point. I wish I could find the spot I read it but it basically kind of said that at least at one point the extra stat point could only go into like Stamina, Willpower, or Cunning I think it was. leaving your 3 primary class stats of Strength, Dexterity, and Magic still needing you to invest your points in I guess.
It's been a while however and details do change on me with as much as I work so they may have changed this idea to make those stranger builds possible. I know one of my DA:O mages used to wield a sword because by the time she ran out of mana to cast spells (which wasn't easy with her mana regen powers) there wasn't often a real point to protecting her any more.
ok. I was going through a few of Bioware's twitch video's for the game and one is specifically on multiplayer. They talk about the promoting about 30 minutes in. It seems that the stat that gets increased is based on the class that you promote. So for example in the case of promoting the keeper you'll get a point in willpower.
It also seems that they only really have 3 stats for the multiplayer. So it seems the major advantage is increasingly more powerful characters the more you promote.
Sadly biowares forums don't seem to like me for some reason and I'm too tired to find a work around so I can't seem to give you guys a link directly to the video which is a bit frustrating for me right now.
Probably the lobby isn't blue this time, in which case it will be good for sleep
Host in-game kicking is a bad idea, as far as I'm concerned. It exists in Payday 2 and because of my experience with that, I'd vote no. It literally puts me off PUGs, which is not what you want in an MP game. Every other match you land on some god-complex host who kicks mid-game or towards the end for rubbish reasons. Host can't be revived? Kick. Perceived kill steal? Kick. Someone not deploying their ammo bag instantly when ordered? Kick. Someone taking the position the host wanted? Kick. Even saw a guy kick someone else who just said hello because "this is not a chat line". Just too many trolls out there.
The ME3 system worked fine for me. Sure, I came across leechers and major noobs on Plat, but on the whole, it was no big deal. The instances where I wished for a kick button were so few compared to the 1000+ hours I played without one, that I really don't think it is necessary.
You still need three people to all place a kick vote in order for it to work.
Can it be used to troll people if three friends make a lobby for that purpose? Sure. But if we get the missile glitcher equivalent of someone using unlimited bee pots or something, then it will become quite useful.
I recall a horrifying time, when I repeatedly entered the queue for a random match, and kept getting the same game; that I got vote kicked from within seconds. Chained about 7 times.
That being said, being able to boot hackers in game would be welcome; requiring the same number of votes as before. Being able to enter a game from the matchmaker would be necessary though. Probably enter at the start of the current room, or one room back.