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What is Biowares strategy to market the JRPG crowd?


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#26
bEVEsthda

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I think the key is more about having other (more) people discover your own flavor of games, than trying to metamorphose into others' flavors of games.

I'm somewhat confused actually, as to why a jRPG fan would want Bioware games to become more jRPGs?

Have you been thinking through this thoroughly?


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#27
UniformGreyColor

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IDK, just seemed like there are people who prefer JRPGs over other RPGs and there has to be a market for those people. I guess it was both a shot in the dark on whether or not BW was thinking about that and that I was just curious what people had to say about it.



#28
bEVEsthda

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On the topic AFAIK that was never a plan for them to begin with, I saw a panel with David Gaider and Ken Levine, and when Ken Levine went some people like you know.. "JRPGs" in disgust, and David Gaider said nothing to really contradict that for all I know the DA developers pretty much all hate JRPGs.

 

I think that was more in regard of how maybe some recent Bioware games have been received, and some of the voiced criticism of them.

 

I don't believe DA developers hate jRPGs. One of the combat developers have, for instance, stated FF VII as the personal pinnacle gaming experience.

I just don't think it's their ambition to make one. And they probably want to make that rather clear to their wRPG oriented audience.



#29
Nightwing99

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No

 

Interesting how one of your favorite games on the PS2 has horrid storytelling. Anyway, I'd take it over the newer FFs personally. I consider the likes of Suikoden 2 to be very nearly equal to the FF6s and 7s, there isn't a whining emo kid with spikey hair though, I'll give it that.

 

This isn't really on topic but holy heck trashing Suikoden 2 was a bit hard to take.

 

On the topic AFAIK that was never a plan for them to begin with, I saw a panel with David Gaider and Ken Levine, and when Ken Levine went some people like you know.. "JRPGs" in disgust, and David Gaider said nothing to really contradict that for all I know the DA developers pretty much all hate JRPGs.

 

off topic
 
I never played a Final Fantasy Game I do not think Dirge of Cerberus: Final Fantasy VII count  But I saw many people play Final Fantasy over the years  and I think in terms of character and Story final fantasy 13 saga one of the best Lightning is a great main character  And her weapon was not as ridiculous as some  Other characters in the series
 


#30
Ranadiel Marius

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Personally I've always found Bioware games to be the most "JRPG" like of WRPG developers. Then again I suppose what I enjoy in JRPGs tends to be character interaction, which I find lacking when either there is no party or when the main character is a complete blank slate. Somehow or another Bioware manages to make their blank main characters have enough of a personality that they aren't complete blank slates and therefore can have meaningful interactions with other characters. So as long they keep making games that feel like Bioware game, I personally don't feel like they need to do anything special (then again people like JRPGs for different reasons so who knows).


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#31
ManOfSteel

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Androgynous characters with ridiculous hair...

...or Fenris? *shudders*

But I think that they're two different markets. Although there will obviously be people that follow and enjoy both, they're just two different groups of people and I don't see what BioWare would be able to do pull that market without making the game more like a JRPG, which in turn would alienate the WRPG fans.

#32
Eudaemonium

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Honestly, I think Bioware do a good task of appealing to JRPG enthusiasts as it is. Honestly, most of the reasons I like Bioware games are for the same reasons I like JRPGs. I mean, I guess they could have more stupid hair, but that's more of a modern trope rather than a core of the genre (I mean think back on the classic pre-FF7 JRPGs, where the spritework was such that even if the characters dressed in leotards and had stupid hair you didn't actually notice). Technically, JRPG strengths are (ideally) in the form of native and characterisation. Bioware RPGs are already relatively close to a lot of things that make JRPGs good, and are significantly better at it than a large number of modern JRPGs, with a few notable exceptions. They also already have the giant swords and overly dramatic attacks, which are staples I generally enjoy. More overdramatic boss battles would be appreciated, in the vein of Ancient Rock Wraith, Corypheus and Duke Prosper.

 

Ideally, one might say that JRPGs tend to have a far more integrated cast in the sense that all companions have strong reasons for being in the party and have unique arcs that tie directly into the main story, but this is frequently not the case in a lot of JRPGs anyway, where in a cast of even 6 about 3 will be mostly incidental to the storyline. In reality this isn't too different from DAO, where the Warden, Alistair and Morrigan were plot-central, Oghren and (arguably) Shale tied closely to a specific questline, and the others were mostly there for flavour, having small but mostly incidental arcs in terms of the larger plot. Overall, though, I'd say that classic JRPGs tend to be far more party-centric than WRPGs, which tend to be centred more not the epic protagonist and their journey. Bioware are already somewhat less-so than some other WRPGs (with DAII perhaps being the epitome of this trend, with Hawke serving mainly as part/heart of an ensemble cast).


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#33
Navasha

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They probably tried to do that with DA2, maybe that's why we had the ridiculously over-the-top animations, people jumping all over the place, teleporting rogues, massively oversized weapons, and such.  

 

We all saw how the consumers responded to that.   Western RPGs and JRPGs are too different animals.   Breeding them together to get a hybrid rarely works out well.   They end up getting hated by both sides. 


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#34
Darkly Tranquil

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Please, for the love of of god, no JRPG elements in Dragon Age. The mere presence of Fenris in DA2 grated on my nerves something fierce.

#35
Guest_Trojan.Vundo_*

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Ahhh.........nothing. Bioware games and JRPG are pretty different though if your like me, you enjoy lots of different types of RPG games.

 

Also, Final Fantasy hasn't lost fans, FF13 sold well enough to justify 2 sequels. Thats far FAR from a failure.

 

You know what is really sad though? A remaster of a 10 year old FF title outsold the latest FF13, and so did a handheld title called Bravely default. They both did way better than S.E's lightning returns and FFXIII-2.

 

Lightning Returns is a commercial failure, and S.E knows it. 

 

You should give the Tales of-series a chance, most of the recent ones are pretty much fully voiced, and they feature one of the best battle systems in the JRPG genre IMO.

 

OT: I really don't think Bioware should market to the JRPG crowd as DAI looks to play nothing like most JRPGs. Most JRPGs have rather linear storylines and set protagonists, which is something that would be considered a criminal offense if it happened in a WRPG (Just look at the amount of comments about how Geralt sucks in any thread where the Witcher is mentioned) :P

 

The tales of series is begining to steal the former FF fans.


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#36
JeffZero

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There isn't a whiny emo kid with spiky hair in FFVII, either, thankfully.

Anyway, Suikoden 2 is marvelous. Story's almost as good as the best of classic Squaresoft. Xenogears is still my favorite game of all time, though, narrowly beating out FFVII, FFT, ME3, and MGS3.

On-topic, BioWare hooked me with Mass Effect the same year Square Enix lost me with FFXIII. It isn't a coincidence. They haven't really marketed much toward "us" but those who have felt the JRPG genre doesn't offer nearly as much of what we fell in love with games for anymore have, in part, found this developer and been made happy again.
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#37
Mistic

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You know what is really sad though? A remaster of a 10 year old FF title outsold the latest FF13, and so did a handheld title called Bravely default. They both did way better than S.E's lightning returns and FFXIII-2.

 

Lightning Returns is a commercial failure, and S.E knows it.

 

What numbers are those? :huh:

 

Not long ago, Bravely Default was said to have surpassed the million units sold. Good numbers, but we know that FFXIII-2 sold more than 3 million units. As for Lightning Returns, yes, it's having problems.

 

I loved Bravely Default, mind you, and I'm waiting for its sequel while not expecting much from FF nowadays. I began playing FF thanks to FF6's port to the Gameboy Advance (not the most common story around, I know), but now I find that old-school FF feeling in other works.



#38
JeffZero

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Hajime Tabata was recently quoted to have said that the future of console JRPGs even in Japan itself is partly dependent on the success or failure of that legendary rumor of a game, FFXV. The genre is not hot anymore, except portably, and locally. And I'm not going to pretend the reasons for that directly correlate with my own personal grievances, but it aligns with the fact that I have a terrible time finding JRPGs released over the past eight years which I actually like.

Welcome aboard the old-school FF Express, Mistic. Shame there isn't much being made for you now that you're a passenger, but Bravely Default is pretty decent at various aspects, yeah.

#39
UniformGreyColor

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What numbers are those? :huh:

 

Not long ago, Bravely Default was said to have surpassed the million units sold. Good numbers, but we know that FFXIII-2 sold more than 3 million units. As for Lightning Returns, yes, it's having problems.

 

I loved Bravely Default, mind you, and I'm waiting for its sequel while not expecting much from FF nowadays. I began playing FF thanks to FF6's port to the Gameboy Advance (not the most common story around, I know), but now I find that old-school FF feeling in other works.

 

As funny as this seems, I got really close to buying LR because it looked as though the combat had much more depth to it. What kept me from buying the game is the story or lack there of. If they would've made LR first and tried to focus more on the story, I would've been all over that game.



#40
Nohvarr

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I think companies need to worry less about appealing to a certain type of person and more with making a really good game. Capcom got me to play Dragon's Dogma because I enjoyed climbing up a cyclops and stabbing it in the eye. I played Persona 4 because it was a surprisingly upbeat and fun Urban fantasy RPG (Spoiler: Seriously in the updated release you can convince the former cold/shy girl - and local deity -  to annouce she loves you on live tv during the weather report). Bloodborne will likely get my money because I enjoy hunting monsters in a dark victorian setting, and DAI is giving me the chance to rule with an Ironfist (in a velvet glove). So no, I do not think they need to appeal to a steroypical "JRPG" fan, just make a fun game and let the chips fall where they may.



#41
UniformGreyColor

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I hear monster hunter 3 ultimate is quite a popular game over seas. Any idea why?



#42
Sanunes

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All BioWare needs to do is make a good game, then people will buy it regardless and then they don't need to pander to certain audiences.


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#43
Mistic

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Welcome aboard the old-school FF Express, Mistic. Shame there isn't much being made for you now that you're a passenger, but Bravely Default is pretty decent at various aspects, yeah.

 

The first RPGs I played were all JRPGs. My first WRPG was Gothic II, I think, but it wasn't until Bioware that I started loving WRPGs. As for Japan, there's always Fire Emblem :P

 

All BioWare needs to do is make a good game, then people will buy it regardless and then they don't need to pander to certain audiences.

 

True enough. That's the best thing Bioware can do to convince JRPG fans. I know it worked for me, at least.


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#44
JeffZero

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I hear monster hunter 3 ultimate is quite a popular game over seas. Any idea why?


You mean in Japan? Grind-y games are really popular there. Monster Hunter is pretty much the biggest of deals to them nowadays.
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#45
Giantdeathrobot

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Just curious, what part of a JRPG should Bioware add? To me, apart from the generally awesome music, the genre never showcased anything special.

 

 



#46
JeffZero

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Just curious, what part of a JRPG should Bioware add? To me, apart from the generally awesome music, the genre never showcased anything special.


That's a really subjective question because if you feel that way then anything I say may not hold any value to you personally. To me, though, mainly in relation to fairly old titles, narrative, atmosphere, and characterization were somewhat frequently top-tier, being that the writers and designers were able to tell one linear tale rather than account for a plethora of possible deviations along the way.
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#47
UniformGreyColor

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IDK, thats a good question. I am not really an expert on the genre, I just know I like some of the JRGs I have played. Despite a lot of JRPG FF series fans really disliking XII I really liked that game.



#48
Dr. Rush

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I doubt anything. Western RPGs are doing very well commercially, specifically here in the west. I doubt that is going to change with DAI. 



#49
JeffZero

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IDK, thats a good question. I am not really an expert on the genre, I just know I like some of the JRGs I have played. Despite a lot of JRPG FF series fans really disliking XII I really liked that game.


XII feels entirely too open and "unfocused" to many JRPG fans in the same vein that many JRPGs strike WRPG enthusiasts as too closed and "linear." Yasumi Matsuno very much sought out to replicate Western ideals in its design; it wasn't the first time for him, either. He's kind of a Westerner at heart, you could say. Always on about Game of Thrones and how Queen albums inspired his writing in Final Fantasy Tactics.

My problem with XII is that, compared with some previous entries in the series (absolutely including Matsuno's own FFT), there isn't nearly enough in the way of plot twists and characterization. Cutscenes are often quite spread-out and brief, and not a whole heck of a lot changes in the narrative from one spot to the next until near the end.

Still, it's a good, fun game with some excellent lines of dialogue lovingly translated by Alexander O. Smith and the environmental detail and monster hunting manage to deliver a pleasant experience despite numerous developmental issues.
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#50
Rawgrim

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Cartoony and over the top combat.