Ok, let me get this out of my system.
JRPG as a term is terrible to describe anything, because frankly it should not exist in any context. The teacher in me rages against it all the time because it's a horrendous label that carries too many various meaning that make the "What is an RPG?" question look like child's play.
First problem is people associate it with the country of origin. If this is the case then games like Dark Souls or Wizardry need to be classified as such, since they are Japanese made RPGs.
Secondly, they tend to base it on aesthetics of design. How characters look and act, the style of the world, the protagonists and their age range, etc. Because this is a stylistic choice and we have seen cross-over from multiple countries doing different things, It is again foolish to pin this down as a "JRPG" influenced aspect of a game. Dragon's Dogma comes to mind as an example, Capcom-made RPG that has a "western" style with "anime hair" attached, meshing the two styles into one if you really notice it.Another example is the Kickstarter game of Echoes of Eternia, which is a western developed game with anime-styled characters and settings, designed as a throwback to console-based RPG's from 1990s.
Another note is people believe "JRPGs" are cartoony. Well, so are western-made ones too.Games like Breath of Death and Cthulu Saves the World come to mind, as do Borderlands, which has more associated with an RPG than people give credit for. So it also goes both ways.
Third is based on mechanics. Turn-based vs real-time, types of items and enemies present, first or third perspective, party based over singular-focus, classes and specific requirements for each class. Emphasis on story over anything else is a hallmark of the "genre" as well. If it is based on mechanics, then BioWare owes more to the genre because they have followed that genre more closely since Baldur's Gate, and the tropes associated with it (party based combat, cutscenes and story intervals, Limited gear and specific class restrictions, secret bosses and items, paused based gameplay being optional vs full real-time, etc.) the kickstarter game Tides of Numenara will have turn-based combat last I checked, and games like Betrayal at Krondor have the same restrictions as most "JRPG" games, including combat, cutscene emphasis, and class restrictions.
So honestly, the whole term and distinction between the two genres, and most of these games, is bullshit from the get go. I would just stop using the term all together because it's meaningless and as false of a genre as CRPG is.





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