I really hope efforts to appeal to the Japanese result in female companions, romance-possible or otherwise, with sex appeal.
forum mates on another site joke that the Bioware artists would find greater success at Visceral.
I really hope efforts to appeal to the Japanese result in female companions, romance-possible or otherwise, with sex appeal.
forum mates on another site joke that the Bioware artists would find greater success at Visceral.
I really hope efforts to appeal to the Japanese result in female companions, romance-possible or otherwise, with sex appeal.
forum mates on another site joke that the Bioware artists would find greater success at Visceral.
I respectfully disagree.

I really hope efforts to appeal to the Japanese result in female companions, romance-possible or otherwise, with sex appeal.
forum mates on another site joke that the Bioware artists would find greater success at Visceral.
Sorry, but impractical breast showing female armor is something I absolutely do not miss from JRPG's. In that regard Bioware always wins in my book.
Bioware is already more JRPGish than most other Western RPGs in ways I consider relevant (emphasis on the party, companion stories, more linear story path).
I am curious why you think DA:I is going to have a linear storyline. If that is the case there's really no reason for the Keep. Unless you know the storyline for DA:I on an intimate level I don't see how you can claim that multiple playthroughs will be a snooze. What I'm getting at is that there will be a variety of different outlooks the game has to offer. This is not The Witcher III: Wild Hunt, although tbh, I'm looking forward to that game as well. The truth is we have only seen a glimpse of what the story of the inquisitor is all about.
Who here knew there was a Dragon Age Anime movie? Its called Dragon Age: Dawn of the Seeker. Apparently it was only released in Japan as far as I can tell.
No, it was released here in the Southern Hemisphere as well. The reason why you didn't hear about it was because it was just damn awful.
I am curious why you think DA:I is going to have a linear storyline. If that is the case there's really no reason for the Keep. Unless you know the storyline for DA:I on an intimate level I don't see how you can claim that multiple playthroughs will be a snooze. What I'm getting at is that there will be a variety of different outlooks the game has to offer. This is not The Witcher III: Wild Hunt, although tbh, I'm looking forward to that game as well. The truth is we have only seen a glimpse of what the story of the inquisitor is all about.
I'm judging based off of previous titles- Bioware makes more linear games than Bethesda for instance. They have choices, but generally those choices are within a structure that fits the main plot, not attacking random people in town and such.
I'll note that I enjoy more linear storylines as I find them more focused, but nowadays most gamers seem to associate linear with bad.
Sorry, but impractical breast showing female armor is something I absolutely do not miss from JRPG's. In that regard Bioware always wins in my book.
What? I always thought that the reason behind female armours that cover very little was the result of higher enchantment level. So the less a female wears the better protection would be provided due to higher enchantment levels. Less cover also means the armour would be lighter. In a combat situation, agility is very important.... ![]()
Man, sometimes I forget just how harshly anti-JRPG this site can be.
It's funny though, this is the only site I've seen with even a modicum of non anti-JRPG sentiment. Everywhere in gaming people basically can't stop tripping over themselves trying to get at JRPGs or citing some bottom of the barrel visual novel upgrade as emblematic of JRPGs. Haters gonna hate, I guess.
Also, props for actually playing FF:Tactics and FFX12, if you put Tactics Ogre: LUCT in there (with grittiness surpassing most western rpgs), then that's a hat trick.
But seriously back to the topic, I'm sure one guy played FFVII once upon a time as everyone else did, but that's because that was when it was the "trend" to celebrate JRPGs. Now it's the "trend" to hate them. I see literally no game developers in the entire western hemisphere mentioning their interest in more obscure but still fun JRPGs (like Star Ocean, or whatever), which leads me to believe they either hate them, have never played them, etc. Consequently, I doubt they would do anything to market to fans of a genre they don't care about or have no interest in at all.
The most I see western game developers do to market JRPG fans is like, "oh anime hair," or "flashy sword" which utterly misses the point entirely. JRPGs generally have more conservative value sets on some fundamental level, and that animates every aspect of their gamemaking. Those kinds of philosophical differences are not simply remedied by "anime style" graphics or whatever.
Sorry, but impractical breast showing female armor is something I absolutely do not miss from JRPG's. In that regard Bioware always wins in my book.
I'm not asking for additional steps to increase skin exposure; equipment system symmetry between protagonist and companions got that part covered.
I'm judging based off of previous titles- Bioware makes more linear games than Bethesda for instance. They have choices, but generally those choices are within a structure that fits the main plot, not attacking random people in town and such.
I'll note that I enjoy more linear storylines as I find them more focused, but nowadays most gamers seem to associate linear with bad.
So do you think the choices that are given to us in BW games are superficial?
I respectfully disagree.
To each his own I guess...On the other hand, based on observations of roommate's play-through, the actual game presents her in a more...enticing light.
So do you think the choices that are given to us in BW games are superficial?
To be fair they are mechanically, but so are the choices in games like The Witcher and Skyrim too, just in different ways.
To each his own I guess...On the other hand, based on observations of roommate's play-through, the actual game presents her in a more...enticing light.
A bit too much at times, really; the camera isn't shy about angling ass-ward here and there, haha.
Guest_Trojan.Vundo_*
True, but she was not a sexy bishonen lol.I don't think ol' Sephy qualifies for the "protagonist" title
But as for insane antagonists with family issues, we've already had Meredith
the star ocean remakes on psp are amazing.It's funny though, this is the only site I've seen with even a modicum of non anti-JRPG sentiment. Everywhere in gaming people basically can't stop tripping over themselves trying to get at JRPGs or citing some bottom of the barrel visual novel upgrade as emblematic of JRPGs. Haters gonna hate, I guess.
Also, props for actually playing FF:Tactics and FFX12, if you put Tactics Ogre: LUCT in there (with grittiness surpassing most western rpgs), then that's a hat trick.
But seriously back to the topic, I'm sure one guy played FFVII once upon a time as everyone else did, but that's because that was when it was the "trend" to celebrate JRPGs. Now it's the "trend" to hate them. I see literally no game developers in the entire western hemisphere mentioning their interest in more obscure but still fun JRPGs (like Star Ocean, or whatever), which leads me to believe they either hate them, have never played them, etc. Consequently, I doubt they would do anything to market to fans of a genre they don't care about or have no interest in at all.
The most I see western game developers do to market JRPG fans is like, "oh anime hair," or "flashy sword" which utterly misses the point entirely. JRPGs generally have more conservative value sets on some fundamental level, and that animates every aspect of their gamemaking. Those kinds of philosophical differences are not simply remedied by "anime style" graphics or whatever.
So do you think the choices that are given to us in BW games are superficial?
cough...mage templar conflict decision.
cough...the architect, kill or no kill (outcome description of the kill option sounds a lot like the no kill option)?
cough...various "time to hit the dusty trail" dialogue options against main story line opponents such as Uldred.
cough...dialogue options for turncoat companies in the Fade during Night Terrors.
cough...the dialogue options with the Saarebas you had to escort, as well as the guys waiting for you.
cough...oh, and that option to persuade Alistair to take up arms again at Vigil's Keep.
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I mean, one could argue that such circumstances demonstrate that Hawke's fate has been sealed and why Flemeth offers sympathy, but I wouldn't recommend a position claiming the involved dialogue options to be inherently effectual.
Also, props for actually playing FF:Tactics and FFX12, if you put Tactics Ogre: LUCT in there (with grittiness surpassing most western rpgs), then that's a hat trick.
Let Us Cling Together is incredible.
I unironically consider it a highlight of my social networking "career" that Yasumi Matsuno regularly likes pictures of my cats I've posted to facebook. >_>;
cough...mage templar conflict decision.
cough...the architect, kill or no kill (outcome description of the kill option sounds a lot like the no kill option)?
cough...various "time to hit the dusty trail" dialogue options against main story line opponents such as Uldred.
cough...dialogue options for turncoat companies in the Fade during Night Terrors.
cough...the dialogue options with the Saarebas you had to escort, as well as the guys waiting for you.
cough...oh, and that option to persuade Alistair to take up arms again at Vigil's Keep.
------------------------------------------------
I mean, one could argue that such circumstances demonstrate that Hawke's fate has been sealed and why Flemeth offers sympathy, but I wouldn't recommend a position claiming the involved dialogue options to be inherently effectual.
Those are narrative choices though, not plot choices.
The plot is pretty much set in stone, the narrative isn't. So while all these choices are superficial, they are choices designed to be superficial.
Sometimes the choices are superficial, sometimes less so- but even the more important choices often do not drastically change the plot because Bioware is trying to tell a particular story, not offer an open sandbox. Dragon Age: Origins is the story of how the Warden defeats the Archdemon and ends the Fifth Blight.
For example, Redcliffe. Connor or Isolde can die, but Eamon is always cured, always helps you during the Landsmeet, and always provides Redcliffe soldiers for the final battle.
So do you think the choices that are given to us in BW games are superficial?
"Cough - ME3 - cough"
Sorry, but impractical breast showing female armor is something I absolutely do not miss from JRPG's. In that regard Bioware always wins in my book.
please have you played a western fantasy game... hell do you even play dragon age.. most jrpg are about the same as dragon age.
I have never, to my recollection, played a JRPG that looked or felt like Dragon Age 2.
That super-quick sword slashing is not a staple of the country's stylistic choices. Well. Maybe it's a little... shoenin anime-esque, I suppose.
I do recall a dev stating that DA2 was inspired by JRPGs.
I respectfully disagree.
True....But, that is a scan of an actual actress's face and not the work of an character artist per se.
True....But, that is a scan of an actual actress's face and not the work of an character artist per se.


Let Us Cling Together is incredible.
I unironically consider it a highlight of my social networking "career" that Yasumi Matsuno regularly likes pictures of my cats I've posted to facebook. >_>;
Those are all strategy games though. But yes, Japanese strategy RPG's are by far better than anything else they make. I'm a game mechanics guy though, I grew up with things like Shining Force (the originals, not the shitty button masher spinoffs) and Fire Emblem, loved the gameplay, but even at the age of 8 found everything else about them eyeroll worthy. I can overlook everything else if a game has good mechanics. The flip side of that is that even if your game has an amazing story and characters (for a video game), if it has ass gameplay then I won't have any patience for it.
As for sexualizing women: that is a cross cultural thing, western and eastern games have both been doing that for as long as video games have existed.
Sorry, but impractical breast showing female armor is something I absolutely do not miss from JRPG's. In that regard Bioware always wins in my book.
Let's be fair, not all "JRPG" go that route.




Female armor is kind of all over the place....But I am seeing more sensible stuff from both sides in recent years.