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What is Biowares strategy to market the JRPG crowd?


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#126
n7stormrunner

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I do recall a dev stating that DA2 was inspired by JRPGs.

 

 

which ever one did has not played the jrpgs I've been playing for 20 years. nothing in that game is jrpg ish.

 

and no "over the top" gameplay has nothing to do with jrpgs.  western basic spells can be far more flashy then jrpg ones. proof compare fireball in DA to fire from FF X.


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#127
Nohvarr

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Son of a....

 

701635-s5_isato.jpg

 

All right, Devs....which one of you is a fan of Suikoden 5?!


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#128
jetdroy

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When I started playing the Persona series, it certainly wasn't because of specialized marketing aimed at fans of WRPGs or because they plopped in features that would appeal to WRPG fans. I picked up P4G because a friend recommended it as a really great RPG, and then I eventually played all the other games that I could get in the series.

 

I don't really get the impression that BW has done anything in particular aimed at attracting JRPG fans. And at the end of the day, I think that what matters most is just creating a good RPG, period. Do it right, and it will probably attract people, regardless of their general RPG preferences (FYI, I love both Japanese and western games).

 

Now, back to starting the third trial in Dangan Ronpa 2 for me. :P

im loving DR2 now, im in the fourth trial and the game has exceeded my expectations



#129
Lethys1

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Why would they want to market to the people who like that type of game rather than focus on the type they typically make?  I think the fastest way to pleasing no one is trying to please everyone.



#130
dekarserverbot

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Nothing really, they already have massively over-sized swords and "knives" lol.

 

I was a huge JRPG fan as well, primarily Final Fantasy until FF13 showed up. Then I found Mass Effect, which was my gateway to DA and never looked back. Ironically, what killed FF for many was their attempt create a JRPG that appealed to westerners. They weren't doing that before and we loved their games, so I don't see why they felt the need to change. Luckily, they seem to have finally figured that out. Took them long enough...

 

the trouble with FF13 is the same that DA2 has: ruining the entire saga by trying to approach to the outter region thinking that in outer regions like dumbed down versions of final fight with commands in case of square or Lolipop Chainsaw with NO SAY dialogues style in case of Bioware.

The key is NOT to approach that OUTER market, stay in one, you are not going to alcoholiffy kiddy soft drinks just to bring adults to your product, neither you are going to fill jawbreakers with asparragous just to bring elders to your market, it turns bad always and it will never work.

I didn't gave another chance to square but i decided to give one to Bioware, if i don't like inquisition i will claim my money back and get another game instead and no matter how good a DA4 is i won't look back, i'll return to bethesda/nintendo/microsoft one-run per season ARPGs and forget about RPG games unless they're old school. Or maybe i will start crafting one that really feels like Role Playing Game and not like malt shop advertisement.

For now, i'm having a blast with inquisition previews but my guard is not down, if it turns to be a bad game I will keep with origins and pretend that Bioware died there.



#131
Rawgrim

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Schoolgirl Merril would fit right in. Oversized eyes and all.



#132
Seraphim24

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What exactly is with the puritan trend about clothing and so on? I can seriously say I don't think I've ever had a character's outfit decide whether or not to get the game, whether because it was so promiscuous or so tame. There is such an enormous percentage of topics/conversation about like physical features and outfits, it's like the most superficial difference between JRPGs and WRPGs.



#133
n7stormrunner

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What exactly is with the puritan trend about clothing and so on? I can seriously say I don't think I've ever had a character's outfit decide whether or not to get the game, whether because it was so promiscuous or so tame. There is such an enormous percentage of topics/conversation about like physical features and outfits, it's like the most superficial difference between JRPGs and WRPGs.

 

 

because people on the internet as a whole tend to be superficial, petty, and rather dimwited, even if the are normally not.



#134
BraveVesperia

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Personally I think one of the strengths of JRPGs is character writing/development and inter-party relationships. Bioware is already great in that department, so I don't think they would need to do much more. Just add some lovely team bonding moments, like where the party members visit each other in ME3 and DA2.


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#135
N7KnightSabre

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I always loved jrpgs.  Bioware was one of the first western rpg game makers to introduce me to the western style with Jade Empire.  I love both but, my problem with the Jrpg genre right now is that alot of the games I'm seeing are the same-old, same-old.  Alot of the characters in your party are taken from the same archetypes and not creatively reinventing them.  (example: the happy-go-lucky, the broody, the teacher, etc.)  I hate that alot of them contain teenagers and have school settings.  The FF series has too much spectacle and focus on the visual aspects when it needs to work on its characters and narrative.  The story for FF13 was interesting and good, I thought, but the way they told it was awful.  I had no idea who the hell I was playing or why they were important for the first several hours of the game!   

 

Now, that certainly isn't true for all the jrpgs.  There have been some real goldmines of gaming experiences from that genre.  Games like Vagrant Story, Suikoden, Shadow Hearts, Breath of Fire and the list goes on and on.  I am looking forward to playing Bravely Default and Shin Megame Tensei 4 soon.  

 

I don't think that Bioware needs to try and change its formula to attract Jrpg players.  If they want to play it, they will.  Plus, if Bioware changed their formula up too much, their fanbase wouldn't be happy, I think.  I know I wouldn't.  I like their games for what they are.



#136
N7KnightSabre

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Some of you really ought to try out a game like FFT before lumping the entire subgenre together into an amalgamation of the worst it's offered so baselessly. It's a damn shame the recent state of things has brought us to a point whereby so many think the most insipid, fan service-y stories we see more commonly today are the culmination of the entire library.

 

tAG_136000.jpg

 

If you haven't seen for yourself the complex sociopolitical state of affairs that is Ivalice, nor the intriguing divergent paths that are Ramza Beoulve and Delita Heiral, and instead you've been led to believe that all Japanese roleplaying games are built on a foundation of low-brow buzzwords and proclamations, then it's no wonder you dismiss the JRPG out-of-hand. I can't blame anyone who's stuck with the Western side for a long time for perceiving things as such in this modern era of crumbling Japanese console developers, but truly some of the best parts of Dragon Age are shared with classics like that game whose image I linked up there.

Final Fantasy Tactics was an epic game that is severely underrated. 


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#137
Seraphim24

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Final Fantasy Tactics was an epic game that is severely underrated. 

 

Only by those who never rated it properly... =P

 

I think all of Yasumi Matsuno is underrated, Ogre Battle has an evil med-evil king who is said to feed girls from the local village to dogs, such that their remains are discarded into the lake. If that's not anti-anime land I don't know what is. 


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#138
n7stormrunner

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Only by those who never rated it properly... =P

 

I think all of Yasumi Matsuno is underrated, Ogre Battle has an evil med-evil king who is said to feed girls from the local village to dogs, such that their remains are discarded into the lake. If that's not anti-anime land I don't know what is. 

 

 

no that sound about right... of couse I read/watch things besides the common kiddy stuff.



#139
Dermain

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Let's be fair, not all "JRPG" go that route.

Characters_-_Suikoden_5.jpg

Female armor is kind of all over the place....But I am seeing more sensible stuff from both sides in recent years.

 

Having played Suikoden 5 I will point out the female character near the top left with the excessively large breasts dressed in a bikini (iirc she was in all of the games, but I only remember her from 4/5).

 

If I was any good with MS paint (sad I know) I would circle her, but ya...

 

Edit: There is another female character at center right with excessively large breasts as well.

Son of a....

 

701635-s5_isato.jpg

 

All right, Devs....which one of you is a fan of Suikoden 5?!

 

I liked Suikoden 5, but I couldn't stand the way the main character looked...  :sick:

 

Everyone else looked awesome except the main character...

 

It's one of the reasons I never got around to finishing it.



#140
N7KnightSabre

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Only by those who never rated it properly... =P

 

I think all of Yasumi Matsuno is underrated, Ogre Battle has an evil med-evil king who is said to feed girls from the local village to dogs, such that their remains are discarded into the lake. If that's not anti-anime land I don't know what is. 

I think the people who have bashed the game did so because they couldn't play it.  It is challenging after all.

 

Though that description of the evil king from Ogre Battle (another good game) sounds like alot of the darker anime themes.  Trust me, anime can get pretty dark.



#141
Seraphim24

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I think the people who have bashed the game did so because they couldn't play it.  It is challenging after all.

 

Though that description of the evil king from Ogre Battle (another good game) sounds like alot of the darker anime themes.  Trust me, anime can get pretty dark.

 

Suikoden 2 is another pretty good example IMO, which was mentioned earlier on, as it had <spoiler> the whole Luca Blight slaughtering the youth brigade, then slaughtering that town earlier on, and well just plain slaughtering. That stuff like him murdering the woman imitating a pig is not something that was frequently carried to the 3d generation of JRPGs, quite possibly because that that level of violence in 2d would trigger an M rating. 

 

There is definitely dark anime, but with a lot of "dark" anime (maybe not what you have in mind) I've been surprised at how it can get grisly and ghastly without affecting my emotions too much. The end of Berserk for instance, but somehow JRPG violence often can get to me. The same for some other thing... Blood C: The Last Dark I think. Goriest thing I've ever seen, possibly the most violent in terms of blood spilled, but the hardest to stomach emotionally? Hmmm..

 

I struggle to maintain relationship to the thread topic but this turned out to be kind of interesting, there's a Visual Novel and JRPG thread in the off-topic forum by the way for just random JRPG thoughts. 


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#142
Mistic

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Again, I don't see what use "JRPG" would have if it's just a geographical term. It's like telling me that the lead designer likes strawberry ice cream.

 

Or like talking about American films, British films, French films, Indian films, etc. Or if we're talking about a genre, American horror films, Spanish horror films, Russian horror films, etc. It's actually an important part of film studies; influences from country to country are analysed and artistic movements are defined and classified. I know it firsthand because I had to study them.

 

Of course, I understand that this is only useful from an academic point of view. For mass media consumers that only want a quick label to put a game instantly in a category that they like or don't like, a geographical classification doesn't say much to them. Still, that's a problem for those who expect that, not a problem of the term itself.

 

Truth be told, "JRPG" is a very useful word, if only because you can avoid having to say the long "role-playing video game made in Japan" concept every time you want to talk about them.


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#143
LinksOcarina

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Or like talking about American films, British films, French films, Indian films, etc. Or if we're talking about a genre, American horror films, Spanish horror films, Russian horror films, etc. It's actually an important part of film studies; influences from country to country are analysed and artistic movements are defined and classified. I know it firsthand because I had to study them.

 

Of course, I understand that this is only useful from an academic point of view. For mass media consumers that only want a quick label to put a game instantly in a category that they like or don't like, a geographical classification doesn't say much to them. Still, that's a problem for those who expect that, not a problem of the term itself.

 

Truth be told, "JRPG" is a very useful word, if only because you can avoid having to say the long "role-playing video game made in Japan" concept every time you want to talk about them.

 

Or, you know, just say it's an RPG. 

 

whats the harm in that?



#144
BraveVesperia

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Man, sometimes I forget just how harshly anti-JRPG this site can be.

It seems very strange to me, especially when it comes with comments that suggest the person has never played a JRPG before. I mean, when I think of DA2, 'JRPG' is not what comes to mind. For one thing, it's missing the idealism that I usually associate with them, instead it seems more cynical than DAO, and Hawke is not special whatsoever, just an ordinary person.

 

Some of the best games I've ever played have been in that kind of style, I even bought a PS3 specifically so I could play more Tales games than just Vesperia, and got hold of an imported copy of Tales of the Abyss. And then there's Lost Odyssey, Magna Carta 2 (which is actually Korean rather than Japanese), some of the Final Fantasys (haven't played many). I find it crazy that people can be so scathing when there's such a variety of them out there.


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#145
JeffZero

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I often wonder whether a subset of WRPG enthusiasts feel such universal vitriol toward the incredibly diverse JRPG name because they feel they endured a "Dark Age" a couple of generations ago, back when the Japanese-made roleplaying game dominated the scene and most of their friends shrugged off Fallout 2 for Final Fantasy VII. I know I had a scant few friends who were into stuff like Baldur's Gate when I was a kid, personally, anyway, and my brief, judgmental glances at their computer screens was, regrettably, enough for me to shrug BioWare off until 2010.

Yes, I still facepalm at my young self sometimes. But I mean, really, I remember all of those friends of mine saying things like, "people at school don't want to play it because they think it won't be good since it's not from Japan and it's top-down."

Crazy to think there was an era with stories like that in some places, considering the renaissance today!
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#146
Mistic

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Or, you know, just say it's an RPG. 

 

whats the harm in that?

 

Because even in RPGs we can see variations that can be classified. And we humans love to classify. That doesn't mean that variations should be steroetyped according to the country of origin, mind you, and a bad interpretation of what a classification is for can end up in reductionist tendencies.

 

However, I can see the need. Fire Emblem and Mass Effect both can be considered RPGs, yet they don't offer the same gaming experience. After all, why not just say it's a video game?



#147
AlanC9

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Or like talking about American films, British films, French films, Indian films, etc. Or if we're talking about a genre, American horror films, Spanish horror films, Russian horror films, etc. It's actually an important part of film studies; influences from country to country are analysed and artistic movements are defined and classified. I know it firsthand because I had to study them.


But the reason this works for films is because there really are some common features of national cinema genres, right? Telling me that a film's a Spanish horror film says something besides that it was a horror film made in Spain, or you wouldn't have had anything to study in those classes.

So if JRPG is useful in the same way, then there also are common factors to JRPGs besides that they were RPGs made in Japan. In which case JRPG is useful, but that's because it's conveying more information than merely the geographical origin of that RPG.

#148
LinksOcarina

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Because even in RPGs we can see variations that can be classified. And we humans love to classify. That doesn't mean that variations should be steroetyped according to the country of origin, mind you, and a bad interpretation of what a classification is for can end up in reductionist tendencies.

 

However, I can see the need. Fire Emblem and Mass Effect both can be considered RPGs, yet they don't offer the same gaming experience. After all, why not just say it's a video game?

 

Why do you call them RPG's though? And let's not mince words, they are RPG's in their own way. 

 

However you answer, leads directly to the conclusion though. Gaming experience is completely different from anything else out there, but should never be used to classify something. 



#149
wcholcombe

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While I cut my teeth on JRPGs (FFI, Dragon Warrior, Suikoden, etc) and loved them early on, the larger movement towards more magic based gameplay and less customization has largely left me disinterested in them.  That and the fact that most, not all, but most JRPGs don't even have characters that in anyway look like they are dressed or equiped for killing monsters....Yes, I am looking at every Final Fantasy game since what was FFIII here in the states.



#150
UniformGreyColor

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It would be interesting for someone to draw a connection between what BW has been doing borrowing gameplay concepts form JRPGs -or if you like the other way around. I played FFXII before I played DA:O and one of the things that just struck me was "holy ****, the Gambits and Combat Tactics are the exact same thing." I don't know how long that particular mechanic has been around for, but it looks way too similar to just ignore.