But the reason this works for films is because there really are some common features of national cinema genres, right? Telling me that a film's a Spanish horror film says something besides that it was a horror film made in Spain, or you wouldn't have had anything to study in those classes.
So if JRPG is useful in the same way, then there also are common factors to JRPGs besides that they were RPGs made in Japan. In which case JRPG is useful, but that's because it's conveying more information than merely the geographical origin of that RPG.
Yes and no.
It's true that there are common features of national cinemas. However, those common features aren't permanent; they change because of trends and external influences, and they influence others too. Its nature is fluid. And that's important, because if you use that label to set a model of what "Spanish horror films" or "RPGs made in Japan" should be, you are disregarding history and change.
Let's put a very, very extreme example: 10 years from now, Western RPGs are Dragon Quest clones while a new generation of Japanese developers are called "the new Bioware, Obsidian, etc." because their games resemble the old WRPG classics. 30 years later, Western developers still follow the anime-styled trend while RPGs made in Japan are like current Witcher or Mass Effect titles. For a generation of gamers born in that highly-hypothetical scenario, the meaning of JRPG and WRPG would be different from now, to the point that they would laugh at our fan-made definitions.
Also, geography itself is very useful if you want to learn the history of a national industry. After all, not everything is art criticism in film studies.
Why do you call them RPG's though? And let's not mince words, they are RPG's in their own way.
However you answer, leads directly to the conclusion though. Gaming experience is completely different from anything else out there, but should never be used to classify something.
I'm afraid I don't understand
The different gaming experiences, that is, the different ways of playing a game (as designed by its creators, in theory) have been used for a long time to classify genres in video games: RPGs, shooters (first or third), platforms, puzzles, strategy (real-time or turn-based), etc. So if there are variations among RPGs too, why shouldn't they be used to make classifications?





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