There's nothing wrong with liking both genres, but mixing them isn't practical. I like sci-fi movies and I like good drama movies. That doesn't mean I want to see aliens in "The Usual Suspects". All it ends up doing is making most of the audience left scratching their heads as to why that portion was included.
What is Biowares strategy to market the JRPG crowd?
#176
Posté 10 septembre 2014 - 12:48
#177
Posté 10 septembre 2014 - 12:53
There's nothing wrong with liking both genres, but mixing them isn't practical. I like sci-fi movies and I like good drama movies. That doesn't mean I want to see aliens in "The Usual Suspects". All it ends up doing is making most of the audience left scratching their heads as to why that portion was included.
You do understand that gaming companies mix different elements form a crazy amount of different sources don't you? I don't mean to be rude but in all practicality it only makes sense that Dev use and borrow different elements from other video games whether it is of the same genre or not.
- VyseSkern et Random aiment ceci
#178
Posté 10 septembre 2014 - 07:23
I think it'd be best to keep jprg and rpg seperate. There is no need for some kind of hybrids, I like when I can play both more realistic fantasy style and then exaggerated style with huge swords and colorful spiky hairs.
#179
Posté 10 septembre 2014 - 07:48
and then exaggerated style with huge swords and colorful spiky hairs.
if you summarize JRPG to this, I prefer to separate it too but it's just a cliché.
It's been a while since the JRPG and WRPG are mixed but it's more about elements, concepts, ideas than visual and character designs.
#180
Posté 10 septembre 2014 - 02:24
To me JRPG is just a classification of style. Like Film Noir has certain characteristics instead of just calling them Crime Drama's.
JRPGs to me have cartoony-styles with massively overdone elements. Underage kids with.. Huge eyes, Huge hair, Huge weapons, Huge over dramatic movements, etc... Basically, if it looks like an anime cartoon... its a JRPG to me.
They hold no appeal to me whatsoever and when/if a developer attempts to incorporate some of these elements into a typical western RPG the effect is kind of like a slap in the face. The two genres have completely different appeals to two entirely different audiences. They should not be mixed.
because who want's chocolate with their peanut butter, that makes no sense!
Those are not beholden to the "JRPG" style. I once again need to point out a few games like Baten Katios, Resonance of Fate, Suikoden and The Last Story as going against those stereotypes for the most part. And interestingly enough, each of them has different mechanics and style that is a mesh between the two "genres."
So where does the chocolate and peanut butter end? What are the hallmarks of a WRPG in your mind that are not that. Everything thats the complete opposite?
#181
Posté 10 septembre 2014 - 04:44
EA is a multi national and Bioware is a part of that.
Multi nationals go for the lowest common denominator.
For the visual media like TV for the moment that is set to 4 years old. So every program made is made that a 4 year old can understand it. It doesn't matter if the program is for adults.
What does that tell ya!! DA2 was made with a very broad common denominator in mind and it shows. So yes Bioware has suffered creativily wise because they had to adhere to that guidline. What exactly the age is concerning EA games I do not now but DA2 was pretty low, six maby!!
#182
Posté 10 septembre 2014 - 07:59
because who want's chocolate with their peanut butter, that makes no sense!
Those are not beholden to the "JRPG" style. I once again need to point out a few games like Baten Katios, Resonance of Fate, Suikoden and The Last Story as going against those stereotypes for the most part. And interestingly enough, each of them has different mechanics and style that is a mesh between the two "genres."
So where does the chocolate and peanut butter end? What are the hallmarks of a WRPG in your mind that are not that. Everything thats the complete opposite?
Not every mixture of two separately good foods goes like chocolate and peanut butter.
Many people here - the majority, I think, in this particular thread - are specifically expressing the belief that this is more like mixing chicken and vanilla ice cream. There are probably one or two folks out there who would like that.
Most would not.
#183
Posté 10 septembre 2014 - 08:30
Not every mixture of two separately good foods goes like chocolate and peanut butter.
Many people here - the majority, I think, in this particular thread - are specifically expressing the belief that this is more like mixing chicken and vanilla ice cream. There are probably one or two folks out there who would like that.
Most would not.
Agreed, but it can't be denied that how something is borrowed is just as important as what is borrowed. What I'm trying to say is that the implementation from a borrowed aspect of another source can, and often is, used in a way that is not over the top in its similarities the the other source.
#184
Posté 10 septembre 2014 - 08:52
Quite honestly I think it's simple racism.
I think that statement is ridiculous.
Most people like (or don't) like a game based on it's content, and not based on where it was designed. JRPGs have a very different approach than Western RPGs. JRPGs tend to be a lot more linear, with less player choice and customization, and stories and art styles heavily influenced by anime and manga. I'm not a fan of JRPGs because I'm not a fan of those features. It has nothing to do with where the games are designed.
#185
Posté 10 septembre 2014 - 08:54
I think that statement is ridiculous.
Most people like (or don't) like a game based on it's content, and not based on where it was designed. JRPGs have a very different approach than Western RPGs. JRPGs tend to be a lot more linear, with less player choice and customization, and stories and art styles heavily influenced by anime and manga. I'm not a fan of JRPGs because I'm not a fan of those features. It has nothing to do with where the games are designed.
Uhhh... yes it does. Whos to say they have to carry over story elements. Surely that's not all that makes up a JRPG.
#186
Posté 10 septembre 2014 - 11:40
#187
Posté 10 septembre 2014 - 11:43
Anyone remember Anachronox? That was widely described as a Japanese-style Western RPG. I didn't even get through the CGW demo since I hated the combat system so intensely, but I probably didn't give it enough of a chance.
I would argue that for you they simply added the "wrong" gameplay elements. I would understand if you just don't like JRPGs as a whole though. Again the definition of what a JRPG is is really more diverse than being able to describe it in a few lines IMO.
#188
Posté 10 septembre 2014 - 11:48
Hopefully?...............................Nothing!!!
- Han Shot First aime ceci
#189
Posté 10 septembre 2014 - 11:52
I don't see why BioWare even needs to appeal to the JRPG market. It's a completely different market from the Western RPG one.
The whole "appeal to a wider audience" thing(which this is exactly that) is already a very bad thing to say to a lot of RPG fans when you're making a game you want them to get hyped about.
I'd say it's better BioWare just stick to their Western RPGs, especially in an already established IP.
- Han Shot First aime ceci
#190
Posté 10 septembre 2014 - 11:59
I don't see why BioWare even needs to appeal to the JRPG market. It's a completely different market from the Western RPG one.
The whole "appeal to a wider audience" thing(which this is exactly that) is already a very bad thing to say to a lot of RPG fans when you're making a game you want them to get hyped about.
I'd say it's better BioWare just stick to their Western RPGs, especially in an already established IP.
I think I agree with you to a decent extent. I don't want DA:Anything to really turn into a JRPG at all, but I wouldn't mind it if they found something they liked about a game in that particular genre and added that element to some degree or another. It happens all the time; its just sometimes hard to see from the players perspective (not saying borrowing from JRPG specifically). That is just how making art works. You take elements from different sources and incorporate them to produce an emotion however subtle the observance of the element in question is from the original.
#191
Posté 11 septembre 2014 - 12:11
I hope none. I don't want to see DA turn into a JRPG.
#192
Posté 11 septembre 2014 - 12:31
I think I agree with you to a decent extent. I don't want DA:Anything to really turn into a JRPG at all, but I wouldn't mind it if they found something they liked about a game in that particular genre and added that element to some degree or another. It happens all the time; its just sometimes hard to see from the players perspective (not saying borrowing from JRPG specifically). That is just how making art works. You take elements from different sources and incorporate them to produce an emotion however subtle the observance of the element in question is from the original.
If they find something that they like and would work well then that's fine.
but I don't think they should specifically set out to try and find something to appeal to the JRPG crowd as the suggests.
Either way it's not like Inquisition is going to receive any significant changes at this point.
#193
Posté 11 septembre 2014 - 12:37
If they find something that they like and would work well then that's fine.
but I don't think they should specifically set out to try and find something to appeal to the JRPG crowd as the suggests.
Either way it's not like Inquisition is going to receive any significant changes at this point.
My guess is that they have different marketing strategies for different demographics emphasising different aspects of the game. It the way they change their advertising that most affects how their game sells in different demographics. I should mention that they can all be present in the same content to advertise or different altogether.
#194
Posté 11 septembre 2014 - 02:35
If Bioware is marketing the JRPG crowd, they are going the complete wrong way.
#195
Posté 11 septembre 2014 - 02:46
If Bioware is marketing the JRPG crowd, they are going the complete wrong way.
Could you elaborate? I am having a hard time understanding what you mean by that.
#196
Posté 11 septembre 2014 - 03:13
Western and JRPGs are two different genres, which is fine. If people want to play DA for a JRPG experience, then I think they're a little, say, off the mark.
Not to say I don't like JRPGs. I love Fire Emblem and Final Fantasy and yes, Harvest Moon, but I like playing them when I want something different. It's the same as eating two different types of cuisine or reading two different genres of books.
- Han Shot First aime ceci
#197
Posté 11 septembre 2014 - 03:18
Instead of attempting to mimic Final Fantasy, I think Dragon Age should be like Dragon Age.
- AresKeith et I SOLD MY SOUL TO BIOWARE aiment ceci
#198
Posté 11 septembre 2014 - 03:21
Instead of attempting to mimic Final Fantasy, I think Dragon Age should be like Dragon Age.
if it's not turn-based combat, it's not final fantasy.
#199
Posté 11 septembre 2014 - 03:25
Could you elaborate? I am having a hard time understanding what you mean by that.
If you played JRPGs you would know. Contray to what people think, FF is not the only JRPG series out there.
#200
Posté 11 septembre 2014 - 03:26
if it's not turn-based combat, it's not final fantasy.
FF15 will be button-mashino.





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