N7 Shadow ES > SS for phantoms
#26
Posté 07 septembre 2014 - 12:19
Simply running around SSing and meleeing everything without shooting or using ES is just as bad as spamming ES and shooting without using melee. I find the most enjoyable playstyle is to mix and match everything according to the situation, and often it turns out the most efficient way for this character as well.
Hopefully in ME4 we can have at least 5 active powers to play with.
- FuriousFelicia et Marksmad is waving goodbye aiment ceci
#28
Posté 07 septembre 2014 - 01:59
For some dumb reason, I thought that Cerberus being particularly vulnerable to Shadows made them a good choice for my first Gold solo (that was an incorrect assumption, as most of you probably know and I found out.)
After many failed tries, I stopped SSing Phantoms altogether. It wasn't that it usually didn't work, it was that it only took it not working once to kill the solo attempt. In the end, the 93-minute monstrosity took as long as it did because I used ES on Phantoms, refusing to get near them!
In the long run, I now use them all, situationally. Phantoms will generally go down to gunfire, heavy melee, ES or SS in some combination. With the Shadow, I end up making the decisions very quickly, and it's hard now to even think about how I make the choices, since I tend to use them instinctively.
Sometimes, I'll ES multiple Phantoms to deliberately bubble them up, since multiple Phantoms hand-cannoning at the same time can be dangerous. It'll give me time to move behind cover or find a better angle. Or even, use SS to flee, because sometimes the best way to deal with Phantoms is to say "Nope, not in this situation!"
#29
Posté 07 septembre 2014 - 02:04
I prefer SS over ES. ES needs 3 strikes to kill a gold phantom, where as SS needs just one. While it is true that ES can take out 3 phantoms in 3 strikes, the long animation and with the fact that phantoms are extremely agile make it quite difficult to execute in a game.
SS doesn't suffer from this. Since it tracks the target, as long as the phantoms doesn't have a LoS on you, you can OSK her with a shadow strike.
I have tried both builds (ES and SS) and SS has always been the way to go for me. The shield drain, teleportation and OSK potential against a lot of enemies make SS a much more useful tool in the shadow's arsenal.
The only time I see ES being more useful overall is when you have a SF or flamer character so that you can detonate CEs and FEs at will.
#30
Posté 07 septembre 2014 - 02:22
Very true - in a solo attempt it only takes one bug to **** you over and there is always a small risk with SS that you will be noticed and then game over (Edit: unless you're quick with the ops pack immunity). Very small chance, but it's a risk nonetheless.<snip>
After many failed tries, I stopped SSing Phantoms altogether. It wasn't that it usually didn't work, it was that it only took it not working once to kill the solo attempt. In the end, the 93-minute monstrosity took as long as it did because I used ES on Phantoms, refusing to get near them!
<snip>
In a team match you can afford to take those risks and 99% of the time it will be fine.
For that reason I actually prefer fighting collectors and reapers with the shadow, with Cerberus coming in third and geth last for obvious reasons.
#31
Posté 07 septembre 2014 - 03:17
Melee shadow no doubt. Never bothered with ES really. Ss is where it's at.
#32
Posté 07 septembre 2014 - 04:40
Well, I never put more then 3 points into ES, so I can´t really comment on how much fun it is trying to ES Phantoms.
But I am afraid SS them is too much fun for me to give that up. On top of that, the number of Phantoms I succefully SS´ed is far far greater then of those that killed me. Like 1:50. It´s not even the LoS that´s problem, it´s either lag or unfortunate team mate that triggers the bubble just as SS connects.
#33
Posté 07 septembre 2014 - 05:18
For that reason I actually prefer fighting collectors and reapers with the shadow, with Cerberus coming in third and geth last for obvious reasons.
I hate fighting collectors with the shadow...the amount of times some stupid abomb has ran in front of whatever I'm marking for death :/
I like the fact that SS is like our own sync kill move. 99% of the time, there's no stopping it, but get enough stagger....
#34
Posté 08 septembre 2014 - 05:27
Ewwwwww ES
Ewwwww Drell ![]()
ES is nice I still prefer SS then heavy melee to finish a phantom off... Head must go flying...
#35
Posté 08 septembre 2014 - 05:37
As unpopular ES is, if you're playing a melee Shadow and you're carrying the Disciple with the Omni-Blade, or your particular weapon was not meant for high damage at all and is only there to boost your melees, you can put at least three points into ES to substitute for a long range attack. Sometimes I regret not putting three points into ES just for some long range damage when I'm carry a disciple that was not meant for damage output but for melee output only.
#36
Posté 08 septembre 2014 - 06:08
But then you just end up doing this all day;

- path0geN7 aime ceci
#37
Posté 08 septembre 2014 - 07:42
Phantoms usually don't see me coming. The only time I have trouble is when a teammate is attacked by them and I end up SS'ing them or when teammates trigger the bubble.
All you need is take some more time, listen to the audio, cloak early, don't use a charge-up gun while doing it and have a plan B to escape.
#38
Posté 08 septembre 2014 - 09:03
Collectors are great because:I hate fighting collectors with the shadow...the amount of times some stupid abomb has ran in front of whatever I'm marking for death :/
I like the fact that SS is like our own sync kill move. 99% of the time, there's no stopping it, but get enough stagger....
- decapitating abominations is lots of fun and also good to deplete wave budget
- SSing and dancing around scions is easy and lots of fun
- can deal crazy damage to praetorians as well in a team match (must be distracted)
- plenty of barriers around to recharge your shields
Only challenge with collectors are possessed captains - because they require shooting in the face after SS with that ridiculous hp.
Oh and another thing with collectors - always confirm target before SSing - sometimes I have accidently picked the wrong target in a far away group thinking it is a collector captain or something and it turns out to be a possessed abom... nothing you can do but watch the camera close in to your doom.
Teammates are both a blessing and a curse with collectors - one one hand having at least one other teammate allows you to safely SS and melee praetorians while they are distracted. On the other hand I can't count the number of times teammates have blown up abominations in my face as I'm about to heavy melee them... this is pretty annoying and sometimes fatal. Good rule of thumb in pugs - if there is a shadow on your team and you're playing against collectors - if you see them winding up heavy melee for some abominations then for goodness sake do not shoot the abominations - this is nothing to do with kill stealing, but it's equivalent to lashing abominations to teammates and killing them.
At least I get annoyed if it's obvious I'm about to decapitate a possessed abom and some fool decides to keep unloading with their harrier or whatever.
Anyway I learn to live with that because the benefit of having live decoys to distract praetorians and allow you to SS and melee them is priceless. If I'm on my own I would never engage melee with a praetorian - unless it's the final stroke.
---------------
On Cerberus actually the worst thing I fine are atlas rockets - these things are made to ruin your day as a shadow - they track you to the ends of the earth... sometimes you won't notice the atlas in the distant spawn choosing you for a target - you go elsewhere to SS another target (for example a phantom) and just before you connect this ******* rocket hits you from nowhere. Staggered, the phantom melees you and a trooper finishes you off. This is the thing I hate most about Cerberus - not phantoms, but atlases. Made worse when they broke the ability to SS them.
- TheNightSlasher aime ceci
#39
Posté 08 septembre 2014 - 03:50
Why not Acolyte and chop their bitchass heads off with HM?
#40
Posté 08 septembre 2014 - 06:22
#41
Posté 08 septembre 2014 - 06:25
Collectors are great
*wall of text*
Liked for that.
#42
Posté 08 septembre 2014 - 07:16
Only experience I have with ES is that 99% of the bad pugs that I encounter using the shadow are spamming it through walls while running away from the enemy
Your PUGs are 900% more intelligent than mine. I'd kill for yours.
Mine stand out in the open and spam it until they die (translation: usually on the first use during the wind up) and then cry into their mics that "You need to revive me. I'm doing what my class does, and your job is to revive me." Meanwhile, I have 5x their score just from hanging back outside of their kill zone (They'll literally be surrounded by 4 marauders and still demand I drop everything to come save them.)
I have seriously reached the point that if I see a single Electric/Biotic slash in the kill log, and I see them use it in the open, I stop reviving that person. Maybe burning through their own medi gel will teach them a thing or two about how to rub two brain cells together.
So far, the only good "in the open" use of ES I've been able to come up with is Incindiary Ammo with the Venom Shotgun; use it to stagger the enemies while you slash and detonate the group. And even that's not exactly amazing due to ammo explosions only being level 1, Slash's Detonate evolution not actually working, and ES only hitting 3 at once.
#43
Posté 08 septembre 2014 - 07:20
In all my time playing the game, I've never had anyone demand that I come revive them.
Wait, that's not true. I have friends who demand that I do it, as they have justifiably earned the right to demand such things! But I've never heard a PuG do it, or ever had a bad experience with anyone because of a Slash power.
#44
Posté 08 septembre 2014 - 08:11
In all my time playing the game, I've never had anyone demand that I come revive them.
Wait, that's not true. I have friends who demand that I do it, as they have justifiably earned the right to demand such things! But I've never heard a PuG do it, or ever had a bad experience with anyone because of a Slash power.
Woah - even on the silent PC community I can recall a few times of pug players asking for revives.
ES+incin. ammo > everything
True, but it's fun for maybe... one wave...
#45
Posté 08 septembre 2014 - 08:16
Can't say this is the first time an ES build has been touted.
Can't say I am eager to try it this time either.
#46
Posté 08 septembre 2014 - 09:08
Woah - even on the silent PC community I can recall a few times of pug players asking for revives.
Oh, I've had people ask before, too, but never actually demand that I do it.





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