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I like DA:O's combat much more than DA2.


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#1
IntoTheDarkness

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DA:O's combat had a weighty feeling towards it. Both games' combats are not realistic so I can't say I prefer Origins for its realism, but every time I see Hawke in DA2 hopping like a highshcool cheerleader girl on a short skirt while fighting I have this strong urge that I want to slap Hawke full across face and that's never a good sentiment to have when you are trying to role-play the character.

 

DA2's combat is much less strategic because enemies pop out of thin airs as if The Maker were delivering them on spot. Why am I fighting this supernatural phenomenon?

 

DA2's class roles are too rigid; warrior for tank or group fight, rogues for 1vs1, mages for control. DA1 had more variety and versatility because each class could be developed to fulfill any roles. Heard of a mage tank in DA? When I tried playing warrior it felt absolutely stuffy because its 1v1 damage output is much lower compared to rogues.

 

DA2 lacks enemy variety and for the love of god, how many bandits do they got wandering on streets of Kirkwell at night? I've killed like over a hundred and they don't seem to hear the rumor of bandits being massacred at nights.

 

 

 

Does anyone favour DA2's combat? I like it's speedy progress, but if that means I have to watch cheerleader animations, have less strategy, rigid class, lacking enemy variety and sense of weirdness, I would much rather stick to DA:O's combat.


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#2
Hydwn

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It was a base-breaker.  You'll get fans equally divided on that.

 

I know DAO was very, very different on computer than console.  I play on PS3.  You don't 8 million hotkeys - just 6.  You have no real tactical screen.  Everything is pre-programmed tactics and direct control of one character at a time.

 

But, DA2 was much faster-paced, allowed for strategies like cross-class combos, and had infinitely better tactics programming.  It was less realistic, but much more exciting overall.  On consoles, DAO was basically a slow, duller version of DA2's.  

 

So yeah, i definitely think DA2 was better.  the only mechanism I wished for from DAO was no potion cooldowns :P 


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#3
Elhanan

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Am looking for something between them myself; more responsive, but with the feeling of weight and heft. Personally, I would like the speed of DAO 2H Sunder talents, but with the reactive visceral feel of DA2.

I would like to see staff twirling that is possible, and archer animations that make a bow seem like a trained arm is required. But I do not wish to return to the stuck in a mire auto-combat of DAO greatswords.

As far as I can tell, DAI is close to what I wish; not quite there, but closer than the earlier games.

#4
Eelectrica

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I've recently finished another DA:O completionist run, and have just started with DA2, trying out nightmare mode.

Give me DA:O anytime. I'm already missing my tac cam, being able to zoom out and manage combat better.


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#5
ShadowLordXII

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Agreed.

 

It's a shame that DA2's angle is being continued in Inquisition.



#6
Roses

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While I hated the super random waves of enemies in DA2 I mostly love everything else. I somehow just felt that tactics were a bit more responsive in DAO compared to DA2. The combat is fast paced, allowing for cross-class combos, and flashy. It made me want to try out playing a mage (I usually play a warrior) which I'm enjoying way too much now :D so I am happy to hear that Inquisition kept the manner of DA2 fight. DAO was good too, don't get me wrong but those fights were SO SLOW. So painfully slow.


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#7
Hydwn

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It sounds like DAI isn't so much sticking with DA2 as bringing the two systems closer together.  Consoles are finally getting a tactical screen for the first time, but we're not sacrificing the speed of combat.  PC gamers are reduced to a mere eight hotkeys, while consoles are going up to 8 mapped commands from the usual six.

 

And as a console gamer, I have no problems with that at all. :D



#8
steamcamel

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Couldn't agree more. While I enjoyed the cross-class combos a lot, the combat in DA2 was just plain awful. Having enemies spawn out of nowhere eliminated the fun of tactical gameplay, not to mention it was frustrating as feck. Combat became difficult for the wrong reasons. It was particularly annoying when mages appeared and murdered your face before you even knew what happened.

 

Thankfully, this what somewhat remedied in Legacy, which I stille believe to be a way better experience than the main game.


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#9
luna1124

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Ha, DA2 combat reminded me of TMNT .. tumbling along and jumping 10 feet in the air.


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#10
Icy Magebane

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I thought the two handed style was a big improvement in DA2 and Force Mage was a fun addition, but that's about it.  There were too many annoying aspects of DA2 combat for me to consider it better overall.  I know it's a matter of taste, but the dual wield rogue attacks and kicking flasks at enemies was so over the top that I avoided that entire class for the most part.  Mages weren't much better with their staff twirling, but I avoided them for non-combat reasons.  I also did not like cross class combos very much.  They were an interesting addition, but they were far too powerful and made builds that didn't focus on them seem very weak by comparison.  It was fun to ignore them and play how I wanted, but I could never shake the feeling that I was "doing it wrong," as they say.


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#11
Elhanan

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I thought the two handed style was a big improvement in DA2 and Force Mage was a fun addition, but that's about it.  There were too many annoying aspects of DA2 combat for me to consider it better overall.  I know it's a matter of taste, but the dual wield rogue attacks and kicking flasks at enemies was so over the top that I avoided that entire class for the most part.  Mages weren't much better with their staff twirling, but I avoided them for non-combat reasons.  I also did not like cross class combos very much.  They were an interesting addition, but they were far too powerful and made builds that didn't focus on them seem very weak by comparison.  It was fun to ignore them and play how I wanted, but I could never shake the feeling that I was "doing it wrong," as they say.


Only my opinion, but I rather liked the Jet Li flask kicking technique; something that may seem improbable, but apparently can be done. Mages became my fave class, as they offered the most versatile designs, with Rogues and Warriors following in turn. The downside for me was that some longbows looked more like a car fender and appeared unwieldy, and prefer other looks for Darkspawn and Elves. However, Qunari and Flemeth appeared to be improved.

I also skipped cross class combos as a purposeful approach to combat, but did place some effects into Tactics for followers in case some situation did arise (eg; If target Frozen; hit it). While using them more frequently may have sped combat, I am fine with the results I achieved. I am not a fan of MMO approaches to gameplay, and tend to restrict over the top animations and Talents for that reason. But as this is a solo game, I do not fault their inclusion for others to utilize if they desire; easier for me to simply pass on their use for my own game, and accept the idea that my style is somewhat unique.

... It is the others are the ones getting it wrong. :lol:
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#12
Br3admax

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Combat was so awful in DA:O on the PS3, that I didn't even know it was supposed to be more than walking through quicksand until a few months ago when I purchased it on Steam. If you owned it on the PC, sure, it might have been better, but on console, it was awful. Aside from the waves of enemies, I'd pick DA2 over DA:O any day, as far as combat is concerned. 



#13
Icy Magebane

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Ha, DA2 combat reminded me of TMNT .. tumbling along and jumping 10 feet in the air.

I was just playing DA2 and that's exactly what I was reminded of (well, that game and your post)... the moment you begin to form a strategy, 4-5 guys jump down from the sky directly on top of your party.  It's too much like one of those old arcade beat 'em ups... Don't get me wrong, I think DA2 is decent, but it is also somewhat flawed.



#14
Elhanan

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I do not mind the waves of foes seen in combat; simply am among those that believe they should probably spawn from doors, windows, and other logical locations, and not from thin air. One is forced to change and adapt; to overcome the comfort zone created by the norm, and reconsider the battlefield.

#15
Icy Magebane

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I do not mind the waves of foes seen in combat; simply am among those that believe they should probably spawn from doors, windows, and other logical locations, and not from thin air. One is forced to change and adapt; to overcome the comfort zone created by the norm, and reconsider the battlefield.

If they ran from around a corner or even jumped out of the sewers I'd be more inclined to suspend disbelief.  Materializing out of thin air and jumping directly into the middle of my party, usually surrounding poor Varric as they do so, is inexcusable.  DA2's combat is strictly reactionary, as battle strategies don't mean anything unless you memorize the paratrooper drop points in advance.  It's fun in it's own way, but I preferred the DA:O style.



#16
Kantr

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I enjoyed combat in DA2 than Origins. Playing as a mage standing there casting spells and having to suddenly find another target if it was a 1 hit kill. Not very exciting compared to DA2's



#17
Elhanan

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If they ran from around a corner or even jumped out of the sewers I'd be more inclined to suspend disbelief.  Materializing out of thin air and jumping directly into the middle of my party, usually surrounding poor Varric as they do so, is inexcusable.  DA2's combat is strictly reactionary, as battle strategies don't mean anything unless you memorize the paratrooper drop points in advance.  It's fun in it's own way, but I preferred the DA:O style.


Personally, I do not memorize spawn areas, but do expect them. Rather than take a certain tactical nest as I often do in games, having such attacks forces me to look for alternate locations, too. And I try and set Tactics for Companions so they can avoid being swarmed if possible, though Varric does fall quickly until he can gain a number of options to select.

#18
SuicidalBaby

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The combat and tactics of DA 2 are some of it's few redeeming factors.  These elements are what kept me in the game and on this forum.  It is unfortunate that they were clouded by the poor encounter design.


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#19
Beltan

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I was playing as a mage and I always had anders in my party. We would often hang out together at the perimeter of a fight. Very often we got into the same exact motion. It was funny seeing Hawke and Anders mimic each other's motion. The same staff stomp, the same staff twirl, all at the exact same time. It was amusing.



#20
brazen_nl

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The combat and tactics of DA 2 are some of it's few redeeming factors.  These elements are what kept me in the game and on this forum.  It is unfortunate that they were clouded by the poor encounter design.

So true. No matter what, the combat was so fluid and (with some understanding) Tactics was amazing.

 

And your posts were always very informative; a joy to read and apply in-game!



#21
KaiserShep

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I prefer DA2's combat. While the spawning is poorly designed, the actual fight mechanics themselves actually leaves me more entertained. Maybe those PC people enjoy a few more perks of Origins' full gamut of features, but the fights themselves felt sluggish and overweight, and my console got little of value in terms of "tactics". The mage was easily the biggest offender in combat for me in Origins, even with Arcane Warrior unlocked.

 

Now, there were some parts of Origins that were really satisfying combat-wise, but I found that this was mostly due to the context of the fight. Like, finally getting to off Howe and his minions was extremely gratifying, even if the fight itself was nothing special.



#22
Althix

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DAO>DA2 across the board.


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#23
jumpinghermit

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this is a pretty subjective topic. not to mention that one might argue that these games, while part of the same universe, are completely different genres. it's like comparing oranges with bananas. personally i liked both of them. equally i might add.

was a little taken back the first hour or so of playing da2 but once i realized that it's a completely different kind of game i thoroughly enjoyed it. 

i think that's why so many people are pissed about da2. because they were expecting a da:o type of game. and obviously, they had every reason to expect something like that ... but ultimately it's not their call to make. if the developer decided otherwise ... then embrace the new style of game. and on it's own, no one can deny that da2 was at least a pretty good game. with potential arguments that it was a pretty awesome one.



#24
SuicidalBaby

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So true. No matter what, the combat was so fluid and (with some understanding) Tactics was amazing.

 

And your posts were always very informative; a joy to read and apply in-game!

I am planning the same for DA: Inquisition with the addition of streaming it all on Twitch.  Currently I stream an extremely modded Skyrim 6 days a week in the same breathe of the guides I created here.  Teaching people how to mod Skyrim and improve their experience.



#25
thruaglassdarkly

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I prefer DA2's combat. While the spawning is poorly designed, the actual fight mechanics themselves actually leaves me more entertained. Maybe those PC people enjoy a few more perks of Origins' full gamut of features, but the fights themselves felt sluggish and overweight, and my console got little of value in terms of "tactics". The mage was easily the biggest offender in combat for me in Origins, even with Arcane Warrior unlocked.

 

Now, there were some parts of Origins that were really satisfying combat-wise, but I found that this was mostly due to the context of the fight. Like, finally getting to off Howe and his minions was extremely gratifying, even if the fight itself was nothing special.

 

I agree with this post, and the general assertion that there are no "right" answers here.  DAII's combat was faster, more responsive, and allowed for a heck of a lot more tactical control for console players (I've never played either on PC, and I realize that changes the conversation). I am actually in the camp of those who enjoy a little more class restriction in party-style RPGs, since it forces the player to use all of the characters and to think about party composition.  I also thought the potion cool down was an improvement, since it forced the player to be more judicious using consumable resources.  That said, I can see where warrior class players would have been extremely annoyed, since two-handed weapons felt a lot like swinging a foam bat around.  Warrior was my least favorite DAII playthrough.  Kaiser Shep is on the money calling spawning "poorly designed." Having enemies surprise-flank the party was no great sin in my eyes; again this forces the player to think about how quickly they want unleash a heavy spell or power.  The problem is they enemies are usually falling from the sky or in some other equally distracting way.

 

DA:O has some fun tactical elements that are not present in DAII.  For me, most of this came from spell combinations, like the shatter effect or storm of the century.  By the end of the game, my party is clearing out room-fulls of grunt-to-normal enemies before they can even get into striking range.  I'm not sure if this is better or worse from a combat standpoint, but it sure it fun.

 

I enjoyed them both in different ways, and I have never been particularly frustrated at the dissonance between the two play styles.  They each have some flaws, but none are game-breaking.  I enjoyed playing both more than I enjoy playing most games, and that is enough for me.


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