Fair enough, but we wanted to have choice all along, right? And consequences for those choices. Wasn't it obvious that any future development in the franchise was going to involve some sacrifice on the part of us, the players, to be able to move forward with the franchise?I think it was, yes. And yeah a big part of it is how unsatisfied a lot of people were with it. Not to mention an MENext that contradicts any framework a player might set up to make such endings bearable, destroying their illusions as such would be...problematic.
But another is also how it leaves the galaxy in a variety of very different states. Synthesis, Destroy, Control. Even the high and low EMS versions of Destroy are very different.
They could of course simply set a canon and proceed from there. But with it would go eventhe fig leaf of "your choices matter" I think it would actually be worse than ignoring the trilogy, not only because they have sworn up and down for years that "there is no canon"as setting up such a canon would clearly be pickign favorites. And everyone would know it.
Umm, the endings bothered people a lot more than those things (and fyi, autodialogue in ME3 bugged people a whole lot. So did being forced to work with Cerberus in ME2) So badly that even teh mainstream press started picking up on it. To a heck of a lot more than 1%, these endings weren't mediocre and confusing, they were BAD. And they haven't been forgotten just because things have died down.
And just because they were part of the "original intended vision" doesn't make them good. SOme ideas are just bad.
Of course, my own theory is there was no original intended vision to continue the series past ME3. I suspect a lot of people in Edmonton were surprised when word came down to continue the series
Yes, Mass Effect can go in a lot of different directions. Unfortunately, most of those directions are guaranteed to p*ss a lot of people off. Canonize this ending or that choice. Retcon or reboot. Is Shepard dead, alive, or never existed? Or try and do everything and stretch yourself so thin the story becomes meaningless and choices trivial.
Shepard's story is important, but it's important in that it's a cautionary tale. Plan your stories out. Don't spend a third of the game rambling on like Abe Simpson talking about an onion tied to his belt. Especially if you're gong to claim that player choices mean anything. And don't jerk your players around with self-indulgent railroading of their own characters.
The worst thing that can be said about a narrative-driven rpg is "at least the multiplayer was fun"
I agree with your theory about ME3 supposed to be the original "end timeline" for the franchise, because of all the possible interpretations. Then when they got word from the fans that they wanted a sequel, and realizing the small timeline they had to work with, they must have changed their minds.
If Bioware had just tried to make the endings as similar as possible in order to favor a sequel, would that have been any better? We got such a wide variety of possibilities for ending interpretations, and this means differing opinions and desires for a future game. And this was going to happen regardless of what ending we got, because this is what the team was going for.
They will never satisfy everybody with whatever they do. If they reboot, they deceive and anger those who liked the original trilogy. If they make a sequel they disappoint people who wished the trilogy was better respected in the timeline.
I just think that a world where some elements are canonized is better than a reboot of the franchise. The ingredients that are in place are still as great as ever. The execution of turning those materials into an awesome game might have fallen short in some respects, but we can improve the formula to make it better. By tampering with the ingredients, which is necessary for a reboot, we might well risk spoiling it and turning into something else, something that we as fans might turn around and say "You know what, this isn't the Mass Effect I grew up with. This is, not right" as James Vega would put it.
That's why a reboot is not something I'd want unless it was executed perfectly. Even then, the franchise is still so young that there would be very little to adress in a reboot. Besides the ending, not much would need improvement (in scale like the ending I mean). I want to see what adventures we can have and what experiences we can exhaust with from the original trilogy before messing with the ingredients we fell in love with. It should be a last resort.





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