Aller au contenu

Photo

Forget remastering, try rebooting.


  • Veuillez vous connecter pour répondre
126 réponses à ce sujet

#101
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

I am reference storylines which no not center on the relays or the Reapers.  That's my point.  If you have a main story that focuses on a mad scientist experimenting on geth, the origin of the relays doesn't matter. If the Reapers don't appear, if the cycles play no role in MENext, then who cares where the relays came from?

 

I mean, hey, the darkspawn nearly exterminated all life on Thedas five times in the last millenium or so, and have been instrumental in shaping the political, cultural, and religious face of the continent, and their origins don't matter.

 

People who care about the setting? People like Chorban, Aethyta, and the Protheans?

 

Darkspawn =/= Mass Relays. The galaxy actively uses and rely on the relays. The darkspawn are an enigmatic enemy.  It's a false equivalence!

 

And again, things like that geth mad-scientist plotline existed underneath the main ME story. These points have already been addressed and inform the setting.



#102
Iakus

Iakus
  • Members
  • 30 288 messages

People who care about the setting? People like Chorban, Aethyta, and the Protheans?

 

Darkspawn =/= Mass Relays. The galaxy actively uses and rely on the relays. The darkspawn are an enigmatic enemy.  It's a false equivalence!

 

And again, things like that geth mad-scientist plotline existed underneath the main ME story. These points have already been addressed and inform the setting.

Are they buying copies of the game?

 

They're both signature pieces of the setting. MYsterious things from the past with origins shrouded in mystery.  Equivalent.

 

And if MENext involved some mad/scientist/shady copany playing around with AI technology, with hilarious consequences, would the origins of the relays matter at all?  Would this codex entry work fine?

 

Mass relays are feats of Prothean engineering advanced far beyond the technology of any living species. They are enormous structures scattered throughout the stars, and can create corridors of virtually mass-free space allowing instantaneous transit between locations separated by years or even centuries of travel using conventional FTL drives.

Primary mass relays can propel ships thousands of light years, often from one spiral arm of the galaxy to another. However, they have fixed one-to-one connections: a primary relay connects to one other primary relay, and nowhere else. Secondary relays can only propel ships a few hundred light years, however they are omnidirectional: a secondary relay can send a ship to any other relay within its limited range.

There are many dormant primary relays whose corresponding twins have not yet been located. These are left inactive until their partner is charted, as established civilizations are unwilling to blindly open a passage that might connect them to a hostile species.

 

Which is in fact the codex entry for the mass relays in ME1 and ME2



#103
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Are they buying copies of the game?


People who care about the setting? Yes.

Those characters? No, but they're not going to be the only ones who are curious, and the audience knows the answers. The truth is out there.
 

They're both signature pieces of the setting. MYsterious things from the past with origins shrouded in mystery.  Equivalent.


They really aren't, for the reasons I've already stated and that you haven't properly countered.
 

And if MENext involved some mad/scientist/shady copany playing around with AI technology, with hilarious consequences, would the origins of the relays matter at all?


Yes, because they're integral to the way the setting operates.
  • Drone223 et Vazgen aiment ceci

#104
Iakus

Iakus
  • Members
  • 30 288 messages

 
They really aren't, for the reasons I've already stated and that you haven't properly countered.
 

"Thy're different because they're different" is not an argument

 

 

Yes, because they're integral to the way the setting operates.

I have seen many a Stargate episide where the team didn't ponder the origins of the gate network.  I don' t know about you.



#105
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

"Thy're different because they're different" is not an argument


Here you go, sir:

"The galaxy actively uses and rely on the relays. The darkspawn are an enigmatic enemy."

 

I have seen many a Stargate episide where the team didn't ponder the origins of the gate network.  I don' t know about you.

 

I haven't seen a branch-off of the continuing Stargate mythos where a false story about their creation and origin has been perpetuated atop the truth. Have you?



#106
Son of Shepherd

Son of Shepherd
  • Members
  • 88 messages

There has to be a codex entry for the mass relays, you can't avoid it. 

 

What I want to know is who rebuilds the Citadel and the mass relays after they're damaged?



#107
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

There has to be a codex entry for the mass relays, you can't avoid it. 
 
What I want to know is who rebuilds the Citadel and the mass relays after they're damaged?


The Reapers. At least, in my games they do.

But the cop out option will probably be taken: the Leviathan. Which will be your enemy

#108
Iakus

Iakus
  • Members
  • 30 288 messages

There has to be a codex entry for the mass relays, you can't avoid it. 

 

Sure, and we already have one:  the one from ME1 and ME2:

 

Mass relays are feats of Prothean engineering advanced far beyond the technology of any living species. They are enormous structures scattered throughout the stars, and can create corridors of virtually mass-free space allowing instantaneous transit between locations separated by years or even centuries of travel using conventional FTL drives.

 

Primary mass relays can propel ships thousands of light years, often from one spiral arm of the galaxy to another. However, they have fixed one-to-one connections: a primary relay connects to one other primary relay, and nowhere else. Secondary relays can only propel ships a few hundred light years, however they are omnidirectional: a secondary relay can send a ship to any other relay within its limited range.

 

There are many dormant primary relays whose corresponding twins have not yet been located. These are left inactive until their partner is charted, as established civilizations are unwilling to blindly open a passage that might connect them to a hostile species.



#109
Iakus

Iakus
  • Members
  • 30 288 messages

Here you go, sir:

"The galaxy actively uses and rely on the relays. The darkspawn are an enigmatic enemy."

Still not getting it.  The people of Thedas actively struggle against the darkspawn.  They shaped Thedas every bit as much as the relays shaped the MEverse

 

 

I haven't seen a branch-off of the continuing Stargate mythos where a false story about their creation and origin has been perpetuated atop the truth. Have you?

Well, the original builders of the Stargates got pretty...complicated...by the later seasons.  With more than a whiff of retconning  ;)

 

But at any rate, I'm not talking about false stories.  I'm talking about simply not addressing it.  Because unless they want to tell another Reaper story, it will be unimportant.



#110
KaiserShep

KaiserShep
  • Members
  • 23 810 messages

Except the relays shaped the MEverse by having these seemingly wonderful, immensely useful things turn out to be a terrible trap that leaves everyone ripe for the harvesting. It's their deceptive quality that adds value to the story. If you turn back the clock in the canon and still have relays, and simply reduce them to a mundane mass traffic system, you'd might as well avoid the half-assing and just have ships themselves be equipped with more advanced technology that allows them to zip across the galaxy unaided, removing the relays altogether. I mean, what would be the difference?

 

In any case, I think it's far too late to retcon things out of existence.


  • Drone223, dreamgazer, SilJeff et 1 autre aiment ceci

#111
Son of Shepherd

Son of Shepherd
  • Members
  • 88 messages

The Reapers. At least, in my games they do.

But the cop out option will probably be taken: the Leviathan. Which will be your enemy

 

Originally yes I meant if the reapers are destroyed. It would be easier for council races to rebuild them than the Leviathan, but still one hell of a task.

 

 

Sure, and we already have one:  the one from ME1 and ME2:

 

Mass relays are feats of Prothean engineering advanced far beyond the technology of any living species. They are enormous structures scattered throughout the stars, and can create corridors of virtually mass-free space allowing instantaneous transit between locations separated by years or even centuries of travel using conventional FTL drives.

 

Primary mass relays can propel ships thousands of light years, often from one spiral arm of the galaxy to another. However, they have fixed one-to-one connections: a primary relay connects to one other primary relay, and nowhere else. Secondary relays can only propel ships a few hundred light years, however they are omnidirectional: a secondary relay can send a ship to any other relay within its limited range.

 

There are many dormant primary relays whose corresponding twins have not yet been located. These are left inactive until their partner is charted, as established civilizations are unwilling to blindly open a passage that might connect them to a hostile species.

We know that's not true now though. 



#112
TruthSerum

TruthSerum
  • Members
  • 256 messages
It looks like a lot of people are mad because they couldn't choose their way out of dying which seems kind of odd....I mean its not like most people have a choice in the matter when they die.

Besides, Bioware wanted Shepard out of the picture for reasons that I totally understand but a lot of the fans wouldn't if the character was still around.
  • Farangbaa aime ceci

#113
silverserfer28

silverserfer28
  • Members
  • 292 messages

NO,NO and no lets move on ,to a new thank you!! or even todays tech skills next gen make the quarian and geth story,or the first contact war or turians and krogan rebellion in todays graphs we play as our own choices/from the eyes of the species we have chosen in game  maybe so its not fixed and we get to see how they play out on either side for me that is anyway,,,,



#114
Iakus

Iakus
  • Members
  • 30 288 messages

It looks like a lot of people are mad because they couldn't choose their way out of dying which seems kind of odd....I mean irs not like most people have a choice in the matter when they die.

Besides, Bioware wanted Shepard out of the picture for reasons that I totally understand but a lot of the fans wouldn't if the character was still around.

Dragon Age does a different character every single game without requiring the death of the previous protagonist.

 

And yes, forcing the death in a game supposedly about choice is a pretty terrible thing to do to an audience.



#115
SilJeff

SilJeff
  • Members
  • 901 messages

As long as the breath scene exists, death isn't forced, it is just really hard to avoid



#116
Iakus

Iakus
  • Members
  • 30 288 messages

Given the scene is little more than an easter egg, I consider it close enough.



#117
SilJeff

SilJeff
  • Members
  • 901 messages

An easter egg is the MP references in Citadel DLC, not a post-credit scene that shows his survival.  Close enough does not = "he always dies". Because the scene literally shows him not dead



#118
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

As long as the breath scene exists, death isn't forced, it is just really hard to avoid

 

Lol.

 

"really hard'



#119
SilJeff

SilJeff
  • Members
  • 901 messages
that is the way it should be too

Having a simple rainbows happy ending would all but retcon 1 and 2's writing that the reapers were so powerful conventional winning was literally impossible. Of course, both games also did zero to help prepare the galaxy leaving Mass Effect 3 in the corner that it was in that gave us the inevitable deus ex crucible

#120
Iakus

Iakus
  • Members
  • 30 288 messages

An easter egg is the MP references in Citadel DLC, not a post-credit scene that shows his survival.  Close enough does not = "he always dies". Because the scene literally shows him not dead

Yeah, a tacked-on post-ending scene, totally divorced from the rest of the ending.  With no explanation to how it's possible. 

 

It shows him "not dead" but still potentially dying. 

 

Too bad that didn't get a little "clarity and closure".  maybe "organic energy" or something could have demonstrated how SHe's totally not bleeding out



#121
CosmicGnosis

CosmicGnosis
  • Members
  • 1 593 messages

JeffZero mentioned Xenogears... Praise him!

 

 

...Anyway, I want a remaster because I think it's the only chance that BioWare will release the trilogy with all the DLC included. I want to buy the trilogy on PC, but I don't want to deal with BioWare Points that never get discounts.



#122
XXIceColdXX

XXIceColdXX
  • Members
  • 1 230 messages
If the reboot was well done, removed any plot holes/continuity errors, featured a little less Cerberus, had better foreshadowing and stayed a bit more true to the theme of the series when wrapping it up ( final 10 minuts), then he'll yeah!

But if it can't tick all the boxes then I'm happy with what I have already.

#123
Degs29

Degs29
  • Members
  • 1 066 messages

If the reboot was well done, removed any plot holes/continuity errors, featured a little less Cerberus, had better foreshadowing and stayed a bit more true to the theme of the series when wrapping it up ( final 10 minuts), then he'll yeah!

 

While I'd love that as well, Bioware and EA have zero reason to do that.  They'd first have to admit they were flat out wrong in the way they ended the series.  So far all they've said is stuff like "we underestimated how much our fans love the characters we created" and they seem to think that the EC cleared up all the lingering issues, so I can't see them saying "yeah, we gone F-ed that up real good". 

 

Then they'd have to spend additional time/effort/money and other resources creating an alternate game that wouldn't be very marketable.  EC worked because it was given away for free (which I give props for).  If they had have charged $10 for it as DLC, I think the world would have imploded!  So there's no way in hell they're going to commit resources to making a brand new reboot when half the people are going to say they already paid for what should have been the real ending, and most of the other half saying it's pretty much the same game, why pay again? 


  • chris2365 aime ceci

#124
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

If the reboot was well done, removed any plot holes/continuity errors, featured a little less Cerberus, had better foreshadowing and stayed a bit more true to the theme of the series when wrapping it up ( final 10 minuts), then he'll yeah!

But if it can't tick all the boxes then I'm happy with what I have already.

 

Remove plot holes and continuity errors? It wouldn't be a space opera without them! 



#125
Oni Changas

Oni Changas
  • Banned
  • 3 350 messages
Whats done is done. Move forward...