I will side with the Mages and only the Mages unless I have to use the Templars to get an achievement. In which case, I will probably pull an Origins (save, get the Templar achievement, then reload).
Mages or Templars?
#326
Posté 08 septembre 2014 - 02:15
- thetinyevil aime ceci
#327
Posté 08 septembre 2014 - 02:16
Except when the templars step in and block it. Such as Irving's desire to send additional mages to Ostagar but Greagoir stopped him from doing so.
Going all the way to Ostagar to fight in a war isn't the same as going on a field trip to a nearby town... he would have had to commit additional Templars as well, and risk them dying in battle while they fought alongside the mages. I can understand his reluctance, considering the Blight was merely a rumor at that point...
#328
Posté 08 septembre 2014 - 02:32
Going all the way to Ostagar to fight in a war isn't the same as going on a field trip to a nearby town... he would have had to commit additional Templars as well, and risk them dying in battle while they fought alongside the mages. I can understand his reluctance, considering the Blight was merely a rumor at that point...
But a vast horde of darkspawn and the king of their country calling for arms was a well-established fact.
#329
Posté 08 septembre 2014 - 02:40
Going all the way to Ostagar to fight in a war isn't the same as going on a field trip to a nearby town... he would have had to commit additional Templars as well, and risk them dying in battle while they fought alongside the mages. I can understand his reluctance, considering the Blight was merely a rumor at that point...
On my end, that's some drastically skewed ****ing priorities.
Protect the innocent should be the Templars goal.
Who needs more protecting from?
Darkspawn or mages you've mostly known your entire life?
#330
Posté 08 septembre 2014 - 02:41
Emptying the tower out with any mage who can cast a fireball is a little different than sending a few mages out into the world, especially when so many had already left for Ostagar. Even then, Greagoir and the First Enchanter are more equals than one superseding the other in power.
Define so many. If I recall correctly there was less then ten mages despite the request of the Grey Wardens and the King.
#331
Posté 08 septembre 2014 - 02:42
On my end, that's some drastically skewed ****ing priorities.
Protect the innocent should be the Templars goal.
Who needs more protecting from?
Darkspawn or mages you've mostly known your entire life?
I'm sorry, what are you responding to?
#332
Posté 08 septembre 2014 - 02:42
Define so many. If I recall correctly there was less then ten mages despite the request of the Grey Wardens and the King.
is that the number you counted in game or a number given by a character?
#333
Posté 08 septembre 2014 - 02:43
Define so many. If I recall correctly there was less then ten mages despite the request of the Grey Wardens and the King.
How many mages do you think are combat ready in the Tower?
#334
Posté 08 septembre 2014 - 02:46
I'm sorry, what are you responding to?
The Templars holding the Mages back at the Blight and not choosing to fight the Darkspawn themselves.
It's kind of offensive to be honest.
Almost Qun like. "Not our problem."
#335
Posté 08 septembre 2014 - 03:04
The Templars holding the Mages back at the Blight and not choosing to fight the Darkspawn themselves.
It's kind of offensive to be honest.
Almost Qun like. "Not our problem."
What? Plenty of Templars went to Ostagar. What are you talking about?
#336
Posté 08 septembre 2014 - 03:05
How many mages do you think are combat ready in the Tower?
Apparently enough to field an army's worth of mages despite the losses suffered during the broken circle. Uldred apparently knew of a fair number of combat capable mages.
#337
Posté 08 septembre 2014 - 03:08
is that the number you counted in game or a number given by a character?
It's given, if I remember correctly, you need to speak to Duncan I believe before you get him to his room. You can ask him how many mages have already been sent. He's not happy with the number. He wants at least enough mages to match the dark spawn magic users and thanks to templar intervention they don't have it.
- dragonflight288 aime ceci
#338
Posté 08 septembre 2014 - 03:09
is that the number you counted in game or a number given by a character?
If my recollection is correct, I believe it is mentioned by Duncan in one of the Origins (mage, probably) that the Circle sent only seven mages to Ostagar.
#339
Posté 08 septembre 2014 - 03:10
#340
Posté 08 septembre 2014 - 03:11
gotcha, I haven't done a mage origin in a long time
#341
Posté 08 septembre 2014 - 03:12
But a vast horde of darkspawn and the king of their country calling for arms was a well-established fact.
I trust Greigor's estimation of how many mages and Templars would be needed to be sent to deal with a horde of Darkspawn. A large gathering is not proof of a Blight, as nearly everyone involved in the conflict concluded. Once it became official, then he was under an obligation to help, but of course by that time the Tower had fallen to blood mages attempting to take advantage of the situation...
#342
Posté 08 septembre 2014 - 03:15
I trust Greigor's estimation of how many mages and Templars would be needed to be sent to deal with a horde of Darkspawn. A large gathering is not proof of a Blight, as nearly everyone involved in the conflict concluded. Once it became official, then he was under an obligation to help, but of course by that time the Tower had fallen to blood mages attempting to take advantage of the situation...
The conservatism of the Templars in this respect is sort of the problem in a nutshell, isn't it?
The mages only get called out for either Blights or Exalted Marches.
#343
Posté 08 septembre 2014 - 03:19
On my end, that's some drastically skewed ****ing priorities.
Protect the innocent should be the Templars goal.
Who needs more protecting from?
Darkspawn or mages you've mostly known your entire life?
Yeah, the King's Army could CERTAINLY have used some Abominations running wild through the encampment the eve before battle.... That would SUREDLY have improved their odds....
The inclusion of mages in ANY instance, is always a risk versus reward situation. What do we stand to gain? What will we lose if they fail? What will happen if just one of them succumbs? What will happen if ALL of them succumb? Greagoir made the reasonable assesment that around ten mages would have to be enough.
#344
Posté 08 septembre 2014 - 03:19
I trust Greigor's estimation of how many mages and Templars would be needed to be sent to deal with a horde of Darkspawn. A large gathering is not proof of a Blight, as nearly everyone involved in the conflict concluded. Once it became official, then he was under an obligation to help, but of course by that time the Tower had fallen to blood mages attempting to take advantage of the situation...
Well that's one way of looking at it. I on the other hand don't see him as having a choice. He's currently standing in front of the Warden who with three allies just slaughtered their way through a tower of blood mages and abominations. The same blood mages and abominations that had just thrashed him and his men reducing their numbers. He'd be sending his men to their deaths if he tried to defy the Warden.
#345
Posté 08 septembre 2014 - 03:19
I'll usually pick mages because we get colorful robes and magic sticks. That said I'm usually all for the underdog and while I'm cool with Merrill and her blood magic. People like Quinton or Grace get no special treatment. Also I just enjoy playing as a mage, so thanks for mage-mage romance Dorian.
#346
Posté 08 septembre 2014 - 03:21
The conservatism of the Templars in this respect is sort of the problem in a nutshell, isn't it?
The mages only get called out for either Blights or Exalted Marches.
Not really. I don't see any other reason to bring them out of the Cirlce. They aren't exactly needed to police the market district are they? So long as they can wander around outside from time to time (supervised, of course), that should be more than enough. Not everyone wants to be a soldier after all. I'm sure that many mages are content with living peaceful lives and not being randomly sent in to battle or conscripted. The only real problem I see with the Circle system is the abuse that goes on, and it's not even that widespread... Ferelden's Circle was nothing like Kirkwall, and the latter is supposedly the most extreme version on the continent.
- riverbanks aime ceci
#347
Posté 08 septembre 2014 - 03:23
Well that's one way of looking at it. I on the other hand don't see him as having a choice. He's currently standing in front of the Warden who with three allies just slaughtered their way through a tower of blood mages and abominations. The same blood mages and abominations that had just thrashed him and his men reducing their numbers. He'd be sending his men to their deaths if he tried to defy the Warden.
No, I mean before the Warden cleared out the Tower. He said that he would cooperate but the abominations had shown up... after that was over he made no attempt to back out of the ancient Treaty and either sent the Templars as he agreed or told the Warden to work out the details with Irving for the mages.
#348
Posté 08 septembre 2014 - 03:24
Not really. I don't see any other reason to bring them out of the Cirlce. They aren't exactly needed to police the market district are they? So long as they can wander around outside from time to time (supervised, of course), that should be more than enough. Not everyone wants to be a soldier after all. I'm sure that many mages are content with living peaceful lives and not being randomly sent in to battle or conscripted. The only real problem I see with the Circle system is the abuse that goes on, and it's not even that widespread... Ferelden's Circle was nothing like Kirkwall, and the latter is supposedly the most extreme version on the continent.
Obvious answer is as healers.
The Chantry is the group which made them artillery.
Magic could be used for a lot more than as a weapon.
#349
Posté 08 septembre 2014 - 03:24
why quinton and grace known blood mages get a dont but merril(rivalmanced) get a pass. Is she not breaking the law(arguably stupid) and putting the public at risk? (Note not attacking just curious)I'll usually pick mages because we get colorful robes and magic sticks. That said I'm usually all for the underdog and while I'm cool with Merrill and her blood magic. People like Quinton or Grace get no special treatment. Also I just enjoy playing as a mage, so thanks for mage-mage romance Dorian.
#350
Posté 08 septembre 2014 - 03:31
Obvious answer is as healers.
The Chantry is the group which made them artillery.
Magic could be used for a lot more than as a weapon.
I suppose that could work... have a healer in every city with 4-5 Templars stationed inside the hospital and watching them at all times. I don't have a problem with that at all, so long as they've passed their Harrowing. It might require training additonal Templars overall since they'd be spread out more than normal and dedicated solely to watching one mage, but that shouldn't be a problem.





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