What's your position on what to do with demon-possessed circles, then?
I agree with you on Tranquility. I'm against voluntary Tranquility, though.
Wait, you oppose voluntary Tranquility? o.O
What's your position on what to do with demon-possessed circles, then?
I agree with you on Tranquility. I'm against voluntary Tranquility, though.
Wait, you oppose voluntary Tranquility? o.O
Eh, he had a good run. A pro-templar Hawke, on the other hand, is simply an abject failure.
Not seeing it. Pro-Templar Hawke:
- Escapes the Blight
- Makes a name for themselves in Kirkwall
- Becomes one of the wealthiest people in the city, reclaiming the family holdings
- Becomes a successful business owner
- Stops a Qunari takeover of the city
- Deals with a dragon infestation, including the High Dragon
- Cleans out a Blood Magic infestation in the local Circle that went all the way to the First Enchanter himself
- Restores order to the City in the wake of a despicable terrorist attack
- Restores the local Templars to their proper duties
- Becomes Viscount
And that doesn't even go into little successful side quests like ending the threat of a notorious band of thieves and cutthroats and such. Sure, Hawke has some setbacks, the most notable being personal tragedies, but overall they are quire successful.
Not seeing it. Pro-Templar Hawke:
- Escapes the Blight
- Makes a name for themselves in Kirkwall
- Becomes one of the wealthiest people in the city, reclaiming the family holdings
- Becomes a successful business owner
- Stops a Qunari takeover of the city
- Deals with a dragon infestation, including the High Dragon
- Cleans out a Blood Magic infestation in the local Circle that went all the way to the First Enchanter himself
- Restores order to the City in the wake of a despicable terrorist attack
- Restores the local Templars to their proper duties
- Becomes Viscount
And that doesn't even go into little successful side quests like ending the threat of a notorious band of thieves and cutthroats and such. Sure, Hawke has some setbacks, the most notable being personal tragedies, but overall they are quire successful.
Then they lose viscounthood, the city, and the mage-templar war.
Then they lose viscounthood, the city, and the mage-templar war.
You're going to blame Hawke for being inexplicably bodysnatched by the writing staff? Really?
I'm really not sure. I have a mindset very similar to Wynne's, in that the mages should be controlled and contained for the good of everybody. If the templars watching over them start to abuse their power, however, I wouldn't let the mages suffer.
So if it really boils down to it, Mages.
Then they lose viscounthood, the city, and the mage-templar war.
You're going to blame Hawke for being inexplicably bodysnatched by the writing staff? Really?
Hawke in such a case deserves far worse.
You're going to blame Hawke for being inexplicably bodysnatched by the writing staff? Really?
Of course she will, she's got no other leg to stand on.
It'll be interesting to see what anti-mage choices will be available in the game and how far it can go.
It'll be interesting to see what anti-mage choices will be available in the game and how far it can go.
Killing all mages a la TKS will probably not be allowed. The Joining, the Qunari, the Tevinters, your desire to maybe play a mage PC next game, the sheer magnitude of the task... it's just not that bright. Forcing them into even worse Circles with a high suicide rate (even higher than before, since according to Anders its not unheard of) is almost certainly possible.
Sigh cant we just get along
Apparently not.
Honestly, I'm still curious if we'll get something similar to sacrificing a bunch of knife-ears for an extra point in endurance. I think the only thing on par in DAII was selling Fenris into slavery as far as a choice that pretty much has no other justification than selfishness.
Wait, you oppose voluntary Tranquility? o.O
Yes.
It's inhuman, IMHO.
Yes.
It's inhuman, IMHO.
It's also useful. If someone wants to remove the possibility of ever becoming an abomination by making a sacrifice of a large part of their humanity, who am I to stop them?
Yes.
It's inhuman, IMHO.
What about in the case of that one girl whose nightly experiences in the Fade were so terrifying that she couldn't sleep? Orana... Orla... uh... I never remember her name. Do you know who I'm talking about? She wanted to become Tranquil because her powers were too much of a burden.
Or, if someone just wants to be able to sleep again. Poor Orana...It's also useful. If someone wants to remove the possibility of ever becoming an abomination by making a sacrifice of a large part of their humanity, who am I to stop them?
It'll be interesting to see what anti-mage choices will be available in the game and how far it can go.
Well, we know that we will be able to, at least, make one mage Tranquil (AdrianAdrianAdrianAdrianAdrian) but will that even be related to the war?
Would siding with the mages remove any Inquisitio authority over them?
Will we set up camps for mages until proper Circle can be extablished? Will that be Paragon option against the "kill them all" Renegade?
What about in the case of that one girl whose nightly experiences in the Fade were so terrifying that she couldn't sleep? Orana... Orla... uh... I never remember her name. Do you know who I'm talking about? She wanted to become Tranquil because her powers were too much of a burden.
I understand the motivation but, IMHO, the two Tranquil we've had recover have described a rather nightmarish existence.
That little girl, as mentioned in this thread, will never know a moment's relief for her new state.
She'll be able to sleep because the rest of her life will be a sleep which never ends.
*prayer circle for Adrian*Well, we know that we will be able to, at least, make one mage Tranquil (AdrianAdrianAdrianAdrianAdrian) but will that even be related to the war?
Would siding with the mages remove any Inquisitio authority over them?
Will we set up camps for mages until proper Circle can be extablished? Will that be Paragon option against the "kill them all" Renegade?
Well, we know that we will be able to, at least, make one mage Tranquil (AdrianAdrianAdrianAdrianAdrian) but will that even be related to the war?
Would siding with the mages remove any Inquisitio authority over them?
Will we set up camps for mages until proper Circle can be extablished? Will that be Paragon option against the "kill them all" Renegade?
I think that pro-mage will be Paragon and anti-mage will be Renegade, just like before.
*prayer circle for Adrian*
Jealousy doesn't become you.
I understand the motivation but, IMHO, the two Tranquil we've had recover have described a rather nightmarish existence.
That little girl, as mentioned in this thread, will never know a moment's relief for her new state.
She'll be able to sleep because the rest of her life will be a sleep which never ends.
You're only horrified by your Tranquility after the fact. The torture isn't Tranquility, it's the cure for it.
Maybe it's me, but I find it difficult to believe anyone with breasts of that size before horrendous growth hormone oversaturation is a "little girl." Editorialize as you wish, but please don't mislead.
She was a child by all accounts, Xil. I don't know where you cut the mark off at, but anything in the early teens a "little girl," to me. Of course going by game model limitations to draw your conclusions is foolish enough.
Jealousy of what? Jealous of a deceitful, murderous witch? Yeah right.Jealousy doesn't become you.
I think that pro-mage will be Paragon and anti-mage will be Renegade, just like before.
Paragon is the unlawful overthrow of an established system and Renegade is siding with duly appointed leadership to maintain order? You sure about that?
You're only horrified by your Tranquility after the fact. The torture isn't Tranquility, it's the cure for it.
If you're going to be living an eternity in the Fade, you might as well die is all I'm saying.
Though, in that little girl's case, I'd have tried to have her find a place where the Fade was hard as a rock.
If such a place exists.