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#26
Excella Gionne

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You know what? I think I might try this build with her on host. I might throw 3 points in Throw just in case, but maybe not...



#27
Salarian Jesus

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You know what? I think I might try this build with her on host. I might throw 3 points in Throw just in case, but maybe not...

Since the Acolyte is practically weightless, you're definitely better off with 3 points in Throw instead of speccing into passive 6A.



#28
Excella Gionne

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Since the Acolyte is practically weightless, you're definitely better off with 3 points in Throw instead of speccing into passive 6A.

It's just there in case I plan to slap another weapon on her, but I probably will since it gets a bit awkward when you're trying to use throw and she's not throwing Throw. :-/



#29
cato potato

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LolUltralightmaterials... That could work! But then we'd have to sacrifice accuracy... :-/ 

 

I forgot about the Power Efficiency armour mod. Equip that and replace the ULM with smart choke and you'd still have the same cooldown.



#30
FullSpe3D

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I forgot about the Power Efficiency armour mod. Equip that and replace the ULM with smart choke and you'd still have the same cooldown.

Why is a ULM Shuriken lighter than not having a secondary at all? Does it really put the gun into negative weight or is that one of Kalence's weird glitches?



#31
Excella Gionne

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Why is a ULM Shuriken lighter than not having a secondary at all? Does it really put the gun into negative weight or is that one of Kalence's weird glitches?

Most characters have a 30% natural weight capacity. Voluses have a natural 15% weight capacity. Since a Shuriken only weighs 20% at X, it doesn't affect the recharge speed bonus bar. The SMG ULM decreases SMG weights by 90%, and since the Shuriken is only 20%, it doesn't decrease your natural weight capacity because its weight has ruled out by the SMG ULM. 


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#32
FullSpe3D

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Most characters have a 30% natural weight capacity. Voluses have a natural 15% weight capacity. Since a Shuriken only weighs 20% at X, it doesn't affect the recharge speed bonus bar. The SMG ULM decreases SMG weights by 90%, and since the Shuriken is only 20%, it doesn't decrease your natural weight capacity because its weight has ruled out by the SMG ULM. 

Wow, it's amazing how much I don't know after 850 hours. Weapons that weigh less than nothing, the true definition of space magic.

 

I'd actually put ULM Shuriken on everything if I didn't need that weapon slot for Acolyte/Scorpion to kill phantoms.



#33
Marksmad is waving goodbye

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The only disadvantage of this build is to not have the Smart Choke on the Claymore, but one can't have his choke and shoot it.

 

Fixed.



#34
Excella Gionne

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Wow, it's amazing how much I don't know after 850 hours. Weapons that weigh less than nothing, the true definition of space magic.

 

I'd actually put ULM Shuriken on everything if I didn't need that weapon slot for Acolyte/Scorpion to kill phantoms.

The SMG ULM V rules out all SMGs' weight even if the SMGs are at level I. It's a great tool, and it would benefit other weapon types if it were 90% for the other ULMs. 

 

The Geth Jugg has a natural weight capacity of 75% and can have up to 135% of weight Capacity before it starts affecting his Recharge Bonus.


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#35
crashsuit

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I'm on PC, so I can confirm that the SMG ULM mod is indeed great on heavy shotguns and assault rifles.

It wouldn't been neat if there had been a gear that gave a modest encumbrance boost, although I guess that probably overlaps too closely with the recharge gear.

#36
RealKobeBean

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I'm on PC, so I can confirm that the SMG ULM mod is indeed great on heavy shotguns and assault rifles.

It wouldn't been neat if there had been a gear that gave a modest encumbrance boost, although I guess that probably overlaps too closely with the recharge gear.

 

Didn't you also hack Kalence?


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#37
crashsuit

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It sounds pretty cool when you say it like that but really I just manipulated the variables in the URL.