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RPG Character Quiz.


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159 réponses à ce sujet

#51
Slickchicken

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1st level Lawful Neutral Human Druid/Wizard apparently.

Ability Scores:
Strength- 12
Dexterity- 16
Constitution- 14
Intelligence- 13
Wisdom- 16
Charisma- 14

Though this will be really inaccurate because I didn't understand half the questions - especially since I'm not familiar with America's justice and education system/words. There were a lot of leading questions too. meh.
 



#52
Hellion Rex

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Huh.

 

Neutral Good Human Bard

 

Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 14
Intelligence- 15
Wisdom- 13
Charisma- 11



#53
Amy326

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I got this! lol And it's pretty spot on honestly. Pretty much how I plan on making my Female Elf Mage, Amelie Levellan   Chaotic Good Human Sorcerer (5th Level)

Ability Scores:
Strength- 15
Dexterity- 13
Constitution- 14
Intelligence- 14
Wisdom- 17
Charisma- 13

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

 


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#54
TheLittleBird

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Lawful Neutral Human Wizard (2nd Level)

Ability Scores:
Strength- 8
Dexterity- 9
Constitution- 10
Intelligence- 14
Wisdom- 10
Charisma- 10

 

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

 

- - - - - - - - - -

 

That's great! Quite spot-on, I'd say.



#55
vortex216

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Neutral Good Human Rogue. I've always seen myself as some kind of mage... :(... and I think Chaotic Good suits me better...



#56
Felene

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Chaotic Neutral Halfling Druid

 

Strength- 12
Dexterity- 16
Constitution- 11
Intelligence- 16
Wisdom- 16
Charisma- 14


#57
Navasha

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Interesting.. I am a multiclass character!

 

True Neutral Human Druid/Sorceror (3rd level/2nd level)

 

Strength :13

Dexterity:13

Constitution:13

Intelligence:17

Wisdom:16

Charisma:13



#58
Kieran G.

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Huh i dig it.

 

Fighter/rogue Lawful evil Human 2nd/1st level.

 

Strength- 13

Dexterity- 14

Constitution- 13

Intelligence- 18

Wisdom- 16

Charisma- 15



#59
c00lgy24

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Hmm Lawful Good Halfling Fighter/Rogue

 

Ability Scores:
Strength- 13
Dexterity- 11
Constitution- 11
Intelligence- 11
Wisdom- 13
Charisma- 13

 

 

Looks like I have myself a Dalish Rogue on my hands (kinda) lol 



#60
Icy Magebane

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Interesting quiz... my results are:

 

Lawful Good Human Cleric  :D

(5th Level)

 

Ability Scores:
Strength- 10
Dexterity- 14
Constitution- 11
Intelligence- 18
Wisdom- 13
Charisma- 13

 

Sound's about right, so I can't complain.



#61
FiveThreeTen

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Neutral Good Human Fighter/Ranger (2nd/1st Level) with very average stats. Won't stop me from likely starting with a mage in DA:I though!

 

Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 13
Intelligence- 13
Wisdom- 11
Charisma- 10



#62
raging_monkey

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Neutral good elf wizard
Ability scores
Str-8
Dex-10
Con-9
Wis-11
Int-14
Char-12
Just change to human and i have my inq

#63
Ynqve

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Chaotic good half elf wizard/sorcerer

 

Pretty much spot on, except for the fact that my character will be human. I guess I can always RP her as elf blooded. 



#64
Master Warder Z_

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Huh this was an odd one.

 

Chaotic evil half orc sorcerer 4th level

 

Ability scores:

 

Strength: 19

 

Dexterity: 14

 

Constitution: 16

 

intelligence: 15

 

Wisdom: 16

 

Charisma: 16



#65
RynJ

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1st Level True Neutral Human Fighter/Sorcerer, apparently.

 

Strength- 13
Dexterity- 12
Constitution- 13
Intelligence- 12
Wisdom- 12
Charisma- 12



#66
Inprea

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That was an amusing distraction. I got lawful good human cleric 4th level.

 

Strength- 12
Dexterity- 12
Constitution- 13
Intelligence- 15
Wisdom- 12
Charisma- 12

 

If I was playing that character though I'd want to swap the intelligence for the wisdom. In the details I got a score of 10 in cleric and 8 in wizard while for race I was human 13 with dwarf and elf both 12. So my race may be a bit fluid. Part of me would really prefer wizard but I'm very fond of having healing spells and heavy armor so cleric is probably right.

 

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXX (12)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXX (3)

Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXXX (7)
Chaos --- XX (2)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXX (10)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXX (4)
Halfling - XXXX (4)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXXXX (8)

Class:
Barbarian - (-25)
Bard ------ (-21)
Cleric ---- XXXXXXXXXX (10)
Druid ----- (-25)
Fighter --- (-2)
Monk ------ XXXX (4)
Paladin --- (0)
Ranger ---- (-6)
Rogue ----- (-6)
Sorcerer -- (0)
Wizard ---- XXXXXXXX (8)



#67
Lukas Trevelyan

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That was actually quite interesting, I'm: 

Lawful Neutral Elf Monk (2nd Level)

My stats are :

Strength- 10

Dexterity- 13
Constitution- 13
Intelligence- 13
Wisdom- 13
Charisma- 9
 



#68
rigron

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Good and lenghty quiz.

 

I have taken it and it gives me the following result:

 

Neutral Evil Half-Elf Sorcerer/Rogue (2nd/1st Level)

 

Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 11
Intelligence- 16
Wisdom- 18
Charisma- 15

 

Detailed Results:

Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXXXXXXXXXXX (13)
Chaotic Good ---- XXXXXXXXXXXX (12)
Lawful Neutral -- XXXXXXXXX (9)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)

Law & Chaos:
Law ----- X (1)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXXXX (10)

Good & Evil:
Good ---- XX (2)
Neutral - XXXXXXXX (8)
Evil ---- XXXXXXXXXXXX (12)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXXXXX (14)
Half-Orc - XXXX (4)

Class:
Barbarian - (-2)
Bard ------ XX (2)
Cleric ---- (-4)
Druid ----- (-2)
Fighter --- (0)
Monk ------ (-27)
Paladin --- (-21)
Ranger ---- (-2)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXXXX (6)
Wizard ---- XX (2)

 

Wow...I have answered with the truth on all questions and I don´t think I am an evil person, but whatever. The funny part about the results is that I am actually a True Neutral Half-Elf Wizard in Pathfinder, and I took the True Neutral aliegment because the Master didn´t let us choose Evil aliegments, I was going for the Neutral Evil aliegment and my companions for the Chaotic Evil aliegment (to have fun, not because we are evil beings on real life or anything like that xD)



#69
Degenerate Rakia Time

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Chaotic Evil Half-Orc Rogue (3rd Level)


Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 16
Intelligence- 10
Wisdom- 10
Charisma- 10

 

Alignment:
Lawful Good ----- XX (2)
Neutral Good ---- XXXXXXXXXXXX (12)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (35)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (42)

Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXXXXXXXXXXXX (19)

Good & Evil:
Good ---- (0)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXX (6)
Gnome ---- XX (2)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXXXXXXXXXX (14)

Class:
Barbarian - XXXX (4)
Bard ------ XX (2)
Cleric ---- (-4)
Druid ----- (-29)
Fighter --- (0)
Monk ------ (-27)
Paladin --- (-23)
Ranger ---- (0)
Rogue ----- XXXXXXXXXX (10)
Sorcerer -- XXXX (4)
Wizard ---- (0)



#70
NoForgiveness

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it said neutral good human druid lvl 1....

not sure what a lot of that means but, I do love the druid in WoW so thats a ya. But im pretty sure I go into chaotic good and im definitely not human(or at least when there's a choice that is). I mean when I was a kid I used to pull on my ears so that I could be an elf. It didn't work but at least I tried..... stupid survey.

 

edit: actually it might have said true neutral.... I cant remember.



#71
Inprea

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Chaotic Evil Half-Orc Rogue (3rd Level)

Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 16
Intelligence- 10
Wisdom- 10
Charisma- 10

 

Alignment:
Lawful Good ----- XX (2)
Neutral Good ---- XXXXXXXXXXXX (12)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (35)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (42)

Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXXXXXXXXXXXX (19)

Good & Evil:
Good ---- (0)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXX (6)
Gnome ---- XX (2)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXXXXXXXXXX (14)

Class:
Barbarian - XXXX (4)
Bard ------ XX (2)
Cleric ---- (-4)
Druid ----- (-29)
Fighter --- (0)
Monk ------ (-27)
Paladin --- (-23)
Ranger ---- (0)
Rogue ----- XXXXXXXXXX (10)
Sorcerer -- XXXX (4)
Wizard ---- (0)

 

 

You are not to be trusted.



#72
Master Warder Z_

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You are not to be trusted.

 

Like you are Cleric?

 

White Mages think they are so invaluable, so important.

 

Well i will tell you this white mage, i have mana burn and death siphon, i have no need of your "healing".



#73
Mir Aven

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I got:

 

Chaotic Neutral Human Druid/Rogue (2nd/2nd Level)



#74
Hadeedak

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Lawful good level 4 human ranger... With a lot of con.

 

TO HELL WITH IT, I'M THE TANK.



#75
Senya

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Neutral Good Human Cleric (3rd Level)



Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 14
Intelligence- 14
Wisdom- 17
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.