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RPG Character Quiz.


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#126
twizbuck

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You Are A:
Neutral Good Human Druid/Sorcerer (2nd/2nd Level)

Ability Scores:
Strength- 12
Dexterity- 17
Constitution- 15
Intelligence- 15
Wisdom- 16
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

 

 

 

Very surprised at the Druid part, when I chose against the nature questions except for the nature vs. whatever ones. Sorcerer is very much me, though.

 

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXX (13)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXX (5)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)

Class:
Barbarian - (0)
Bard ------ XX (2)
Cleric ---- (-6)
Druid ----- XXXX (4)
Fighter --- XX (2)
Monk ------ (-21)
Paladin --- (-19)
Ranger ---- (-4)
Rogue ----- (-2)
Sorcerer -- XXXX (4)
Wizard ---- (-2)



#127
Fistian Handsome

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I'm a True Neutral Human Druid/Wizard :)



#128
Ser Bryant

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Neutral Good Human Fighter/Ranger (3rd/3rd Level)



Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 15
Intelligence- 13
Wisdom- 14
Charisma- 15

#129
Shadow Quickpaw

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For myself I got a Neutral Good Gnome Ranger. Fascinating, as I was deliberately answering as "myself."

 

For my preferred RP character I got Neutral Good Human Druid-Ranger. I usually play elves or half-elves. Rogues, mostly.



#130
Macgeezy731

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Neutral Good Dwarf Fighter (5th Level)

Ability Scores:
Strength- 18
Dexterity- 14
Constitution- 15
Intelligence- 12
Wisdom- 15
Charisma- 16

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4.5 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven men value their beards highly.

Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.



#131
Ghostjs

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Really wasn't expecting this: Chaotic Neutral Human Sorcerer (3rd Level)

Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 11
Intelligence- 15
Wisdom- 13
Charisma- 12

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.



#132
Raven Witch

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Chaotic Evil Elf Bard/Rogue (1st/1st Level)

 

Ability Scores:
Strength- 8
Dexterity- 12
Constitution- 12
Intelligence- 14
Wisdom- 16
Charisma- 11

 

Not what i expected, but not bad either, i guess. At least im an elf B)


 



#133
Helios969

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Kind of makes sense...for me.

 

Neutral Good Human Ranger 3rd / Sorcerer 3rd

 

STR: 12

DEX: 13

CON: 15

INT: 15

WIS: 15

CHA: 13



#134
CrabbyCrackers

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You Are A:
True Neutral Human Druid (3rd Level)


Ability Scores:
Strength- 13
Dexterity- 10
Constitution- 9
Intelligence- 15
Wisdom- 19
Charisma- 16



#135
Joseph Warrick

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True neutral human bard. Too bad there are no bards in MP!



#136
Ap0crypha

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I Am A: Lawful Good Human Cleric (2nd Level)
Ability Scores:
Strength-
14
Dexterity-16
Constitution-15
Intelligence-15
Wisdom-14
Charisma-14

Alignment:

A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:

Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

 

Not surprised about the class or alignment. I'm a little disappointed that I'm just a boring human, especially since I was one point away from being either an elf or a half-elf, but oh well.

 

I'm also pretty amused about my WIS and CHA scores being lower than INT and CON. Some Cleric I am XD



#137
N7recruit

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Lawful Neutral Human Fighter/Sorcerer 2nd/1st level

 

 Ability Scores:

Strength- 13
Dexterity- 15
Constitution- 16
Intelligence- 14
Wisdom- 17
Charisma- 12

 

Neutral Characters are the most interesting anyway so **** yeah!

 

Neutral FTW!!!



#138
Reptillius

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Neutral Good Human Druid(5th level) when I took it for myself. 

 

Not surprising but a couple of the questions seemed a little more good biased than I would have liked to answer so I kind of expected something like this.

 

Strength-13

dexterity-15

constitution-17

intelligence-18

wisdom-17

charisma-14

 

though elf wasn't that far behind.



#139
Reptillius

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Keep in mind for some of you. Rangers are basically a subset of Rogues in Thedas...



#140
WardenWade

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True neutral elf bard/cleric 2nd/1st level.  Not bad at all! :)

 

Strength- 10
Dexterity- 11
Constitution- 11
Intelligence- 11
Wisdom- 11
Charisma- 10



#141
Kaibe

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Neutral good human Druid/sorcerer.
Strength-14
Dexterity-15
Constitution-14
Intelligence-13
Wisdom-17
Charisma-12

#142
Remmirath

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Chaotic Neutral Human Sorcerer (3rd Level)

Ability Scores:
Strength- 17
Dexterity- 15
Constitution- 18
Intelligence- 17
Wisdom- 12
Charisma- 14

I agree about the chaotic neutral part. That fits with my own honest assessment of my alignment, although I'd prefer to think of myself as chaotic good. According to the test, I am strongly chaotic, and had a nearly equal amount of neutral and good responses, but almost no evil ones.

Clearly, I am actually human, so there's not much disputing that.

I would consider myself more of a fighter type than a sorcerer type. It would also be a deeply dubious build with those stats.

---

This says nothing whatsoever about the type of characters I like to play, because I enjoy playing all sorts of characters. Some of them are similar to myself, but most are not. It is true that I find truly lawful characters more difficult to play, but nonetheless I have a fair amount of them.

#143
aaarcher86

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Lawful good human sorcerer.

Not far off from my first playthrough.

#144
Faerlyte

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True neutral human druid 4th level. Well that's different. I'm more neutral good than true neutral. Druid sound pretty accurate though. 

 

Ability Scores:

Strength - 16

Dexterity - 15

Constitution - 14

Intelligence - 14

Wisdom - 16

Charisma - 12



#145
Bayonet Hipshot

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True neutral human bard. Too bad there are no bards in MP!

 

Create a smooth talking rogue. That is what Theodosian bards essentially are, travelling saboteur minstrels.

 

As for some of the others, ranger is part of the rogue. Just get a Dalish weapon and armor set and focus on archery.

 

For Druids, focusing on nature spells like Lightning and Earth magics as well as a bit of damage negation / heal woudl work. 



#146
Incantrix

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True Neutral Human Druid/Rogue (1st/1st Level)

 

Ability Scores: Strength- 14 Dexterity- 15 Constitution- 13 Intelligence- 15 Wisdom- 14 Charisma- 15

 

Alignment:

 

True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Primary Class: Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

 

Secondary Class: Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any



#147
Kaiatua

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This was surprisingly accurate. I got True Neutral Human Wizard, with high strength and constitution. Which makes sense because I like to play melee oriented magic users who are gray on the moral compass. I plan on being a Knight Enchanter in DA:I as well.



#148
SomeoneStoleMyName

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Ohh fun.

Neutral evil human 
Wizard/rogue



#149
GalacticDonuts

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Lawful Neutral Human Wizard/Sorcerer (1st/1st Level)

Ability Scores:
Strength- 15
Dexterity- 13
Constitution- 16
Intelligence- 11
Wisdom- 15
Charisma- 11

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

 

Huh, not what I was expecting but I suppose this works.



#150
leadintea

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129 questions?! Nuts to that nonsense.