Would be nice to have a tree that allows you to talk everyone down so you wont get to fight , might solve all the Issues we have xD
Can it be in rhyme So we can stylize their crimes Like the real tree of old lyrics and rhymes?
Would be nice to have a tree that allows you to talk everyone down so you wont get to fight , might solve all the Issues we have xD
Can it be in rhyme So we can stylize their crimes Like the real tree of old lyrics and rhymes?
I just explained that too you. The game shows you as "shaded" when you are in that mode. The more people in the room, the higher the DC of succeeding, etc.
Just saying that, in most rpgs, what the lore says is possible, is thereby possible in combat.
Read the lore or play the games, and you will find out why they are there. They disapeared after the third game too, I belive. With good reason.
But what powers it in the games lore? No character in game is aware of these rule set. They individual don't roll to see if someone is in the room. Rule sets and lore lore to 2 different things.
The lore never says how they are stealth. How the games controls it is not the lore reason it happens.
Laser weapons were part of the earlier games, yes. What is your point? The lore explained those weapons and they were part of the world. You are grasping at straws, mate.
Not really, I just pops up. It's never really explained like space ships and stations.
But what powers it int eh game lore? No character in game is aware of these rule set. They individual don't roll to see if someone is in the room. Rule sets and lare lore to 2 different things.
The lore never says how they are stealth. How the games controls it is not the lore reason it happens.
Yes. But the lore backs up what is possible to achieve with that particular skill. It is in the setting books, novels, and whatever else.
Dragon Age, however, tells us one thing is not possible, and then just shows us that is is possible anyway moments later.
Not really, I just pops up. It's never really explained like space ships and stations.
Yes it is explained in the manuals. Games used those for lore before games had codexes and such.
Maybe the guy is really jacked and that's how he gets the ground to shake.
Baldur's Gate allowed me to explode someone in tiny giblets by hitting them hard enough with a short sword. Rogues could be invisible while being mere feet in front of people if they happened to get a good dice roll. Bards could make people stronger by singing. Whirlwind attacks existed. That's not even going into the ridiculous **** Monks or some specialized kits could do.
RPGs were never realistic. Realism is not a priority. Even ultra-gritty stuff like The Witcher is not realistic (slashing with longswords to penetrate full plate or harm beings made of stone? Yeah right). Gameplay comes first, it always did, and it seems a bit silly to nitpick about how creating shockwaves with a weapon is a big no-no when we got dragons which are flying physical impossibilities.
Would be nice to have a tree that allows you to talk everyone down so you wont get to fight , might solve all the Issues we have xD
I want Coercion back. ![]()
EDIT: As a player with a canon 2H warrior Warden, I have to say the abilities look pretty cool, imo. More crowd control? Yes, please.
Yes it is explained in the manuals. Games used those for lore before games had codexes and such.
Not lore wise. It's explains how the player can direct it to happen not what in the games world causes it to happen.
Jesus christ.
I personally can't wait to run around cleaving the battlefield with my petite little elfquisitor, flexing my seemingly Kryptonian muscles for Sera and sending her to swoon.
But I don't for a second think it's really plausible under the guise of lore.
Neither does Rawgrim, and as far as I can tell he's not calling for it not to be included in the game as much as he's saying it bothers him and he doesn't plan to use it. That strikes me as fair and excessively mature considering this is the Internet.
As for me, I'm going to pretend that the green light of my fade abilities is also gamma radiation, giving me Hulk-like strength in addition to the power to close rifts. Or that all warriors in Dragon Age have access to a far more effective, chi-channeling form of swordsmanship that we Earthicans can scarcely imagine. Or that the dwarven tunnels and darkspawn burrows have left the continent of Thedas exceptionally vulnerable to splitting open like a moldy tangerine. Whatever it takes for me to have fun.
We get more information from the screenshots of the actual ability descriptions from the game. Text descriptions aren't valuable; I want numbers.
Not lore wise. It's explains how the player can direct it to happen not what in the games world causes it to happen.
Just like science. We can describe what gravity does, but not the exact mechanism by which it does it.
But as long as the whole world follows the rules in the book, that's all the lore we need.
But we do need that much.
Baldur's Gate allowed me to explode someone in tiny giblets by hitting them hard enough with a short sword. Rogues could be invisible while being mere feet in front of people if they happened to get a good dice roll. Bards could make people stronger by singing. Whirlwind attacks existed. That's not even going into the ridiculous **** Monks or some specialized kits could do.
RPGs were never realistic. Realism is not a priority. Even ultra-gritty stuff like The Witcher is not realistic (slashing with longswords to penetrate full plate or harm beings made of stone? Yeah right). Gameplay comes first, it always did, and it seems a bit silly to nitpick about how creating shockwaves with a weapon is a big no-no when we got dragons which are flying physical impossibilities.
The BG games still stuck to the lore. Nobody said realistic, by the way. Just that the game is coherent with the lore and rules the developers allready have laid in place.
Dragons are magical creatures and part of the fauna of Thedas. they are also in the lore. Shockwaves from a non magic-user goes against the lore.
Not lore wise. It's explains how the player can direct it to happen not what in the games world causes it to happen.
Yes it is explained in the history of that particular world.
I personally can't wait to run around cleaving the battlefield with my petite little elfquisitor, flexing my seemingly Kryptonian muscles for Sera and sending her to swoon.
But I don't for a second think it's really plausible under the guise of lore.
Neither does Rawgrim, and as far as I can tell he's not calling for it not to be included in the game as much as he's saying it bothers him and he doesn't plan to use it. That strikes me as fair and excessively mature considering this is the Internet.
As for me, I'm going to pretend that the green light of my fade abilities is also gamma radiation, giving me Hulk-like strength in addition to the power to close rifts. Or that all warriors in Dragon Age have access to a far more effective, chi-channeling form of swordsmanship that we Earthicans can scarcely imagine. Or that the dwarven tunnels and darkspawn burrows have left the continent of Thedas exceptionally vulnerable to splitting open like a moldy tangerine. Whatever it takes for me to have fun.
Correct. Never called for it not to be included at all. Just that I wouldn't use it. Fanboys took it as a personal attack, though.
Great preview....
Btw I thought they were going to make some "gameplay" series. So much for that.
"Welcome gamers, today we present you a video where we explicitly tell you how awesome our game is and how many awards our company has won. In addition to that, you get to see our new Mighty Blow animation and that the Tactical View exists, thank you for watching!"
Mighty Blow and Whirlwind are back. Earthshaking Strike sounds like a re-imagined Sweeping Strike.
I'm not impressed by that marketing move to "unveil" THREE abilities we already knew about in the most known tree so far.
I'm not impressed by that marketing move to "unveil" THREE abilities we already knew about in the most known tree so far.
Also, as a mage, you can throw fireballs.
Just like science. We can describe what gravity does, but not the exact mechanism by which it does it.
But as long as the whole world follows the rules in the book, that's all the lore we need.
But we do need that much.
Dark matter says Hi.
Splitting the ground and creating a shock wave of energy, while at the same time being in capable of using any magic, is way worse than someone spinning around with a sword.
I justify it as that guy just being ridiculously strong. Which is also how he survives being slammed by massive ogres and giants or being chomped by dragons. There is not way that these are humans as we know them on Earth. They are far too durable.
Would've been nice if they had previewed new - or at least previously unseen - abilities.
Agreed. Recycling known information with pretty pictures is a waste of time.
Yeah, silly. RAWR I CAN CAUSE EARTHQUAKES WITH MY BOOTS RAWR. Silly doesn't have to mean BAD, though. If you're going for "medieval combat sim" you're going to be disappointed. There are *dragons* and magic and jars full of bees, after all. Embrace the silly and see if it's enjoyable in that frame of mind. If it's poorly-implemented silly, THEN you can grump about it in the "bad" sense. Otherwise, stick with "I don't like this particular silly".
It's usually easier to accept some silly thing if you view it as a matter of preference.
Also, I fully endorse everyone making the RAWR noise every time they use this ability. RAWR.
speaking of medieval combat sims you know any that have a decent single player campaign, Mount and Blade is getting kind of old...
On topic: Hitting the ground and causing an earthquake is MAGIC, so sure mages can do it, but warriors? The entire joy of them is being the skilled mundane fighting to hold back the horrors, not a mage who doesn't need lyrium.
I justify it as that guy just being ridiculously strong. Which is also how he survives being slammed by massive ogres and giants or being chomped by dragons. There is not way that these are humans as we know them on Earth. They are far too durable.
Any sword that could survive that you would need a crane to lift. A big crane.