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Dragon Age... Two-Handed Abilities Preview


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#101
Zanallen

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Any sword that could survive that you would need a crane to lift.  A big crane.

 

 

A sword made out of iron or steel, sure. But what about one made from veridium? Red steel? Silverite? Dragon bone? White steel? Volcanic aurum? What if the sword is enchanted?



#102
Rawgrim

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I justify it as that guy just being ridiculously strong. Which is also how he survives being slammed by massive ogres and giants or being chomped by dragons. There is not way that these are humans as we know them on Earth. They are far too durable.

 

That would depend on the character's strength stat, wouldn't it?

 

A hitpoint based rulesystem will allways be flawed. Especially with animations like that. Two wrongs doesn't mean the next wrong equals right, though.


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#103
Innsmouth Dweller

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i'm one of those people who would rather have washing powder adverts explaining the basic chemistry behind detergents (6-10 minute shorts... well if i had a tv) than the 'intelligent particles' marketing BS... cuz i don't really believe in faeries.

 

what are the effects exactly? can it be used in cross class combos (how)? is damage constant (effect oriented, dmg is irrelevant/low) or based on weapon's damage or char's modified damage (weapon and str/other stats)? does it have any additional effects (ignore armour/apply bleed/make pretty haircut)? will it cost stamina? is it using focus mechanics? can it be developed by passive abilities (how)? is it known skill (level 0) or will be learned (story/skill tree/aliens)?

 

basically - do they give the 'fun' option? will they let me play with it for hours and optimize the crap out of my char and party (composition, possible combos, builds/skills/equipment for different occasions) instead of actually playing the game/following the story?

 

i'm not very keen on assuming DA:O or DA2 mechanics (a leap between those two, whether it was in the right direction - that's not important here) and my common sense doesn't work very well recently (the famous eight).



#104
Bayonet Hipshot

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I am still trying to picture a Female Elf Inquisitor with her Gollum Spider Hands wield Two Handed Weapons and perform Mighty Blow or Earthshaking Strike without breaking her arms...

 

Lol...


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#105
Nashimura

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A sword made out of iron or steel, sure. But what about one made from veridium? Red steel? Silverite? Dragon bone? White steel? Volcanic aurum? What if the sword is enchanted?

 

 

Sure... what if this... what if that... blah blah

 

Unless the ability is going to be restricted based on the sword you are using, you have no point. It's going to be possible with your rusty old iron darkspawn sword.


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#106
Vilegrim

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A sword made out of iron or steel, sure. But what about one made from veridium? Red steel? Silverite? Dragon bone? White steel? Volcanic aurum? What if the sword is enchanted?

 

 

ok, say they are, they would have to be denser than steel to offload that impact..so again..crane.

 

Unless it is limited to a certain level of weapon material it is moot point anyway, hell you could even do the math to work out the force necessary to shatter the ground and blast ppl of their feet, you then know how fast the weapon moves (human had speed is predictable) and that would give you the needed mass (somewhere around that of a lorry load of concrete)

 

In short it shatters immersion like an anvil hitting a test tube.


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#107
JeffZero

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Combat lore quibbles are about the last thing on my mind when I ponder the RPGs I love, but I recognize that a large portion of the core fandom it's kind of a big deal. To that end, I'd call this marketing maneuver a bust. Still no real depth unveiled in the mechanics themselves, too, which is another of those things I don't think will end up mattering much to me but is highly important to, well, a lot of people. So for their sake it'd be really great to actually see some of that in this last two months, but for whatever reason it's looking unlikely.

#108
Bayonet Hipshot

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Combat lore quibbles are about the last thing on my mind when I ponder the RPGs I love, but I recognize that a large portion of the core fandom it's kind of a big deal. To that end, I'd call this marketing maneuver a bust. Still no real depth unveiled in the mechanics themselves, too, which is another of those things I don't think will end up mattering much to me but is highly important to, well, a lot of people. So for their sake it'd be really great to actually see some of that in this last two months, but for whatever reason it's looking unlikely.

 

The marketing for this game has been, frankly, terrible. 

 

First there was the whole romance announcement debacle. They should be all up front about who were love interests, who were not or just not talk about it at all. 

 

Then there is the "8 abilities locked across all platforms for combat" and they have not, to this date, made it clear to us why they chose this particular design philosophy. All we have heard are stuff like "There are 32 abilities for you and that's enough" or some PR lines as opposed to an interview with the gameplay designers explaining things and relieving the concerns we mostly have with this approach which primarily involve repeated button mashing for long boss fights or wave fights. 

 

There is also the Keep customization, not DA:Keep but the Keeps in the game. People have been clamoring for more information on that for ages and absolutely no response. 

 

If you want more, there is the Vallaslin debacle. They made it mandatory which is great because it is Dalish and Dalish that are of age have Vallaslin. However, they have brushed off the idea of explaining what each Vallaslin does even though by lore they have it written down that each Vallaslin represents an Elven deity. They could at least make a blog post on Bioware Blog or a post in Dragonage.com or have someone like Gaider post stuff on his Tumblr account because this is lore stuff. 

 

Finally, there is the combat abilities. There are threads that have constant speculation about them, there have been people who have been eager to see the skill trees and all we have heard so far is "there will be over 200 spells and abilities" and now "here's a pretty picture with 3 freaking talents". There's also the combat gameplay video series which has of to date, only had one video. 


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#109
Mornmagor

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So, hypothetical question, if a take 50 pound steel two handed hammer, with an appropriate size, and hit the pavement with all my strength, you think the pavement will stay intact? The stone plate i hit, will become rubble. Well, add a bit of exagerration, and you have a split ground. Actually, it doesn't split open and swallow you. It just becomes rubble here and there, you saw the ability live.

 

So yeah, enough with the realism and lore crap.

 

It's a fantasy game. People are gonna be strong enough to break through walls eventually. Lore is created every time you need to see something new and not previously established in the game.

 

But yeah, warriors can be bound by realism, let's have everyone else break those boundaries however. Gonna have some fun gameplay i tell you.



#110
LastFadingSmile

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Combat is the one area I'm willing to sacrifice some verisimilitude for the sake of enjoyment and fun, so these abilities don't bother me that much. I'd find warriors to be pretty bland without a dash of ridiculous.


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#111
Bayonet Hipshot

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Combat is the one area I'm willing to sacrifice some verisimilitude for the sake of enjoyment and fun, so these abilities don't bother me that much. I'd find warriors to be pretty bland without a dash of ridiculous.

 

I personally do not have issues with the two handed abilities...Just that I am having a hard time imagining someone like say, a female Elf performing a Mighty Blow or Eartshaking strike without breaking her spaghetti arms off....


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#112
Giantdeathrobot

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The BG games still stuck to the lore. Nobody said realistic, by the way. Just that the game is coherent with the lore and rules the developers allready have laid in place.

 

Dragons are magical creatures and part of the fauna of Thedas. they are also in the lore. Shockwaves from a non magic-user goes against the lore.

 

Does the Dragon Age lore explicitely say you can't do it, however? I haven't personally come across anything that says that fighting is exactly as grounded as real life lore-wise.



#113
LastFadingSmile

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I personally do not have issues with the two handed abilities...Just that I am having a hard time imagining someone like say, a female Elf performing a Mighty Blow or Eartshaking strike without breaking her spaghetti arms off....

 

lol, granted. I tend to steer clear of elves in general for that reason. A bit too dainty for my tastes.



#114
simpatikool

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Earthshaking strike sounds like a silly ability  (Like other stupid abilities in the previous games, to pre-empt people mentioning them)

Interesting that mighty blow is now a knockdown.  "Crumples" is an odd verb to use

Whirlwind sounds pretty standard.

 

I think crumples sounds fun. Likely they looked up the word smash in a Thesaurus just to be clever....



#115
Hibernating

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The BG games still stuck to the lore. Nobody said realistic, by the way. Just that the game is coherent with the lore and rules the developers allready have laid in place.

 

Dragons are magical creatures and part of the fauna of Thedas. they are also in the lore. Shockwaves from a non magic-user goes against the lore.

 

In the Baldurs Gate games warriors couldnt do anything but basic attacks until they got into their epic levels. It worked ok since it was simply a *dumed down* (in the loosest sense of the word) 2.0 DnD simulator but Dragon Age is a bit more complicated.

For those of you upset because of Lore reasons, dragons being able to fly and breath fire are pretty physics defiant?
If we are willing to fall back on, dragons can do it because of magic, then can we fall back on the Inquisitor Warrior being able to do magic super human/other blows because they have been touched by the fade? Little do you know that the green hand mark grants the ability to wield really big ass swords and have colorful smashing effects.

That, or perhaps the laws of physics are different in a world where souls have physical properties? F=MA + soul POWAH. Perhaps all the laws of physics and biology are different? WHERE DO DWARVES GET THEIR VITAMIN D FROM HUH? LETS ASK THE REAL QUESTIONS


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#116
Wulfram

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BG was 2nd Edition D&D.  NWN was 3rd edition.  NWN2 was 3.5 Edition, I think.



#117
Hibernating

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BG was 2nd Edition D&D.  NWN was 3rd edition.  NWN2 was 3.5 Edition, I think.

A quick googling has shown you to be correct, I shall edit my main post.



#118
bazzybond

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I don't know why I come to this forum sometimes haha. 90% of you complain about everything. Why even buy the game?
Combat is supposed to be fun and flashy. It doesn't have to stick by realism standards and to be honest it can dodge the lore a bit too. 

and to the people saying the marketing is terrible, Bioware/EA haven't really needed to announce a lot of the things they have or shown the things they have but they do it because you want it. You should see how other devs do it. Some don't let you see anything until the game has about a week to ship.

 

Please please please just start realising it's a game that's supposed to be fun. It's all I ask. Have fun. Don't tear it apart like a psychoanalyst.  :lol:



#119
Eternal Phoenix

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Combat is the one area I'm willing to sacrifice some verisimilitude for the sake of enjoyment and fun, so these abilities don't bother me that much. I'd find warriors to be pretty bland without a dash of ridiculous.

 

The Zweihander in Dark Souls 2 is the right way to go if you ask me. It swings slow but the impact against enemies can send them flying and it's accompanied by visual effects when it hits the environment (i.e dust/mud flying up on impact on the ground). It's also incredibly fun to play with once you get the hang of it. The two handed sword in Inquisition, by comparison, looks less fun and probably will be judging by how two handed weapons played in the prior DA games and I say that as someone whose favourite class from DA is a warrior with a two handed weapon.

 

Point being, they can add as much exaggeration as they want to the abilities, visual effects don't change how good/average/bad something plays. So in conclusion, I find the argument that exaggerated abilities make the warrior class more fun to play to be unfounded. Dark Souls (for me and many others) has the best warrior gameplay to date in an RPG without anything being too exaggerated.


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#120
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I don't know why I come to this forum sometimes haha. 90% of you complain about everything. Why even buy the game?
Combat is supposed to be fun and flashy. It doesn't have to stick by realism standards and to be honest it can dodge the lore a bit too. 

and to the people saying the marketing is terrible, Bioware/EA haven't really needed to announce a lot of the things they have or shown the things they have but they do it because you want it. You should see how other devs do it. Some don't let you see anything until the game has about a week to ship.

 

Please please please just start realising it's a game that's supposed to be fun. It's all I ask. Have fun. Don't tear it apart like a psychoanalyst.  :lol:

 

you are too reasonable for BSN.  go away, sir.


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#121
badboy64

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I personally do not have issues with the two handed abilities...Just that I am having a hard time imagining someone like say, a female Elf performing a Mighty Blow or Eartshaking strike without breaking her spaghetti arms off....

You had the samething in origins too with Elf's using a big 2-handed weapon which was as big as they where and yet they could use it as efficiently as the males do in the game. Also I plan on using the 2-handed weapons for all female races because I play them 99% of the time in then previous 2 DA games and I now I will do the same in DA:I.



#122
Hibernating

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you are too reasonable for BSN.  go away, sir.

 

What kind of BSN greeting is that, Grab your torch and pitchfolk! its lynching time!


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#123
bazzybond

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you are too reasonable for BSN.  go away, sir.

Oh no... sorry.. I'll try to be a better BSNer:
Blackwall isn't gay!!! WTF! Die die die Bioware!!
Is that better?? :P 

In all seriousness though. The combat needs to be cool as it's what will get the game a lot of buyers. If they only cater to their hardcore fans' needs then the company will go bankrupt because folk like me don't want to buy a life simulator with elves. I wants me a game where I can teleport to backstab an enemy but hate magic users.


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#124
UniformGreyColor

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Golden rule of fantasy writing. Unless the writer explains otherwise, the world works as our world. Its kind of the whole point of the lore and the codex - to explain how things work in Thedas. If swords could create huge shockwaves and make long gashes in the ground there would be no need for plows and farming tools, would there? You could plow a whole field in seconds with a sword.

 

Yeah, but you'd have to wait for the cool down. :P



#125
Solas

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This isn't actually new info I just noticed, we saw these three abilities + their descriptions in a Gamescom demo three weeks ago.