Let's say, you play a soldier in ME 3 and have all bonus powers available because of former game-runs.
Which power would you consider a "must have" for a soldier and why?
Let's say, you play a soldier in ME 3 and have all bonus powers available because of former game-runs.
Which power would you consider a "must have" for a soldier and why?
Let's say, you play a soldier in ME 3 and have all bonus powers available because of former game-runs.
Which power would you consider a "must have" for a soldier and why?
I'd pick either Carnage or Fortification. Carnage can act as quite damaging detonator for fire explosions from your Incendiary ammo, Fortification allows for longer periods of sustained fie. I view Soldier as a class that doesn't need bonus powers. Spec Incendiary Ammo into explosive at Rank 6, pick rapid fire weapon and destroy everything.
You can use Marksman to make Viper almost as it was in ME2 ![]()
Armor Piercing Ammo or Fortification. I usually go with AP Ammo just because it takes down enemies faster. Then I usually play adepts. space magic for the win.
The Soldier seems to have only two options - keep shooting, or spam concussive shot. The reliance on ammo powers further makes this class passive.
I completely ran out of ammo on an insanity run on Rannoch, I completed the level using nothing but carnage and concussive shot.
I had a concussive shot spam build for multi-player once. The thing about concussive shot is that they are "smart bullets" and at 200% recharge....
I usually pick AP ammo for a soldier build, since it's something else with no cooldown time to worry about.
I always wondered, if a biotic power as bonus is as strong, when used by a non-biotic class like soldier, as it would be, when used by a true biotic.
e.g. warp, lash etc.
Caster classes have bonuses to power damage, force, recharge speed in their passive skill. That gives them the advantage. Other than that, they are similar
Modifié par Neverwinter_Knight77, 20 septembre 2014 - 11:52 .
Let's say, you play a soldier in ME 3 and have all bonus powers available because of former game-runs.
Which power would you consider a "must have" for a soldier and why?
Let's say, you play a soldier in ME 3 and have all bonus powers available because of former game-runs.
Which power would you consider a "must have" for a soldier and why?
Depends. Fortification is probably the only real good "combat" power that does overlap with anything else you have; It has the most damage protection and least cooldown penalty of the defensive powers. Plus rank 5 Power Synergy will increase your ammo power damage.
Proximity Mine (with rank 5 Damage Taken) can be good if you want to deal extra damage to enemies.
Otherwise:
- Energy Drain if you want to strip shields for sniping.
- Defense Matrix if you want a quick shield boost.
- Reave for detonating/priming biotic explosions with Liara/Javik if that is your thing.
Marksman if you want an alternative to Adrenaline Rush, but I personally do not find it is worth taking as Adrenaline Rush provides more utility as far as I am concerned.
I'd pick either Carnage or Fortification. Carnage can act as quite damaging detonator for fire explosions from your Incendiary ammo, ...
Concussive Shot with rank 6 Amplification coupled with Incendiary Ammo makes Carnage completely redundant. Seriously, if the enemy is on health or just has armor, just spam Concussive Shot. Does not work on shield or barriers since Incendiary Ammo cannot be detonated on shields or barriers.
I usually pick AP ammo for a soldier build, since it's something else with no cooldown time to worry about.
AP ammo is kind of lackluster on the Soldier. Once you have a piercing mod, you do not need the cover penetration, and high-level AP mods have better armor piercing ratings (AP Ammo in single player only has a 50% armor piercing rating). Plus Incendiary Ammo deals extra damage to armor + can be detonated for a fire explosion (which also has a damage bonus to armor) + Explosive Burst at rank 6 is just deadly.
I always wondered, if a biotic power as bonus is as strong, when used by a non-biotic class like soldier, as it would be, when used by a true biotic.
e.g. warp, lash etc.
Depends. Engineer and Adept can have up to +70% power damage (and force) in their passive. Sentinel can get up to +50% from its passive, plus another +30% from Tech Armor if active. Vanguard can get only +35% from passive. Charge has an evolution that can increase power damage after charging, but you are unlikely to charge, wait then use a non-Nova or Charge active power.
Infiltrator can get up to +35% power damage from its passive, but another +90% from Cloak.
Soldier can get only +10% power damage from its passive.
So if you are taking a biotic power that requires power damage to be useful (such as Flare), then you want to use it on a class that can get a lot of power damage behind it.
However, most biotic powers are not power-damage dependent, rather, their strength is in the damage of the biotic explosion when combined with another biotic power. For example, Lash has very little damage, but it has an evolution that grants a +50% damage bonus to biotic explosions. This is good when combined with say Liara's Warp which also has an evolution that provides a +50% combo damage bonus.
So most biotic powers do not tend to be dependent on power damage, so they can work on all classes pretty equally. I think Flare is probably the only biotic power that really requires more power damage to get the most out of it.
Hardest class to play
Ok after lots of thought the Adept.
Approaching from the opposite direction.
Vanguard is the easiest in the sense that you only need to spam two powers, and can ignore everything else - powers, squad mates, weapons. Even on insanity can finish the game off without killing too many brain cells. Most of the time your invulnerable, but there is the occasional "Oh $hit" moment when after Novaering you can't find anyone else to charge. Basically Bionic charge is a broken power as is the Vanguard class IMHO.
Soldier - most powerful if power is maximising the rate damage is delivered to the enemy. Ammo power, Adrenalin rush and a good weapon beats everything for constant consistent punch. My choice for the maxing the Armax Arsenal Arena. Otherwise the class is a bit bland.
Playing DID for ones life then the sentinel has to take it. Max out Defence matrix, Fitness and Tec Armour and your basically unkillable. Combats might take a little longer as your doing less damage that the soldier, but you save a lot of time by never having to reload the game. Also against many opponents you can often just ignore cover and blast away as their not getting though your shields.
As the hardest class can't also be the easiest we have three left.
Infiltrator. High damage output but unlike the soldier cant keep it up continually. Tac Cloak will get the infiltrator out of most messes, and make many difficult missions effortless. Maybe not the easiest as you need a little thought about the situation at times, but for some people that might not be a problem.
Which leaves the wimpy Engineer and Adept. However there is the shield problem. The engineer has can handled shielded enemies with eases, and the extra team mates help to reduce the heat. So maybe the engineer is not the most powerful class, but has enough tricks for every situation.
The Adept does not really have a good natural answer to shields. Although the class can totally destroy an army of undefended enemies, large numbers of shielded enemies are a problem. Plus I like bonus powers in theme with the class, so I don't allow myself Energy drain, still stasis can reduce the problem.
So while Adept might be the a lot of fun to play, it is at the cost of maximising reloads.
In ME2 and ME3 all the classes are pretty easy to play as, so I think of the question more as, "which class is the least easiest."
For ME3 I'll say the Adept just because in that game it plays out like a poor man's Sentinel. Singularity is easily the least powerful of the signature moves. All they have going for them is combos which can be done by every other class with the same level of competency.
In ME2 that would be... the Adept again, I guess. That was the class I had the hardest problem clearing the Object Rho waves with. Keep in mind though I don't use the Warp Combo in that game, I don't like the ideal of biotic/tech combos and in that game it's very easy to avoid them.
In ME1 it would be the Engineer. That ME1 Engineer needs to go sit a corner and take a long hard look at his life.
For all 3 games though I found the Vanguard to be the best, that guy is a champ.
That's funny, I find the Sentinel limited- especially when its signature move doesn't bring back any shields in the third game and you can't advance on enemies and get some sort of shielding back when it goes. You get a new issue in slowed powers and when I want to play a Vanguard, I play one which generally gets me tripping over playing a Sentinel. It just doesn't have any biotic powers I can't get as an Adept and better ones.
Singularity does lose its amazing sinkhole ability- best way to hold a Harbinger, but gains damage infliction and can explode when it ends. I'm kind of lazy with biotic combos but I love both the ME2/ME3 versions. I generally spam a biotic ability and completely forget about combos because the Adept has every tool required for the situation. I usually just have a high ammo assault rifle outfitted with warp ammo, but even without that power, I have an array of powers that I can spam and be a one woman powerhouse.
I could deal massive damage to Ravagers and other armored mooks- the Brutes just kind of collapsed at the end after they punched through the wall.
Mass Effect 2- singularity gets you out of so many bad situations with Insanity. The Scion- done, need anything to stay put for breathing space- done. Object Rho is hard until you know exactly how to get through the waves, and then it's just fun. I actually want to do that on Insanity (have to get back to the rest of the loyalty missions). On my normal difficulties, in my safe corner, everything is flying and swirling singularity as I pick off at my leisure. It's why I want to do Insanity there- I have to get challenged.
You need to pick an assault rifle for Mass Effect 2 or a sniper if you got the Locust and don't feel like going through Haestrom on hardcore- and the question of hard weaponry shouldn't even come into it with all the choices in the third game. You have powers and so many squadmates that can do squad ammo power. And as long as you don't play like an idiot, you can go for the offensive in the third game without needing to hug cover all the time. I'm finding Insanity in the third disorientating- yes my barriers are slow to regenerate but they let me get out the hits I need and crowd control is a breeze without basic mook protection.
My hardest class to play so far (I've never played an Engineer or Infiltrator) is the Soldier because combat feels so repetitive and stale. However fast anything goes down, I feel like I'm grinding to get to the next part- I like having to be inventive and the Soldier doesn't do that for me.
Engineers
..., especially when she is wearing a beret
That was a joke, right?
If not....where would I find one?
Stimulant Package.
Hmm... a DLC I missed?
When I search for it, all I get is the power pack of Wrex in the Citadel-DLC.
No joke. There is a coalesced.ini mod for PC called "mother of all mods" or M.O.A.M. that I used to unlock loads of armor and casual outfit options.That was a joke, right?
If not....where would I find one?
Hmm... a DLC I missed?
When I search for it, all I get is the power pack of Wrex in the Citadel-DLC.
You are kidding, right? <lol>
What has a power pack of a certain NPC to do with an additional headgear of Shep? ![]()
Which game?
Engineer for ME1, it's awful, but does a 180 in ME2 and becomes an excellent class.
I'm awful as a vanguard, not sure why, maybe because I don't like using shotguns.
Did not want to necro this thread, but for whatever I thought of it as I try to finish some leftover in-progress playthroughs.
Anyway, my personal hardest class to play is different depending on the game and for typically different reasons.
ME1:
Engineer, because tech powers are particularly underwhelming and you lack a good defensive power unlike the other classes. If you have unlocked AI Hacking, then you can slap that on an Infiltrator and the Infiltrator essentially becomes a better Engineer.
Honorable mention goes to the Sentinel for some reason. I just do not like playing as that class and I cannot figure out why. Also, the Adept has the same issue as the Engineer in that a Vanguard with Singularity can be a better Adept.
ME2:
Sentinel. Assault Sentinels are fun. I like running around with a shotgun and exploding armor. But Sentinels have all these other great powers and I end up just ignoring them because I keep feeling the need to replenish Tech Armor which puts me on a long cooldown. Wish I could ignore putting points into Tech Armor completely.
Honorable mention goes to the Vanguard. It is a blast to play, but I tend to really suck at it.
ME3:
This is the reason for me necroing this thread. The Adept. Trying to finish an Adept playthrough and is so hard to get to into.
I just find the Adept so dull because biotic explosions can get really dull really fast. And the Adept feels like it is just a weaker version of the Sentinel. The only thing the Adept has that is better than the Sentinel is Pull/Singularity for quick priming of non-protected enemies. But you can give the Sentinel Lash. Or just take Liara and Javik with you on most missions. Makes the Adept redundant.
Honorable mention goes to the Sentinel. Because Biotic explosions are just so dull. No variety, just a blue boom. There is more variety in Tech.
Because Biotic explosions are just so dull. No variety, just a blue boom. There is more variety in Tech.
I tend to agree, now that I've really gotten into an engineershep, or a shotgun infiltrator, but I gotta say that the blue boom looks and sounds awesome. I try to imagine being one of the bad guys; you and your squad getting into some decent cover, and you barely have time to think about lining up a shot before you hear your buddy give a surprised, "the hell??" as he's lifted off his feet. You turn to see what's going on, thinking, "oh crap a biotic" ... and KRA-KOW! Everyone in the vicinity has their molecules scrambled.