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CEP 2.60: The ship has left drydock and set sail.


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#26
Tarot Redhand

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Are you aware of this by ChaosQueen_Jessica_6?

 

TR


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#27
The Amethyst Dragon

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Some of the oldest placeables found in the CEP (Altar 02, Pillar 04, Pillar 05, etc) I recently stumbled over in the TCC Interior Placeable hak: "Contributed to the TCC - Interiors project by MKW."

 

Made me feel a bit like an archaeologist. ;D

Thanks for finding that. I've put the credits for gnomad and Velmar from that archive into my next working file so they'll show up in version 2.61.

 

If anyone else finds sources for creature or placeable appearances that I don't already have credited in the 2da files, you can send the info to me via PM/email/forum/wiki/etc. 2da line number or CEP appearance name is helpful.

 

Eventually someone will have to find a way to automatically translate old Vault URLs to new Vault URLs once all the old content is migrated. Maybe something that will take a plain text list of original addresses and spit out a plain text list of new ones I can just copy and paste. :)


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#28
The Amethyst Dragon

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Are you aware of this by ChaosQueen_Jessica_6?

 

TR

Hadn't seen it yet. Thanks.



#29
kalbaern

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Just an update.

 

I've used 3 modules to test the original version of 2.60 with the following results:

 

Logging into my own PW server which uses 2.4 from a Windows XP PC with 2.6 installed caused NWN to crash while loading into the start area (an area that has no CEP tiles, but does use some CEP placeable appearances).

 

Launched a back up server with CEP 2.60 add and hosted my own module first, and then used archived copies of two other PWs  (one using 2.1 and the other 2.3) and crashed while loading the server launcher.

 

Logging into my own PW after reverting my client install back to 2.4 worked fine.

 

Test server launches of all three modules worked fine after reverting to 2.4 again.

 

Logging into my PW with the latest upload of 2.60 and the two fix patches worked fine.

 

Test server launches fine if 2.60 and both patches are installed. Test server runs under Windows Vista presently.

 

Anyhow, the fixes do work for me. Thanks.


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#30
bdtgazo

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Really great job with this. 

 

My first reaction looking through the content was... I hope that wherever PHOD is, working on his/her next creation, wherever that deep, dark hole may be, I hope he/she is under lock and key and heavy guard.  That is an evil and twisted mind that cannot be allowed to run loose in the world.  I think I even saw a rabbit who had lost his skin.  My god, the poor souls who play his/her mod... I can just imagine... "respawn... death... respawn.... death... ."

:)

 

My second reaction was hey, really nice organization here, nice to be able to see who made what.  Cleaned up my custom palette quite a bit too.  I'll have to replace a couple of zep_ scripts, no big deal.

 

Anyhow, some great new stuff in there, I hope the energy continues.

 

I had one technical issue so far, when I went to open a zone it said I was outside of range.  I think its because with 2.4 I used the ext_tiles hak, and with 2.6 I switched to the two add tiles haks.  So maybe I just need to redo using the ext_tiles.

 

edit: yep, switched to the 2.6 ext_tile and I can open the area.  Just can't see the 'good castle' terrain.

 

I haven't actually tried to run the mod yet, didn't have time, so don't know about 2.4 compatibility otherwise.  Haven't DL'd the two patches either.

 

My one disappointment was not seeing any of Z's tilesets.  Ah well.  I'd sell my mom at auction for even just one new decent creature model, and 2.6 has quite a few, so I'm very happy, like a man who's just gone through the Chinese buffet (and sat down with his food, but hasn't actually eaten yet).

 

Lastly, since I avoid Haks, it feels really nice to have the work of some of the masters out there in my mod at long last.  I've been admiring your stuff for awhile now.  Like my grandma says, happy as a pig in .... .

:D



#31
The Amethyst Dragon

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zep_* scripts you can pull in from the cep2_add-sb_v1.erf file (File > Import...), or keep cep2_add_sb_v1.hak attached to your module if you were using it and really like it.

 

If you've already built with cep2_ext_tiles.hak, you can't just switch to the add_tiles* haks. (and the same goes for trying to switch the other way, as well).

 

Otherwise, any 2.4 module should work just fine with 2.60.

 

Zwerkules' tilesets are not included because a) he didn't give permission and B) they're still a work in progress, even if they are already amazing.  I added in a few tiles (to cep2_ext_tiles.hak), but not complete tilesets.

 

I suggest downloading at least the "quick 2da fix" one. It just overwrites the top hak with an updated version that fixes a couple issues with the initial release.

 

 

-------------------------------------------

 

On an semi-related note, I will be busy offline until Tuesday, so any other questions/suggestions/concerns I can address then.


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#32
bdtgazo

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I've added the two fixes.  Any ideas about why the good castle and evil castle terrain don't appear in the rural grass?

 

Seems its not just the rural grass for me.  In the mines/caves, the cave pit is greyed out too.  I imagine other terrain sets are having the same issue.  I'll try redownloading, see what happens.

 

Continue to have issues, so I'm going to move my post to the CEP forum.


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#33
Lazarus Magni

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Wow... been waiting a long time for this. Fantastic work AD et.al. A few questions though if I may?

 

How forward/backward compatible is this?

 

I guess that is my only question... Although it is multi faceted.

 

By that I mean, can users with CEP (any lower version) log into a 2.6 world?

 

Can a 2.(any lower version) world upgrade seamlessly to 2.6?

 

Can users (players) with 2.6 log into any version of CEP 2.( any lower)?

 

Cheers, and much respect on this endeavor.

Laz



#34
Tarot Redhand

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As I won't be able to download this until the end of the month (data allowance forbids), I'm going to ask a couple of questions that it is probable that anyone who has downloaded the new CEP will probably know the answer. Currently I am working with some music files. Now as I like to try to make my stuff CEP compatible I looked in the CEP Top (2.4 until I can download) hak for ambientmusic.2da and it wasn't there. Does this mean that there are no ambient music files in the CEP? If there aren't, isn't this a bit of an oversight?

 

My other question concerns attribution. Is there a separate list of who created what or is it all in the 2da's?

 

Thanks

 

TR



#35
cervantes35

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Congrats and good work from Project Q.

 

Amethyst Dragon there are still flaws but that can be expected with such a big endeavor, I know in your hands it will only get better. If I get more time to play around with it I will start to compile a list for you. 

 

I see you added my pirate skeletons, if you wish you may grab the updated ones I have in Project Q. Good Luck!!! ;)  



#36
Lazarus Magni

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Congrats and good work from Project Q.

 

Amethyst Dragon there are still flaws but that can be expected with such a big endeavor, I know in your hands it will only get better. If I get more time to play around with it I will start to compile a list for you. 

 

I see you added my pirate skeletons, if you wish you may grab the updated ones I have in Project Q. Good Luck!!! ;)  

Wow is it just me, or is that self promoting, and condesending as all hell?

 

 

Congrats and good work from Project Q.

 

Self Promotion.

 

Amethyst Dragon there are still flaws but that can be expected with such a big endeavor,

 

This thing is horrible... but it's to be expected since it a big project.

 

 

 


I know in your hands it will only get better.


#37
Lazarus Magni

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It will never be good, but it will get better...

 

And I could go on and on... that seems to me like a very sad and condesending post.

 

Sorry I don't have time to navigate through the bioboard BS of figuring out how to quote every single line in a post...

 

What CEP was? It was a "universal" hak multipule PWs could use, such that players could download one hak set, and log into many different worlds using the same Haks. THAT, was the beauty of CEP. Not to mention everything was player contributed.

 

When CEP ceased it's development, Project Q filled the void. I can not say picked up where CEP 2.4 left off, since as far as I know it did not, and in that sense dissed every world that used CEP for years, or even a decade+, but started it's own thing.

 

Now... given the resource limit inherent in NWN, I can not blame Project Q for wanting to start anew. However given the multiple workarounds to the resource limit I personally don't think that is valid.

 

DISCLAIMER: I AM NOT AD, AND DO NOT SPEAK FOR HIM/HER.

 

I am a PW owner who has inherited a module that has used CEP for the last 8-10(?) years (I am not sure how long it has been around but it has been a while.) And as such a PW owner, I am overjoyed to see an expansion on the availible content for worlds that use CEP, and as such I would encourage Project Q to get on board and contribute to the "Community Expansion Pack" (which in fact is one of the few remaining bioware thread catorgies) and not see it as a threat.

 

Somehow, ultimately Project Q and CEP, need to find a way to work together. But in the mean time, it is wonderful to see CEP is living, and evolving on.



#38
cervantes35

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Wow that is not what I mean't at all.

 

Not meant to be promotional just showing that  we as teams now get along.

 

There are still some bugs (flaws) this is not to be condescending, as there are still flaws in our suff as well that have not be fixed and or have not been found. Just offering to pick out some of the bugs so they can be fixed at some juncture, as no one else in the community has come forward to help him out much in this big endeavor he has taken on.

 

I know he does awesome work so I know he will fix all bug reports and that will continue to make the package even better than it is.



#39
Lazarus Magni

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More power to you AD et. al. I am still very curious however as to the answers to my original questions regarding adding CEP 2.6 to an existing CEP world (specifically CEP 2.3 or 2.4) as I mentioned in my original post replying to this topic.



#40
Lazarus Magni

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Wow that is not what I mean't at all.

 

Not meant to be promotional just showing that  we as teams now get along.

 

There are still some bugs (flaws) this is not to be condescending, as there are still flaws in our suff as well that have not be fixed and or have not been found. Just offering to pick out some of the bugs so they can be fixed at some juncture, as no one else in the community has come forward to help him out much in this big endeavor he has taken on.

 

I know he does awesome work so I know he will fix all bug reports and that will continue to make the package even better than it is.

Glad to hear. The proof is in the pudding though m8. And time will tell if the pudding gelatonates.



#41
cervantes35

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I consider AD a friend.

 

You sir are purposely digging and twisting my words I have no ill will toward CEP or have I ever posted so. I also made no statement saying that CEP was horrible you said that.

 

I saw he also included my skeletal Pirates from the CC challenge I have since updated them and if wants to include the updated version I encourage him to do so. This is called helping out where you can since I am currently busy working on tilesets.


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#42
Lazarus Magni

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No Ma'am. I am not. I just said what your comment appeared to me as, and even more importantly what CEP is..



#43
Lazarus Magni

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P.S. I don't consider AD as a friend, in fact I barely know him/her. I just respect AD, and specifically AD trying to revitalize CEP as a universal HAK multiple PWs can use, and as such multiple players can utilize but not be confined or restricted to any single one.



#44
Lazarus Magni

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That.... is something I respect, and look at as good to the NWN community as a whole.



#45
Mecheon

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Let's just answer your question

Wow... been waiting a long time for this. Fantastic work AD et.al. A few questions though if I may?
 
How forward/backward compatible is this?
 
I guess that is my only question... Although it is multi faceted.
 
By that I mean, can users with CEP (any lower version) log into a 2.6 world?
 
Can a 2.(any lower version) world upgrade seamlessly to 2.6?
 
Can users (players) with 2.6 log into any version of CEP 2.( any lower)?
 
Cheers, and much respect on this endeavor.
Laz


It should be backwards compatible with 2.4, and anything 2.4 is compatible with

We have no idea if they can upgrade seamlessly at the moment. Congratulations, you are the first world that has asked! You -should- be able to, but there's the possibility of a bug or two that's gone undetected

#46
Proleric

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... Currently I am working with some music files. Now as I like to try to make my stuff CEP compatible I looked in the CEP Top (2.4 until I can download) hak for ambientmusic.2da and it wasn't there. Does this mean that there are no ambient music files in the CEP? ...

 

That's my understanding. We already have the Community Music Pack for that purpose.


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#47
Proleric

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   ...  I added in a few tiles (to cep2_ext_tiles.hak), but not complete tilesets...

 

I haven't found a reference to that in the excellent documentation for 2.6. Do you have details?

 

Hitherto, I understood that cep2_ext_tiles overwrites the Bioware tilesets, whereas cep2_add_tiles* creates new CEP tilesets. Clearly, you have to use one or the other (not both), but the additional tiles are essentially the same. Is that no longer true?



#48
Tarot Redhand

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@Proleric Thanks for the reply. The only (major) problem with the CMP that I can see is that it hasn't been updated in literally years. That was another reason why I asked about music in the CEP. Still I suppose if it were to be included, it would increase the size of the CEP considerably.

 

@ Lazarus Magni I am sorry but I must correct you on one little point. When the CEP first came out, it was intended for everybody (i.e. sp, mp and pw) not just pw's. The understandable fact that it has been enthusiastically embraced by pw's does not alter this.

 

TR



#49
Pstemarie

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I fail to see the point of Lazarus' apparent hostility toward Project Q and it's certainly not warranted in a thread that should be reserved for complimenting TAD on the fine job he has done getting CEP 2.6 out the door to the Community. That being said, I do feel this little blurb needs to be addressed, simply for the fact that it is GROSSLY misinformed.

 

 

I am a PW owner who has inherited a module that has used CEP for the last 8-10(?) years (I am not sure how long it has been around but it has been a while.) And as such a PW owner, I am overjoyed to see an expansion on the availible content for worlds that use CEP, and as such I would encourage Project Q to get on board and contribute to the "Community Expansion Pack" (which in fact is one of the few remaining bioware thread catorgies) and not see it as a threat.

 

Somehow, ultimately Project Q and CEP, need to find a way to work together. But in the mean time, it is wonderful to see CEP is living, and evolving on.

 

When TAD first proposed a CEP 2.60 update, I proposed a merger between the two projects. However, after further discussion, TAD and I both agreed that the projects had drifted too far apart to make such a merger feasible AT THAT TIME. Instead we opted for allowing CEP 2.60 to include ANY elements of Project Q that TAD chose to - provided that the original authors of said content did not openly oppose its inclusion. This seemed like a fair compromise that would serve the best interests of the community at large.

 

Its unfortunate, Lazarus, that based upon a misconception of the current state of affairs, you chose to drudge up old skeletons. Firstly, lets set a few things straight:

  1. I am Project Q - at least in the sense that I largely control its creative direction.
  2. I hardly see CEP as a "threat". Frankly, I could care less if Project Q is used over CEP or vice versa. I think you might be confusing me with LR - the guy that started Project Q.
  3. CEP is a vital resource for the Community and I highly respect the work TAD - and others - have done to revive it.
  4. I encourage people to download CEP 2.60. As CEP is the highest profile CC project for NWN - and most likely the first thing new players will hear about - this ensures that the Community continues to grow.
  5. Lastly, I am "on board" with TAD and have been so for some time. In fact, I'd like to think TAD and I have a good working relationship.

Sorry, TAD - and other Community members - for temporarily hijacking this thread, but to those that know me well, you know I wasn't going to let that comment slide  ;)

 

Lazarus, if you'd like to continue this conversation via PM, I'd be more than glad to. It saddens me that a respected member of the Community seems to harbor such disdain for Project Q. Maybe we can iron these differences out, or, at the very least, agree to disagree and move on.


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#50
NWN_baba yaga

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not that it is any of my business but i think that Lazarus is just saying that he likes to use cep over Pq and thats it. I mean, it´s up to everyone himself what to use and what not and you cant make anything perfect for everyones taste so it´s clear to assume that there always is a pro-contra for a builder.

 

And congrats for the CEP 2.60 leaving the harbor :)