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CEP 2.60: The ship has left drydock and set sail.


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#51
cervantes35

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I beleive this is a total misunderstanding I hold no ill will toward Lazarus or anyone in this community or any project.

 

I feel bad that it was interperted that way and will be a little more selective in my wording as I should probably stop using my phone to reply to post.

 

Believe me when I say I have the utmost respect for TAD as well, and out of all the community personnel he is probably one of the only ones that I feel can accomplish the task of continuing of CEP making making even greater than it has been in the past. 

 

I would also encourage the community to assist and aid TAD whenever possible especially those who use CEP. I will continue to assit when I can with content or fixes for content which is used in CEP and as always TAD is welcome to use anything I do.

 

I have another item TAD may want and that is the fire grue, as CEP still contains the model with the skin that crashes NWN explorer when you try to view it grab it from Q. One less fix you'll have to do. Good Luck TAD!!!



#52
Lazarus Magni

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I do not harbor distain for project Q, and in fact respect it as another continued representation of the amazing player driven content that can be made with NWN and shared and experienced collectively, and uniquely in an online (PW) format.

 

It just seemed like a condescending post to me, and yes I may have over-reacted. I am prone to do that sometimes. My apologies to Cervantes35, and everyone else for that.

 

Thank you, Pstemarie, for clearing up the misconceptions I had about Project Q, and it's relationship to CEP.


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#53
Bhaal_MA

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Just wanted to say thank you to the Amethyst Dragon in particular but also to all who made possible the CEP 2.60.


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#54
Shadowing2029

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Expanded titlesets are too Buggy (lots of pierces are missing)



#55
Pstemarie

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Expanded titlesets are too Buggy (lots of pierces are missing)

 

Can you elaborate - it'd prob be more helpful to TAD.



#56
cervantes35

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Yes do post good detailed tileset bugs as I currently working on tilesets and I would like to help TAD with some of bugs as they pop up.

Pstemarie could we give TAD a dropbox folder  and permissions to access it so I have a place to put some fixes I do for CEP that he could grab all at once instead of e-mailing one by one.



#57
Pstemarie

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Go ahead and set one up for him.



#58
cervantes35

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Folder created and link sent. CEP fixes (TAD) is the folder name.



#59
Lazarus Magni

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My sincerest apologies to AD, and the entire CEP team. I did not mean to detract from this thread with my own personal drama.



#60
Lazarus Magni

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My sincerest apologies to AD, and the entire CEP team. I did not mean to detract from this thread with my own personal drama.



#61
Lazarus Magni

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PPS... CEP... Is the next generation of the "community expansion pack", and as such I am overjoyed  to see it come into fruition. More power to CEP. I sincerely hope I did not detract from that.



#62
bdtgazo

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Can you elaborate - it'd prob be more helpful to TAD.

 

See my earlier post, and the post on the CEP forum.  I am having the same issue, and elaborated as much as I could.  Extended tile pieces are not showing up.... when you use them, they are grey/invisible.  2.4 still works fine when I backtracked. 

 

Downloaded 2.6 twice, also have fixes.   Opened the ext. starter mod, and it has the same issue.


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#63
kalbaern

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More head banging on my end here tonight. The tlk editor I normally use, -TLK Edit - no longer opens many of the 2da files in the CEP haks. The reason is that the CEP has included two new columns; "CEP_Version" and "Creator SourceURL", that are not completely filled out. For my usual editors to work, every collumn requires either an entry or a null value (****). Lacking entries they won't allow me to open and easilly edit the 2das. I've had to resort to using a text editor instead, which while it does work becomes mind numbingly tedious and makes it that much harder to merge the CEP with other resources.

 

Further more, most of the info in these two new collumns is either redundant or invalid. most of the entries I've looked at already contain the creator's name in the appearance name itself and the links provided point mostly to the long dead NWN Vault on IGN. Could we just eliminate these two collumns in future updates? Please. I think it is great that effort to credit contributors is being made, I just think that we could do so with an extra document in the Docs folder or credits posted on the CEP Forums and Wiki Pages instead. That or just add null values in collumns lacking entries so we can edit them as we always have.

 

thanks.



#64
Iskadrow

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TLK Edit should be happy with this truncated version of the .2da file: placeables.2da



#65
meaglyn

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Further more, most of the info in these two new collumns is either redundant or invalid. most of the entries I've looked at already contain the creator's name in the appearance name itself and the links provided point mostly to the long dead NWN Vault on IGN. Could we just eliminate these two collumns in future updates? Please. I think it is great that effort to credit contributors is being made, I just think that we could do so with an extra document in the Docs folder or credits posted on the CEP Forums and Wiki Pages instead. That or just add null values in collumns lacking entries so we can edit them as we always have.

 

Following up on this... it looks also like some of the credits added at least to appearance.2da have spaces in them and are not quoted, making it not one added column but several...  see 3541 etc.



#66
kalbaern

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TLK Edit should be happy with this truncated version of the .2da file: placeables.2da

Thanks ... that one works fine.



#67
Proleric

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I updated my module to 2.60 and removed duplicate content from my custom hak in a couple of days, thanks to the clear documentation provided. Everything works, including the custom tiles. Thanks, guys.



#68
Carcerian

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Just downloaded, first thing i noticed is lots of creatures seem to be missing models (peacocks, penguins (phods), camels, birds like crane, egret, flamingos, etc...)

 

Also there seem to be NO custom creature blueprints.



#69
Iskadrow

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That's weird. Not missing models for the creatures you named on my end.

 

The lack of blueprints is a feature, as far as I remember - I certainly prefer it this way, since blueprints included in haks are not easily modifyable. And it would be trivial to add them again, either via .erf or within one's own haks.



#70
The Amethyst Dragon

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If you used the blueprints that were included in cep2_add_sb_v1.hak, you can always either add that hak back into your list for your module or import the similarly named .erf.



#71
Neverwinter_Knight77

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I thought CEP stopped at 2.4. Then again, I'm a local vault RPer, so my old haunts died out years ago.

#72
Carcerian

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Issue resolved (peazip was only adding files if not present, so old cep haks didnt get updated...)

 

*Stops using pea zip, since only needed it for vault migrations more esoteric formats*

 

Anteater {Model} (Hydromancer) still missing model (should be moved to [todo], or have **** **** added before name to hide)

 

Also found an appearance named *** with no mdl as well. (# 3297)



#73
Tarot Redhand

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@ Neverwinter_Knight77 You need to look at this old thread to get up to speed with this one  :) .

 

TR



#74
Shadowing2029

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Bug report:

Male Humans and half-elfs have tails inside head

Lots of missing titles in the combined tilesets.

 

Tailhead_zps82e4ba2a.png



#75
Carcerian

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boy thats an odd one (tails look ok here) do you have alternate animation in your override or other altered files?

 

what tilesets and tiles / groups are you having issues with?

 

Bug: the "#TINT: Wolf, Dire" tail looks like a normally colored DDS/TGA version, not a tintable plt...