Rare and few are the games that I have played where doing the right thing with the best of intentions ends up working out horribly. I really really hope DAI does this. It is frustrating when it occurs at times, but it makes the game more realistic and gives it depth and consequences.
Example: You stumble upon a mage being attacked by templars. The templars warn you that the mage is dangerous, but you being pro mage attack and help kill or drive off the templars. After being thanked and rewarded by the mage for saving him from those thugs you go your seperate ways. Later you learn the templars were pursuing an abomination, here depending on how the game is setup, you pursue the creature, or you spend the rest of the game getting updates of its rampages until the templars finally stop it.
You can do this with demons or templars or dalish or whatever, I just hope the game incorporates situations that aren't so simple as good and bad and always able to do the right thing.
Like if you choose to let the demon in the deep roads go free for the reward he gives you, then you later hear about all the destruction he caused and such.
anyway, one can hope.





Retour en haut







