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Will doing the right thing blow up in our face in DAI?


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#26
Joseph Warrick

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I just don't want to feel trolled. Exaggerating an example to make it clearer, imagine you go out of your way to save Connor and Isolde and in the epilogue the game tells you Connor grows up and becomes Hitler and then Bann Teagan explodes for no apparent reason.


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#27
TheKomandorShepard

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I just don't want to feel trolled. Exaggerating an example to make it clearer, imagine you go out of your way to save Connor and Isolde and in the epilogue the game tells you Connor grows up and becomes Hitler and then Bann Teagan explodes for no apparent reason.

That would be great at least i would have fun.



#28
Killdren88

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Depending on what the "right" thing is. I'd hope there are no easy choices in DAI.

So if the Inquisitor has a choice of wine for dinner choosing either red or white should have dire ramifications?

#29
Drasanil

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So if the Inquisitor has a choice of wine for dinner choosing either red or white should have dire ramifications?

 

Damn straight! Can you imagine the scandal if you paired white wine with red meat during the main course? None of Orlais would ever take you seriously again.


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#30
Killdren88

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Damn straight! Can you imagine the scandal if you paired white wine with red meat during the main course? None of Orlais would ever take you seriously again.


Then I simply will lob their head off to get my point across.

#31
Guest_TheDarkKnightReturns_*

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Damn straight! Can you imagine the scandal if you paired white wine with red meat during the main course? None of Orlais would ever take you seriously again.

 

Viviene will probably disown the Inquisitor.


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#32
Drasanil

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Viviene will probably disown the Inquisitor.

 

 

This man, he gets it. Could even the story reason why Vivienne isn't a romance; Bioware made us choose the wrong wine  :o



#33
Killdren88

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Viviene will probably disown the Inquisitor.

She isn't my mother. If I want to drink white wine with red meat or red wine with fish I will do so. And I'll use the wrong silverware and My casual clothing won't match anything!
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#34
AlexiaRevan

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You mean like Bhelen and Harrowmont? I wonder how many people who picked the 'nice guy' the first time around regretted it after reading the epilogue slides :)

 

Mind you, I picked Bhelen right from the start since he seemed like the sort of guy that knew how to rule.

I know I did .  :lol: The whole scene you see when you enter ozammar got me fooled lol But afterward I picked Bhelen every time . 

 

I like this idea , but I also would like the reverse to be there as well . Doing the evil thing to blow up in your face . For everything should have consequences good or bad . 



#35
Nefla

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You mean like Bhelen and Harrowmont? I wonder how many people who picked the 'nice guy' the first time around regretted it after reading the epilogue slides :)

 

Mind you, I picked Bhelen right from the start since he seemed like the sort of guy that knew how to rule.

I always pick Bhelen with my casteless wardens, it's no contest in that scenario! :D

 

I do want choices to not be so cut and dry with an obvious good or evil choice ex: help Redcliffe defend themselves from the undead or wander off and leave them to die so you can go fishing, free the captured and enslaved elves (one of which may be your own father) or  sacrifice them all in a blood magic ritual to make yourself stronger, etc...less of that please.



#36
Steelcan

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gods I hope so, I'm tired of playing it safe and moral working out always for the best



#37
Kieran G.

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I just want hard choices, where its all grey choices, but even one that sounds the most good and noble could just blow up in your face, or same if you try to bully someone obeying you. like we have these 3 agents to use, i want to see some be the completely wrong choice, but you don't know that when you pick it.



#38
RobRam10

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I just don't want to feel trolled. Exaggerating an example to make it clearer, imagine you go out of your way to save Connor and Isolde and in the epilogue the game tells you Connor grows up and becomes Hitler and then Bann Teagan explodes for no apparent reason.

07d.gif


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#39
Zu Long

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I hope not. Making it so that there's no way of predicting the outcome of a choice removes most of the intrigue of making the choice. It's like answering the following contextless question: Feathers or lead? With no information on which to base your decision, you might as well flip a coin.

 

Choices have meaning because of the outcomes we hope to gain from making them. Intentionally allowing the choice but denying the outcome is a legitimate move by the developers, but should be used sparingly, lest players become convinced that the question is really "Feathers or lead?"

 

It's not unlike being the GM of an RP group- yes, you COULD decide the the adventurers' families are all screwed and continually tweak the villains' plan to force that outcome. But you aren't really proving anything except that you like abusing the power you've been granted over the story. Far more interesting is to place the families in peril, have a set plan in motion, and then watch the choices the players make to save them. If they come up with a particularly cunning plan, and luck is with them, then they have earned the right to bask in the glow of total victory.


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#40
Nimlowyn

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After reading something along the lines of "you'll see people doing bad things for good reasons" somewhere (don't remember who said it or where), I have this sinking feeling that we'll have plenty of these difficult, "what is the right thing anyway" kind of situations. I'm looking forward to it.



#41
Steelcan

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After reading something along the lines of "you'll see people doing bad things for good reasons" somewhere (don't remember who said it or where), I have this sinking feeling that we'll have plenty of these difficult, "what is the right thing anyway" kind of situations. I'm looking forward to it.

BioWare has historically had the subtlety of a drunk elephant in a glass factory when it comes to moral issues


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#42
Chernaya

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I wouldn't mind a couple tough decisions with no clear outcome, but not a huge majority of them that way. I still want to be able to move my inquisitors in the direction I want for each of them with relative ease, but a few of those kinds of situations are always interesting. 



#43
Nimlowyn

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BioWare has historically had the subtlety of a drunk elephant in a glass factory when it comes to moral issues

I like that analogy. Whether I 100% agree or not I'll put aside; I'm not looking into the past but into the future. I want to see what they can do.


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#44
Al Foley

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I hope they do this for pretty big decisions.  Like Dark Ritual or saving the Architect kind of decision.  Where we do not know what the long term the consquences are.  I would hope that the seriousness of the decision and the vagueness of it would be proportional to how important it is in the context of the game.  If you are just hunting down some random mage for instance and then he turns out to be the son of some great power you need for the end of the game, I will probably feel cheapened.  Though it may be realistic.



#45
Wolfen09

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id like to see it in some of the bigger decisions, like who we put on the throne of orlais.... if it gets down to every little side quest, then its gets annoying.

 

Which side to choose mages or templars can be one of these choices...  Make most of the main quests like this, leave out the side quests



#46
wcholcombe

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id like to see it in some of the bigger decisions, like who we put on the throne of orlais.... if it gets down to every little side quest, then its gets annoying.

 

Which side to choose mages or templars can be one of these choices...  Make most of the main quests like this, leave out the side quests

 

 

I just don't want to feel trolled. Exaggerating an example to make it clearer, imagine you go out of your way to save Connor and Isolde and in the epilogue the game tells you Connor grows up and becomes Hitler and then Bann Teagan explodes for no apparent reason.

See this is what I am talking about.  I want our prejudices to bite us in the butt on the little side quests.  That actually gives the world depth.

 

It isn't always the right course of action to jump between the guys trying to do their job and the 1 person that you think is being persecuted.  It builds in consequences for actions.

 

Another example, you stumble upon a group of dalish scouts who are about to kill a shem  for getting too close to their camp, you come to the his aid and fight off the Dalish.  A week later you learn that the shem told others about the dalish camp and it was raided in retaliation for threatening the him and many were killed on both sides.  Sometimes the best decision is to let the dalish put an arrow through the shem and be done with it.

 

I know it is harsh, but it is consequences and it gives the world depth.



#47
HaHa365

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I prefer there be consequences and rewards for both "good" and "bad" options as well as a grey area, where really all you doing is choosing the lesser of two evils (subjectively speaking).



#48
Mihura

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I really hope so but more on the cleaver side than moral side, although some unpredictability would be nice too.

What I mean is that a good moral decision can be the clever one too and that could lead to the optimal outcome. Still the optimal outcome should not be perfect, to me that will always be unrealistic, there are somethings that are out of our control.

I always found it strange that you could leave Conner to get the lyrium from the mage tower without consequences at all, the optimal solution should be doing the blood magic ritual and save Conner, even if you kill his mother and use the forbidden magic. All the others ones should punish your PC a lot more.



#49
Tootles FTW

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Mass Effect attempted a couple of these - let Saren's asari assistant, Rana, live on Virmire in ME1?  In ME2 she is mentioned to have killed a bunch of people during a psychotic break.  Let that one scared mercenary go during Samara's loyalty mission?  Turns out she was the killer all along, ruh roh!  But none of these really had an impact beyond "oh, drat!" since we aren't shown, only told.

 

With the ability to decide the fate of people as the Inquisitor, I expect to have some decisions blow up in my face.  I just hope evidence and groundwork is set in place first, so it isn't a hollow twist just to slap "goodies" on the wrist.  Give me some actual reasoning to choose the other option besides hindsight, ya know?



#50
Sylentmana

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Right or wrong, whatever choices I make will be made with the intention to further the Inquisition and my own goals. If I have to kill a person or thousand, well, ya gotta break a few eggs.