I think a scattering of these for relatively minor decisions would be ok, but the larger decisions should have predictable outcomes. Mage vs Templar should be the decision between Freedom and Security, not Right and Wrong. Celene vs Gaspard should be based on what you want to see for the future of Orlais, or at the very least what type of aid you wish to have for the Inquisition, not a black and white 'right and wrong'.
The main problem I have with these types of quests is that they render and actual decision making process meaningless. If I have no idea how a situation is going to be resolved, or be represented later in the game, then I could flip a coin and move on. Further, punishing 'good' decisions for the sake of 'sometimes good should be punished' doesn't carry a lot of weight with me.
I'd much rather have a situation where we witness others making decisions, and the prevailing side could be randomized in the guts of the game, and then we deal with the fallout from those situations at a later time, seated upon our Throne of Power.