Just roleplay a different line then. I do it all the time with my Warden, I use my knowledge of the dialogue to consider my Warden's line to be a... Suggestion. Like you could think she just said "You should stop letting people try to push you around so much", to which his response (just looked at the scene again you Youtube) "You're right, I should". See, perfect. Like in Mass Effect, the words on the dialogue choice don't need to word for word match what you imagine your character saying. Like another example, the guy in the Carta base who asks for a password when you enter, all your choices are bad guesses and another that is basically "Uh... I know, Die!". I find that cheesy, and none match their personality. So I just imagine them saying "Aw f*ck, of course they would have a guard. So much for the subtle approach." to which the guard replies "Looks like we have a martyr, boys". Or the slaver late in the game who says "Enough. I'm here to halt your slaughter, nothing more.", and my response is "I want you to try."
I've never imagined the lines matching exactly what they say, you can easily fill in the line you see with a more true-to-your-character one and it still make perfect sense with how the other person responds. Am I an exception? I thought everyone does this. No voice acting for your character gives you a lot of roleplay room, why not use it?
Bad enough warden has no voice. I don't roleplay different lines from what's 'said'.
Hardening him with Daylen just wasn't an option. I didn't feel it fit Daylen's personality at all. He didn't harden Leliana either.





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