That would be wrong on so many levels.
Player has a lot of options to do things that are wrong according to western morality. Choices are good.
That would be wrong on so many levels.
Player has a lot of options to do things that are wrong according to western morality. Choices are good.
I wish you could have chosen who to save between Bethany or Carver in the intro rather than it being based on your class, loved the idea of a mage sibling team.
When using the Keep, I tried to see if it would allow a Mage Hawke to have Bethany live.
No such luck.
I could feel Carver staring at me for that.
When using the Keep, I tried to see if it would allow a Mage Hawke to have Bethany live.
No such luck.
I could feel Carver staring at me for that.
Carver: rivalry (+5)
Shame though, I was hoping the keep would add in a few extra options like that.
my only wish was to kill sebastien for bad mouthing AND threatening my lover infront of me, and to just be able to give Anders another kitten. maybe fetch one merrill told him about in the alineage....also the arrows in petrice's body were not enough for me...and neither the quick death of alrik. i wished for a cut scene were justice smach his eyes in a puddle on the ground.
oooh and for a canon scene with Anders plucking on the lute strings and Hawke bad singing silly poetries ![]()
I should have been able to kill Sebastian.
Someone should have knocked my Hawkes out when the Templars took Bethany, Hawke was probably weak from dehydration hunger and sun deprivation it would have been more realistic then Hawke just watching them haul off her sister.
I wish Hawke could have saved her mom
DAO was perfect. I played the **** out of it so much it was so perfect.
The first ones that comes to mind are in DA:2
To kill Sister/Mother Petrice, man i hate her!
This
I wish there had been an option in DAII to go a little nuts when the Templars come to take Bethany away. Walk into my home after months of slaying rockwraths and darkspawn, and you think two random podunks and some pretty-boy knight-captain are going to take my sister away to be a prisoner? Hell no, son. It's time to throw down.
For the story, they have to take her, of course, but I like to imagine that it's only because Leandra and Bethany physically restrain Hawke that any Templar walks out of that house with his head still attached. So yeah- that would have been cool to see.
And this
And to be able to scream Blood Mage at the top of my voice during Merrill's introduction and finish her there and then!
Also that you can put two and two together after Hawke's mother is killed and you find the note from the Circle signed O that when you meet Orsino you can treat him with more than a little suspicion regardless of who you are siding with
- Turn Anders in.
- Lead the Templars to the Mage Underground.
- Go to the Chantry site and try to help anyone after Ander's terrorist attack.
- Call Flemeth out on her esoteric babble.
- Sneak into Redcliff Castle before night fell and you had to defend against the undead (I think this would have been a great alternative. Trade the townsfolk who have to defend themselves - for a weakened situation in the castle making getting in easier).
- Take the dwarven throne (but that's unreasonable - cause I want an entire game about Orzamaar and dwarves).
I wish we could have more freedom in romances. DA2 bothered me because there's no way to just leave your LI whenever you feeel like it, you either should wait till some event or kill them/betray them.
Not cool.
Find a way to make sure Anders doesn't get what he wants. You can either grant him his quick death. Making him look like a martyr and tragic hero to the mages, or just let him go. Allowing him to flee the city or letting him fight on behalf of the mages. There's no way to make Anders really suffer for his crimes.
to tempt Sebastian to sleep with me .
to slap people, anders when he is yelling at you, fenris when he is going on about mages to my mage hawk.
to be able to rule alone as a human noble.
Find a way to make sure Anders doesn't get what he wants. You can either grant him his quick death. Making him look like a martyr and tragic hero to the mages, or just let him go. Allowing him to flee the city or letting him fight on behalf of the mages. There's no way to make Anders really suffer for his crimes.
As I recall this option was bugged on release and was fixed in a subsequent patch, but it is possible to get him to fight for the Templars. I' not 100% sure on the conditions required to pull it off, but I know you can do it if you 100% rival him. I don't know if it is possible to do with friendship or not as I have only rivaled him. If you get him to do this then he implies that he is going to commit suicide after you put down the mage revolt to ensure Vengeance never does this again.
Speaking of which, I wish you could talk Sebastian down if you take the above option. Basically promising him that Sebastian can have Anders to kill as soon as I am done ensuring that Anders can't be used as a symbol for more death and destruction (although ideally I'd prefer a nice showy trial before his death to ensure that the truth of his crimes come out).
For other options, wish I could declare Bethany head of the Kirkwall circle after my rise to Viscount. Head canoning that one though.
- I actually wanted an option to fight all the undead by myself during the Redcliffe assault. No one would die and I'm pretty sure I could have managed.
- Preserve the Anvil and keep Caridin alive.
- If you didn't have enough approval in dissent, an simple option to kill Anders before he could murder the girl.
- Kill Cullen and go on an killing spree against the templars so they can't take Bethany. (If there is an option for that in Inquisition....)
- Chase Isabela instead of fighting the qunari and tevinter mages.
- Actually arrest Isabela if she comes back.
- Allow Sebastian to execute Anders if he wanted so much. I'm indifferent (I just don't feel like doing it myself)
- Kill Tallis and take the scroll.
I'm sure there's more but I can't remember right now.
I have to admit, reading some of these suggestions, they really don't make any sense given the context of what happens. They seem to be people wanting absolute power and control over everything, which is frankly ridiculous.
I mean, things like chosing which sibling dies at the beginning of DA2. That's the entire point of that scene. You don't have control. Thats what makes it a good scene. That's what makes it believable. Letting the player chose is straight out of a childish power fantasy, not an RPG.
"I want to kill Sister Petrice". Umm...and what do you think would happen if you do? Oh yeah, Hawke hunted down and arrested (or killed resisting arrest), tried and executed for the unprovoked (and yes, that is how everyone will see it) murder of a senior Chantry Sister (and no, you don't seriously think you've killed all the witnesses do you? It's pretty safe to say she's prepared for that given what else you see from her). Hawke would know this. The player should too. Similarly, "I want to stop the templars taking Bethany". Yeah...because an end-of-Act-1 Hawke (who's still just a refugee that's made a bit of a name for themselves in the lower parts of the city) could really fight off the templar order right? Err....no. You might kill the ones there, but the rest would hunt you down and kill you. Now, sure, it'd be cool if Bioware could put in all sorts of "bad ends" for when the player acts like an idiot, but that'd take much more time and effort, and simply blocking those actions is a much more reasonable solution.
"I want to convince Alastair to stay with me even though I spared Loghain". Err...no. Loghain is responsible for the death of Alastair's brother and his mentor and attempted to kill the man who raised him. Alastair quite reasonably wants what he sees as justice. That justice is there and you take it away from him. Throwing a massive strop and leaving you is completely how Alastair would act given his personality. Alastair isn't a realist. He's not the kind of person that is willing do "do what must be done". He's not going to forgive the person who took justice for those killed away from him in the name of expediency. Even a hardened Alastair who will ultimately take the throne with Anora won't forgive you for that. To do so would be out of character for him. Again, it seems people just want a power fanatsy where everything happens the way they like. Thats not realistic. That's not even believable.
The fact that you don't have complete control is part of what makes this such an immersive and believable setting.
That said, there are some good suggestions in this thread. Anything to do with giving the player more options in MotA would be a good thing. The lack of player agency there makes no sense whatsoever given the circumstances (it makes sense given the desired outcome - Tallis escaping - but theres no reason for Hawke not to be able to react differently, to argue with Tallis, even to try to stop her, other than bad writing demanding a particular outcome that can only be reached through railroading).
Being able to kill Sebastian at the end of DA2 also makes sense. Hawke by then is is a position of power. Seb has just threatened him and the entire city with war. Dealing with Sebastrian is a completely logical and reasonable reaction. Maybe not a "Suprise! Murderknife!" killing, but at least a fight.
Other than changing Alastair's reaction, I do also think the resolution to the Landsmeet should've been handled much better. Covering Anora with her father's blood after a duel that happened even though I won is not a reasonable way to finish.
DA 2: side with the people and not be involved with orsino and merideth's maddeness
Pretty much this. We'd still have to take them both out of course but this would've been a good option to have for those that want to be neutral.
I have to admit, reading some of these suggestions, they really don't make any sense given the context of what happens. They seem to be people wanting absolute power and control over everything, which is frankly ridiculous.
I mean, things like chosing which sibling dies at the beginning of DA2. That's the entire point of that scene. You don't have control. Thats what makes it a good scene. That's what makes it believable. Letting the player chose is straight out of a childish power fantasy, not an RPG.
Er, no, you do have control over who dies - simply by choosing the right class, which makes that scene even more of a farce.
Er, no, you do have control over who dies - simply by choosing the right class, which makes that scene even more of a farce.
In game you don't have any control. Hawke does not have any control. If you go into that scene without outside knowledge, you have no way of choosing who lives. And that is a good thing.
DAA
-romance options (Anders for both genders, Nathaniel for women, Velanna for men and Sigrun for both)
The best reason not to do that is that then everyone (or maybe just me) would only romance Nathanie and Sigrun. In all of my Awakening playthroughs. Any wardens who I planned on surviving woud have to stay single through Origins to avoid dramabombs! It'd be tragic!
Make Anders Tranquil.
Make Anders Tranquil.
Would that even work with Justice in the mix, or are you talking about DA:A?
Would that even work with Justice in the mix, or are you talking about DA:A?
Would've like to take them both out like that. I don't particularly care for "Martyr of mah Revolutionz" Anders.
I think a lot of these complaints do cut to the core of the narrative that a big thing in Bioware is avoiding the Companions being 100% under the player's control. They go in unexpected directions by dumping you, killing themselves so you can't, or turning against you.
Or blowing up the Chantry.
Whereas I think Bioware's characters are awesome BECAUSE they aren't controllable.
But Anders-hate aside, I would've preferred for bot Carver and Bethany to live. Honestly, I think it would've been better for the story if it were Leandra who got killed by the ogre. That way, when the Hawke siblings arrives to Kirkwall, Gamlen's bitterness towards them would have had more actual justifiable reasoning.
But Anders-hate aside, I would've preferred for bot Carver and Bethany to live. Honestly, I think it would've been better for the story if it were Leandra who got killed by the ogre. That way, when the Hawke siblings arrives to Kirkwall, Gamlen's bitterness towards them would have had more actual justifiable reasoning.
I get why they were doing it really. If you're a Mage then you have a vested support of mages. If you're not a Mage, you have a vested support of Bethany.
Only later, when Leandra dies, you have a look at how some mages are complete scum.