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Thoughts on Carnage?


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71 réponses à ce sujet

#1
EnemySpinach

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This thread was brought on by yet another idiot Kroguard who spammed Carnage and died more in one wave than I kill Swarmers in one game... instead of getting barriers back via Biotic Charge.

Honestly, I see the above FAR too often (especially on sniper Kroguards - which I don't even ready up in lobbies with anymore) and I was just wondering if I'm alone in thinking Carnage isn't that useful? I mean, only 4 kits even HAVE Carnage, and they generally have more useful uses for their cooldowns (Adrenaline Rush, Biotic Charge, Flamer) and points (Fortification, Bloodlust, Barrier, Inferno Grenade, Frag Grenade.) It's NOT a bad power, but it's placed on kits alongside BETTER options.


Pros:
- Decently powerful. If specced purely for single target armor damage, does 1299 to armor BEFORE racial power bonuses from their offensive passive. Can sacrifice some power for radius, too, which is nice.
- Staggers. Synergizes well with guns like the claymore to alternate back and forth.
- Detonates. Main reason to take it at all on the Krogan/Vorcha soldiers.

 

Cons:
- The cooldown is way long for what it delivers. For comparison, Concussive shot isn't much weaker, and can basically be spammed every 1.5 seconds on a Turian Soldier with a lighter weapon like the Hurricane or N7 Eagle. Baically, it can run out of ammo and shrug it off by spamming CS while fighting it's way to a crate. Carnage... is significantly more restrictive.

- The cooldown interrupts with Adrenaline Rush, Flamer, and Biotic Charge use on the Battlefield Soldier, Vorcha Soldier, and the Kroguard, which are arguably far better uses for the cooldown. Yes, the Battlefield soldier can spec Rush to use Carnage once during the duration, but you also can't deny the alternative shield boost effect can really save you in a tight spot. Yes, Carnage can detonate the flamer, but the points you sink into it mean taking a loss elsewhere.

- It's slow and easy for enemies like Marauders to dodge. Thus, can be unreliable as a detonator or to stagger for a headshot.

 

Honestly, I keep most carnage kits at 6/6/0/6/6 ot 6/6/3/6/5. Am I alone in this?



#2
Quarian Master Race

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It's basically incinerate but worse because the cooldown is just silly, meaning you get no more DPS but cannot use it as a primer nearly as often, and it locks you out of using other powers for too long.



#3
Jelena Jankovic

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I use it with the BF3 and Krogan Soldiers

 

lately it seems meh



#4
FasterThanFTL

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Very useful to bubble up Phantoms and shoot them in the head.



#5
Loufi

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No, you're not the only one. I max Carnage on the krogan soldier for 6+6 fire explosions but it gets only 3 ranks on the vorcha soldier and the Battlefield, and 0 on the krogan vanguard.


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#6
mechanical_lunatic

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About the Vorcha Soldier:

When closing in on a group of enemies you can tap the Flamer to set the enemies ablaze (as long as it takes to move it from left to right), use heavy melee to close the gap (and kill/weaken one of them), Carnage to get a FE.

While doing so you could release a few shots (Venom should be nice) and now all basic foes should be dead.

 

IMO being able to detonate your own explosions should be reason enough for at least 3 points.

 

And of course 6+6 fire explosions on the krogan soldier.


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#7
Marksmad is waving goodbye

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As everyone says, 'sploshuns. I have 0 on the KroSol, 0 on the KroGuard, and max it on the BF3 and the VorSol.

 

It's most essential on the BF3 because it fits his rythm nicely, and he needs it more than the VorSol.



#8
Barrogh

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I was about to post something along the lines of "my thoughts of carnage are definite and unprintable... on Kroguard, that's it", but then I realized it's exactly what you're running into, and when you added that you see it a lot on sniping Kroguards...

 

I mean, wat? What's the point?



#9
mechanical_lunatic

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Krogandontsnipe

 

Ask him about it.


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#10
Chealec

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About the Vorcha Soldier:

When closing in on a group of enemies you can tap the Flamer to set the enemies ablaze (as long as it takes to move it from left to right), use heavy melee to close the gap (and kill/weaken one of them), Carnage to get a FE.

While doing so you could release a few shots (Venom should be nice) and now all basic foes should be dead.

 

IMO being able to detonate your own explosions should be reason enough for at least 3 points.

 

And of course 6+6 fire explosions on the krogan soldier.

 

You don't even need to go with full 6 Carnage on the Vorcha Soldier - I've found this build to be my favourite; there's not an *enormous* difference between 6+5 fire explosions and 6+6.

 

Kroldier though, yeah, you may as well go 6+6 - it's not like you've got any other CD dependent powers and 6/6/6/4/4 works nicely.



#11
didacuscarr

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It needs chili imo.
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#12
Deerber

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Actually, carnage is quite the decent power. Devastating on the BF3 soldier.

It just has no synergy whatsoever with the proguard.
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#13
cato potato

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I quite like Carnage but I'm not sure Bioware did.

 

The best comparison is with Incinerate, not Concussive Shot.

 

Both Carnage and Incinerate:

prime for fire explosions; detonate all tech explosions; do similar up-front damage (Incinerate's Burning Damage evo means it can do a fair bit more over time); and have very small AoE's (maxing out at 1.5 metres).

But despite being so similar, Carnage has a longer cooldown even though the only thing it has over Incinerate is more force (which isn't very useful). While Incinerate can make some use of Cryo ammo and also glitches with Incendiary ammo. Basically, it would be fairer if their cooldowns were swapped.


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#14
TopTrog

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I do not use it on the Krogan Vanguard, but on the Krogan Soldier I like it quite a bit to detonate combos.

Strangely, for me the slowness of its movement has actually become an asset. I often launch it for the first time already from medium distance around 10-15 meters - whoever is trying to dodge it will already be back on their feet when it arrives and be hit nicely. For some reason, of all the dodgeable powers this works best for me with Carnage.   



#15
Sailears

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You forgot another con - pathetic sound effect. ;)

They should have uses the ME1 carnage sound effect.

#16
TheNightSlasher

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Off-late, I am maxing it on all characters except kroguard. It's a decent power and it has good synergy on all character with that power except the kroguard. (BF3, krosol, VSol are all capable of 6+6 fire explosions)


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#17
NuclearTech76

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Good power that has lackluster synergy on a couple of the kits it's on. It kind of sucks on the Vorcha Soldier (JMHO), really sucks on the Kroguard. Pretty awesome on the BF3 and the Kroldier though. Carnage has a few issues in that it's priming window sucks compared to it's CD window for getting FEs. One of the two should have been changed to make it more viable on the other two kits. I actually like the slow travel time on it which makes it hard to dodge for enemies.


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#18
Ashevajak

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Don't Krogan define sniping as "beating someone around the head with a Widow"?

 

Also, underwhelming power, useful on BF3, Vorcha Soldier and Krogan Soldier, absolutely worthless on the Kroguard.  Fire explosions are always nice, but any other detonator power probably would be better in its place.


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#19
Pheabus2009

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Kro Soldier with maxed Carnage and Inferno Nades, coupled with a decent Puggernaut teammate, you can beat most harzard map/Platinum/Reaper under 20mins, provided that objectives are not too f_ked up.



#20
NuclearTech76

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Don't Krogan define sniping as "beating someone around the head with a Widow"?

 

Also, underwhelming power, useful on BF3, Vorcha Soldier and Krogan Soldier, absolutely worthless on the Kroguard.  Fire explosions are always nice, but any other detonator power probably would be better in its place.

Kishok is an acceptable sniper rifle if the Krogan doesn't have access to a Claymore. 


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#21
Mordokai

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Don't Krogan define sniping as "beating someone around the head with a Widow"?

 

Also krogan definition of diplomacy, bartering and seduction.


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#22
EnemySpinach

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I wish I was kidding, 60% of the snipers I see are Kroguards or N7 Slayers. The next 20% are infiltrators who get bonuses to things BESIDES snipers (AIU, TG, AH) and the next 5% are both power based classes using heavy guns (Human Engi with Claymore + Javelin, for example.) and there's about 5% other sniping vanguards. About 7% are actual sniper infiltrators. The last 3% are generic non infiltrators without overly heavy snipers on power classes.

Needless to say, 90% of the lobbies I enter, I "NOPE" right the hell away from.

And I actually like the slow speed of Carnage on the KroSol, but not on anything else. I run mine with the Piranha (4 second cooldown total with weight + Fortification) which works well.

Also, how does the BF3 6+6 fire explosion? None of it's powers prime it, and ammo is only level 1.



#23
crashsuit

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I use it on the 66606 Krogan Soldier and 46646 BF3 Soldier, but I skip it on the other two kits. BF3 Carnage primes, and then the grenade detonates. On the Krogan I grenade first, then Carnage to detonate. They're good against Reapers and Collectors because of all the bonus armor damage.

#24
earthboyjak

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I love carnage on my Kroldier, but not on anything else.

 

And the only acceptable way to snipe for a Krogan is with an executioner pistol. Slap a power amplifier and barrel on it. Everything on fire. Brains everywhere.



#25
capn233

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There aren't a lot of Vanguards who can make good use of a cooldown power other than Charge, so the Krogaurd is not alone there.

 

I have it maxed on the Krogan Soldier and BF3 Soldier.  Combo spam.  Yeah it doesn't have the greatest power to cooldown ratio out there, but it is adequate.  I don't think I have it spec'd on the Vorcha Soldier, but I rarely play that character anyway.