Fun Trick: Aim a charged up Acolyte at your Shielded Target (a Marauder, for example), then activate your Biotic Charge. The Acolyte will automatically discharge its shot in a straight line, demolishing your target's shields with sniper-like accuracy, right before your Biotic Charge connects and detonates whatever ammo power you just applied.
I discovered this little Gem during my Gold Solos. Love it. I mean, I do generally find it more efficient to manually aim (can hit a group a little bit better if I aim it between them, despite charge locking on to the closest one) but when you're short on time and barriers, this is indeed wonderful.
I like Carnage in ME1. Past that, I've tried using it and it just never feels right - the power itself isn't amazing, the classes that it's on usually don't have any real synergy with it, and I find that Carnage's cooldown gets in the way of the other power(s).
If Carnage was on a separate cooldown altogether, I would probably put 6 ranks into it on just about any class with it, though.
Kind of my thoughts on the matter. I played ME1 as a Vanguard, so yeah. Sure, I like power cooldowns being shorter than a freaking minute, but the global cooldown system really does make some powers just not worth using.
I mean, look at ME2 for a minute. Why would a soldier use concussive shot when Adrenaline Rush just sees it through most scenarios with very little effort, or an infiltrator use Incinerate/ AI Hacking when they can just cloak and snipe for bonus damage?
I think it could be neat to give hybrid classes seperate cooldowns for different power types. Group them as Weapon/Biotic/Tech, so an Omni-tool is cooling down while your Biotic Amp is still good to go, etc. This would definitely make Carnage worth using on the Vorcha (Flamer is Tech) and Vanguard (Charge and Barrier are Biotic) To compensate, "pure" classes with no hybridization can get a passive power bonus or faster recharges or something.





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