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Just unlocked krogan warlord.


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#26
Mordokai

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This is why, in the post above THAT YOU IGNORED (not that I'm going to take it badly or anything  :P ) I said to put the SMART CHOKE on it. because it transforms that weapon.

 

As for the weight, if the Warlord can't carry it then who the hell can? Not some spindly Batarian, surely?

 

Sorry, sorry :P But if I put smart choke on it, I have two choices... less weapon damage or less melee damage. Neither seems particularly attractive to me.

 

And I don't doubt the warlord can handle. It's me who I'm worried about ;)

 

No. True Krogan do NOT use acolytes. 

 

Every pug krolord I ever meet disagrees with you :P



#27
Brannigans 1ove

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Just don't get on with this kit, no dodge, and need to melee gets me sync'ed way too often.


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#28
Marksmad is waving goodbye

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1: Choose a hammer, but only one hammer (otherwise you always seem to have the wrong one primed)

 

2: hit stuff until it stops moving

 

3: hit it some more to be on the safe side

 

4: chuckle maniacally

 

 

 

That's about it really,

 

Good advice, but Biotic Hammer does boatloads more damage so that's the one to pick.

 

Sorry, sorry :P But if I put smart choke on it, I have two choices... less weapon damage or less melee damage. Neither seems particularly attractive to me.

 

 

If you plan to melee everything and are using the shotgun to hold an omniblade, pick the lightest shotgun and have at it.

 

If you plan to use the shotgun for shooting, take the biggest meanest one you can find. I'm sure we all agree on this part  :D

 

The Raider works, but only with the smart choke, because without the smart choke the Raider will only hit things that you could hit with your hammer anyway....



#29
RealKobeBean

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And I wanna give him a spin.
 
Now, I'm not fond of melee, but this guy is all about melee. So, how to do him properly? I was thinking of tech armor 4B and 5B, Biotic Hammer 4A, 5B and 6B, Electrical Hammer the same, three ranks in passive and Rage 4B, 5A and... having real problems deciding where to put last six points. Any help appreciated.
 
Weapon will likely be GPS with High Caliber Barrel V and Blade Attachment V. I have Claymore, but don't have the first idea of how to reload cancel... might give it a shot later, but right now, not just yet.
 
Gonna give him a couple of Silver runs, just to learn the ropes but I'm hoping to take him to Gold later.
 
Any thoughts, ideas and help appreciated.

You just unlocked the Krogan spectator? Now, it's HAMMER TIME! Mwrrrraaaaah

#30
robarcool

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Take the crusader, go to town, make stuff fly


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#31
Fidite Nemini

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I found that a Krolord going this build is quite effective. Acolyte deals with shields and barriers, meaning you can go full Biotic Hammer with anti-armor evolutions without losing much damage potential against shielded enemies. Acolyte also has the added benefit that it staggers some enemies, improving your survivability when not everything you're trying to melee is constantly shooting you up for those couple extra seconds which can be a difference on Gold or higher.



#32
TheNightSlasher

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Take the crusader, go to town, make stuff fly

I like this set-up. It's my second favorite gun on the krolord.

 

Most other shotguns have to lose either the smart choke or HB(HVB) to accommodate the omni-blade (mind you, it's not an easy choice :P). Crusader and Venom don't need the smart choke in the first place, and you can run the H(V)B+omni blade combo.



#33
robarcool

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Thanks for reminding me that I wanted to ask something about the guy.

I understand people who stack all melee and that rage is great, but I get a feeling that triggering rage animation every melee kill kinda gets in the way of killing. I also understand that faster regeneration and/or HP boost from fitness evos don't do much on higher difficulties, so 6a is desirable, and I also understand that you don't always have more than 1 mook to kill before engaging something big and mean. Sometimes it looks like you can cancel laughing animation with running melee or something like that, sometimes I feel I can't do sh*t over it.

 

I'll also add for the sake of making comparisions and stuff that I spec into 6a for melee kroguard because 3 kills are hard to stack while 2 isn't really (I play up to and including gold), but on the other hand kroguard is more mobile - he's smaller and doesn't have to run up to targets, so can reach (and that often means kill without wasting rage counter time) enemies faster.

 

So, about Krolord, what do you guys think?

 

P.S. I don't own one yet. Maybe some day. I want to be prepared for that.

They do, provided you don't think yourself as a god and just go stand in front of three primes and have it all day long.



#34
robarcool

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I like this set-up. It's my second favorite gun on the krolord.

 

Most other shotguns either have to lose either the smart choke or HB(HVB) to accommodate the omni-blade (mind you, it's not an easy choice :P). Crusader and Venom don't need the smart choke in the first place, and you can run the HVB+omni blade combo.

That is precisely the point. I don't like Venom on him since crusader is extremely effective at all ranges. You can survive a pack of rabid dragoons by shooting a couple and then hammering them all in 2 hits, no need for a venom to stagger that crap. Bosses are triple hit if you have the armor piercing or heavy barrel. The only slight problem is phantoms, but you can isolate them a little and knock them into oblivion.



#35
q5tyhj

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Every pug krolord I ever meet disagrees with you :P

Then they are not true Krogan, but pyjak Krogan-wannabe's. 



#36
mechanical_lunatic

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Thanks for the tips. So here's some questions regarding melee. The sprint melee... how do you even do it? Run, hold the melee button, release it when connecting with target? Seriously, I only played like three games with krogan before, I have no idea how that works.

[...]

 

The basic was already said: Press the melee button while sprinting.

 

A few more details (I play only PC, not sure about the specifics for controller, but should be similar):

 

WARNING: Wall of text incoming!

 

There is no target required, you can sprint melee air, walls or team mates if you like.

 

When standing right in front of an enemy you could use

  • the light melee (tap melee key):
    headbutt
  • the triple hit combo (tap melee key three times in quick succession):
    headbutt, hammer swing from right to left, hammer swing from left to right + release of a Charged Enhancement
  • the hammer heavy melee (press melee key --- I don't really know how long, you should get the feeling pretty soon):
    full circle hammer swing + slam to the ground + release of a Charged Enhancement
  • the sprint heavy melee: [#]
    You can start sprinting and immediately after beginning to hold down the sprint key press the melee key. This way he does not move much, but you still get the sprint version.

When you are closing in on a target:

  • You can obviously use the sprint heavy melee.
  • When you release the sprint button too early, you might get the Hammer heavy melee instead.
    You can use this to your advantage to deliver more damage: When near the target (and it is in front of you) stop holding the sprint key and immediately press the melee key.

 

When dealing with Phantoms (on gold):

  • The headbutt should not be enough to kill her, you might get sync-killed.
  • The triple hit combo might be enough to kill her (and send her flying :D ), but you might get sync-killed before completion. :(
  • Depending on your build a charged Biotic Hammer attack should take care of her.
  • I prefer softening her a bit with the gun and then finishing her with a "short" sprint heavy melee (see [#]).
  • If things go messy you can detonate your Tech Armor to save you --- at least for a short time.

For armored bosses with sync-kill ability:

  • Use your gun. ;)
  • When you are sure it is save (on a ramp or you know the attack patterns well enough) use the charged triple hit combo or --- if you don't think the window of opportunity is long enough --- the charged Hammer melee.
  • When the boss is primed (biotic/fire) you get extra damage (and stagger?) out of it since the release of a Charged Enhancement will then result in an Explosion. (triple hit combo works as well as the hammer heavy melee)
    So you could use Incendiary rounds to prime them yourself.

For Primes:

  • Have fun bashing them to death the way you like.
  • But be aware of other enemies while focusing on the prime. Your extreme health regeneration only allows you to tank a certain amount of DPS. When there is a group of another Prime, a few Troopers, 1-2 Pyros or something similar you better be quick with the first Prime . . . or make a tactical withdrawal . . . only to strike back a few moments later.

 

The Warlord is not all about bashing and hammering things till they stop moving. He also uses TACTICS to dominate the battle fields.

 

I hope this helps somewhat.


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#37
Salarian Jesus

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Remember, inclines are the RampLord's best friend.


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#38
PresidentVorchaMasterBaits

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i skip electric hammer and max out all other skill trees. i always give him full weapon damage in his passives and give him health regen on his rank 6 fitness.

 

another thing you have to do is yell "HAMMER TIME!" every time you swing the hammer regardless if you have a mic or not.


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#39
DemiserofD

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Also, remember that Heavy Meleeing gives you an additional 50% DR. On top of Tech Armor's 50% DR and rage's 30-40%, that puts you near or over the invincibility threshold. With DR that high, your health regen gets effectively multiplied, making you nearly invincible. Against Geth, just about the only thing that can take you down is two primes at once, backed up by at least one flamer and then the rest of the spawn firing at you. This is on Gold, mind you.

 

With more than one player, though, versus geth there's no reason you should ever die.


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#40
Qwib Qwib

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Oh, you too? I got him as well.

So pumped I was. ''This screams tank.''. Took him for a spin, died every round. ''I need this hammer to do the damage, otherwise I can't kill anything'', I thought, charged the enemies and died instantly, obviously. I suppose I just don't do good with melee characters. 

 

Except the Turian Havoc. Havoc strike an enemy, then heavy melee. Hours of fun. It's kind of the ''non-biotic'' version of Biotic Charge - Nova. Except it doesn't get you killed (most of the time).



#41
Mordokai

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With more than one player, though, versus geth there's no reason you should ever die.

 

Took him for a ride... versus Cerberus, I think it was? Yeah, because I got synced by Atlas on wave 11, I remember now :P First time ever that happened to me even.

 

In any case, it became obvious I need to do some(read, much) more learning. I was horrible. But, I believe I can get better. Practice and all that.

 

For now however, I switched to geth engineer(my new love) and Valkyrie(my old love). Will get back to this guy tomorrow.



#42
Homey C-Dawg

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Biotic hammer is Sofa King baddass.

 

Always stay in Rage mode. Never let him fall out of Rage mode. If you fall out of Rage mode, break off and find a mook to get it back.

 

Abuse the crap out of his ability to get Rage mode with a single backhand.

 

Don't use cyclonic mods, use power amps as they boost his hammer to godly levels. His tankiness comes from his health regen and damage reduction, not his shields. Whenever you are heavy melee'ing you are getting massive damage reduction from the melee+tech armor+Rage, usually enough to allow him to regen even when under heavy fire, if you're aggressive enough.

 

It's also important to note that his health regen normally has a slight delay and must be out of fire for a few seconds, like shield regen. When in Rage mode, his health is constantly regenerating even when under fire. This constant regen (combined with all the DR) while under fire is essential for sustained tanking.

 

Use his fast-ass krogan running speed to circle around and attack spawns from behind. Krolord can take it if you'r using the above tricks, and it lets your team on the other side wail away without reserve.

 

Use a fairly light weapon like Wraith if you want to be able to spam hammer, and spamming hammer is where it's at. The cooldown is so long that it makes a HUGE difference. I don't use Reegar on him, but I wouldn't blame anyone for doing so. Personally, I use Disciple and can re-cast biotic hammer almost as fast as I can expend it.

 

Learn all the sync kill triggers. Don't get involved in epic fistfights with sync killers until you do.

 

???

 

Profit.

 

Hope these tips help. Now get out there and show those bastards why the krogan almost took over the galaxy!


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#43
mechanical_lunatic

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It seems I'm always low on Incendiary Rounds II&III (IV is somehow a wast on this melee character), so I wanted to try Disruptor rounds for a change.

I just tested this build against all four Factions in public U/U/G games. (The Armor Bonus Slot filled with either Power Amplifier or Cyclonic Modulator. And yes, only Venom IV --- Venom I should do the job, too.)

 

FB Reactor/Collector (with Incendiary though)

FB Glacier/Cerberus (14:44 not bad ;), only game of these tests where I wasn't required to do most of the killing --- I still did . . . what ever)

FB London/Reaper

FB Condor/Collector

FB London/Geth (stunning the Geth, yeah!)

 

It was quite fun, especially against Phantoms: Run towards them, release the charged Venom shot and finish them with sprint heavy melee. Very satisfying.

 

When you plan your strategy a bit ahead and sometimes wait a few seconds for the enemy to get in a better position (separated from the main spawn by some wall, sync-kill bosses on a ramp etc.) you can even dominate the more open maps.

 

About his ability to tank: Being able to tank a full Wave 8 Geth spawn (with a little help of team mates and no missiles) while they are focusing on you is not something every character can do. But beware of engaging spawns with two Primes and some other stuff out in the open alone! It hurts you.

With the Power Amplifier you get a Prime down with two charged 3 hit combos (and a bit gunfire, which should be easy considering the charge mechanics). To close the distance to a Prime: Use the sprint heavy melee (additional damage + DR).

 

EDIT: About the Weapon weight: Since you are hopefully focusing on lower enemies most of the kills should be without using the Hammer Charges. Therefore you can take any shotgun you like (15s cooldown should be fine, too). Remember to reactivate the Biotic Charges as soon as possible (and cancel the unneeded part of the animation --- headbutt) and you should be on your way to the next victim.

Example: When there are two Primes near each other, the two stored charges should take care of one and the reactivated ones of the other. A third Prime should not be too close to first go kill some other stuff while waiting for the cooldown.

 

 

About the fact that I used a Salarian Weapon on a Krogan . . . you should know what your (true) enemy is capable of, right?


Modifié par mechanical_lunatic, 11 septembre 2014 - 01:59 .

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#44
PresidentVorchaMasterBaits

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krogan warlords are also known to pick up and swing salarians around instead of the hammer from time to time.


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#45
Teabaggin Krogan

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Then they are not true Krogan, but pyjak Krogan-wannabe's. 

Ha! and since when did a puny vorcha get the quads to question a Krogan!...my fists are all that i need but the acolytes when i wanna get frisky with them banshees



#46
bonesbro

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  • Electrical hammer is junk.  It adds almost no additional damage.  It will stagger mooks, but you have the health, damage reist, and regen to ignore them.  Skip it and max everything else instead.
  • You can cancel the Biotic Hammer activation animation with a light melee.  You can cancel light melee with a sprint.
  • While sprinting, tap the melee button to do a backhand.  It does a lot of damage, staggers everything, and puts you in rage mode immediately if it kills anyone.
  • Against mooks it's generally better to kill them with your charging backhand than it is to use your heavy melee on them.  BH charges are for murdering bosses.
  • Your biotic hammer charges are expended two ways: your heavy melee hammer slam and your three-hit combo (tap light melee three times in a row).
  • Got into melee with a boss and your BH charges are gone?  Remember how I said you can cancel the BH animation with a light melee?  Hit BH, then immediately tap melee a few times.  You'll do the 3 hit combo and detonate a BH in their face with almost no lost time.
  • You can't do a second 3 hit combo or a hammer slam right after you've done one, but you can do the other one right away.
  • I like to kill bosses this way: charging backhand, heavy melee, 3 hit combo.  I usually have to reactivate BH between the HM and the combo because I wasn't paying attention to my charge count.
  • If you're fighting on a ramp, enemies can't sync kill you unless they're next to you.  If the banshee is below you on the ramp she'll just sort of cry and paw at you ineffectively while you hammer her.

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#47
valium

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the krogan observer is awesome against geth and carebears, but banshees and praetorians are the opposite of fun. ravagers and scions too if they are no where near you, they will hit you no matter where you are.



#48
Homey C-Dawg

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One thing I forgot to mention is that Warlord's backhand melee works differently to other krogan backhands. If you hit an enemy with it from maximum range it will stagger them but do no damage (this "maximum range" bug does not affect hammer slam or 3-hit combo), but if you backhand them from anything less than full range it will not only do damage to your target, but is also does AOE damage to other enemies standing next to you.

 

In other words, if you barely miss an enemy and end up right behind them it will still hit them and any friend of theirs that are standing next to them. This allows you to be a bit more sloppy with warlords backhand than other krogans, though at the expense of needing to calculate "distance to target" more accurately.


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#49
crashsuit

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If the banshee is below you ... she'll just sort of cry and paw at you ineffectively while you hammer her.


Phrasing.
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#50
DcIhNaGv3z

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What I dont like about this kit is that on gold & platinum, you are constantly managing the kit's weaknesses rather then truly engaging its strengths.  Its a kit that wants to be so much fun, but just isn't.

 

I want to play the kit as designed, i.e. smash stuff with hammer.  But doing that, effectivly makes the kit a sync kill magnet.  But I recognize that getting synic killed is more my problem with how I play it.  I have the skill set and knowledge to play smart and not get synced.... but... I just dont.  Babysitting this kit to extraction does not seem like fun imo, so instead I try to have fun smashing stuff, and I get synced doing so... which is also not fun.

 

I want to like this kit, but I really just dont enjoy it at all.